Krale04

Krale04 — CS2 Stats

NE76561198137397241[U:1:177131513]Steam profile ↗✓ No bans

236Tracked matches23%Win rate2021Tracked since
478Hours in CS
CSDB Rating1.3 LearningPositional Player
Premier CS Rating8,183Light Blue band · top ~63.6% of ranked players (population est.)
WingmanSilver Elite Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (40 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 236 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 8,183 -1,009 13 Jan – 18 Sept · 41 days played
8,18312,161peak 12,16113 Jan18 Sept
12,161Peak Premier in tracked matches
54Days played since 2026-01-13

Premier CS Rating

  • 3,978 below peak (12,161)
  • Next: Blue band at 10,000 — 1,817 to go
  • Reached: Blue band · Light Blue band
  • Light Blue band first seen 2026-09-10

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate34.9%39.9%42.0%7.1% short
Shot accuracy14.9%7.0%9.6%above
Kill/death ratio0.670.920.980.30 short
Match win rate37.6%42.3%43.8%6.2% short

This profile matches the typical Blue band player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGKrale04PREMIER8,183 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim10
Positioning30
Utility18

0–100 skill scores via Leetify.

Recent form

COLD39–55–6Last 10039%Win rateLLLLTLLLLW

Last 10 vs previous 10: −10pp win rate · +0.00 avg rating · +1.8pp headshot accuracy · +11ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 0–4–1 · 0% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 13%
  • Avg reaction 838ms

Last 10

  • 1–8–1 · 10% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 12%
  • Avg reaction 767ms

Last 20

  • 3–16–1 · 15% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 11%
  • Avg reaction 762ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim1.0
Utility1.8
Positioning3.0
Opening Duels0.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 68% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 753ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 60% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.0
Positioning3.0
Utility1.8
Mechanics2.1
Opening Duels0.0
Win Impact0.0

Composite 1.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05+0.01
first ⅓ avg -0.06 → last ⅓ avg -0.05
Reaction time758ms−16ms
first ⅓ avg 774ms → last ⅓ avg 758ms
Headshot accuracy11.1%−1.0%
first ⅓ avg 12.0% → last ⅓ avg 11.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.04Best match rating · 15–15 · ancient, 26 Feb →
29%Best headshot accuracy · 6–13 · dust2, 30 Mar →
500msFastest reaction time · 1–9 · nuke, 18 Mar →
13–2Biggest win · inferno, 24 Mar →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L4Current streak
7–7In matches decided by ≤2 rounds
11Overtime games

Map breakdown

nukeBest map · 47% over 15anubisWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
mirageC207–1335%-0.06
nukeB157–847%-0.04
infernoC156–940%-0.05
overpassC145–936%-0.06
dust2C146–843%-0.04
ancientC135–838%-0.03
anubisD51–420%-0.06
cache—20–20%-0.06
vertigo—11–0100%0.01
train—11–0100%-0.09

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

19,384Lifetime kills
0.67K/D
1,544Matches
37.6%Match win rate
34.9%Headshot %
14.9%Shot accuracy · Top 25% of Light Blue band
3,025MVPs
478Hours (in match)
953Bombs planted
240Bombs defused

Most-used weapons

Lifetime map wins

1,289inferno
991dust2
483vertigo
475nuke
223cbble
195lake
190train
174office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2Matches
0%Win rate
0.24Avg K/D
20.2ADR
38%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.5%Headshot accuracy
24.7%Accuracy (enemy spotted)
28.9%Spray accuracy
59.6%Counter-strafing
12.5°Preaim
753msReaction time
22.2%T opening success
25.4%CT opening success
0.46Enemies flashed / flash
2.9%Flash assists
3.60HE damage / grenade
3.58Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.4962° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.5123% — below the 15% mark we flag

    Aim Training →
  3. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 752.8512ms — above the 700ms mark we flag

    Aim Training →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache9–13-0.0617%30 Apr →
cache1–7-0.070%30 Apr →
nuke5–13-0.1027%23 Apr →
ancient10–13-0.0612%14 Apr →
nuke15–15-0.019%12 Apr →
ancient10–13-0.0417%12 Apr →
anubis4–13-0.088%12 Apr →
overpass2–13-0.093%12 Apr →
anubis5–13-0.088%6 Apr →
inferno13–4-0.0221%6 Apr →
overpass13–16-0.0716%31 Mar →
dust26–13-0.0929%30 Mar →
dust210–13-0.0414%24 Mar →
inferno13–20.008%24 Mar →
overpass13–11-0.0617%23 Mar →
mirage5–13-0.096%20 Mar →
nuke4–13-0.100%19 Mar →
inferno2–13-0.0610%19 Mar →
ancient2–13-0.014%18 Mar →
nuke1–9-0.080%18 Mar →
dust22–13-0.1117%18 Mar →
mirage7–13-0.026%17 Mar →
overpass7–130.0217%16 Mar →
overpass15–15-0.0515%14 Mar →
ancient13–8-0.0511%14 Mar →
nuke15–15-0.038%14 Mar →
anubis15–15-0.036%13 Mar →
ancient13–11-0.026%13 Mar →
nuke10–13-0.0710%12 Mar →
overpass13–10-0.0610%11 Mar →
inferno4–00.0311%11 Mar →
overpass13–10-0.0313%10 Mar →
dust28–13-0.079%9 Mar →
anubis13–11-0.0810%8 Mar →
ancient8–13-0.099%8 Mar →
nuke13–80.028%4 Mar →
overpass11–13-0.0511%2 Mar →
nuke13–11-0.029%2 Mar →
inferno4–13-0.146%28 Feb →
inferno13–10-0.0412%27 Feb →
mirage13–8-0.045%27 Feb →
dust213–6-0.0217%27 Feb →
mirage9–13-0.0517%26 Feb →
ancient15–150.0413%26 Feb →
dust29–13-0.0110%26 Feb →
dust213–70.0311%25 Feb →
mirage11–13-0.0513%24 Feb →
mirage13–9-0.029%23 Feb →
inferno9–13-0.0416%23 Feb →
inferno1–13-0.0917%22 Feb →
anubis8–13-0.064%21 Feb →
mirage11–13-0.107%20 Feb →
mirage13–9-0.0515%20 Feb →
nuke14–16-0.0119%19 Feb →
dust28–13-0.0416%19 Feb →
dust27–13-0.068%19 Feb →
mirage8–13-0.084%19 Feb →
ancient9–130.014%18 Feb →
nuke13–8-0.019%18 Feb →
dust213–7-0.0122%17 Feb →
ancient13–16-0.0411%17 Feb →
vertigo13–40.017%16 Feb →
mirage13–16-0.039%7 Feb →
inferno13–4-0.019%6 Feb →
inferno4–13-0.0417%4 Feb →
dust213–8-0.0316%30 Jan →
mirage13–6-0.0320%30 Jan →
mirage9–13-0.133%29 Jan →
inferno15–15-0.0516%27 Jan →
nuke13–8-0.039%27 Jan →
overpass14–16-0.119%26 Jan →
ancient13–10-0.0724%26 Jan →
nuke13–9-0.027%24 Jan →
nuke4–13-0.078%23 Jan →
mirage11–13-0.0118%23 Jan →
overpass11–13-0.093%23 Jan →
inferno13–11-0.0310%23 Jan →
mirage13–4-0.0714%23 Jan →
overpass1–9-0.1320%22 Jan →
inferno2–9-0.170%22 Jan →
mirage3–13-0.105%22 Jan →
ancient13–60.0215%22 Jan →
mirage9–13-0.076%22 Jan →
overpass9–6-0.0220%21 Jan →
dust213–11-0.0311%20 Jan →
train8–5-0.0923%20 Jan →
nuke13–5-0.0213%20 Jan →
overpass13–11-0.0518%20 Jan →
nuke13–4-0.023%19 Jan →
dust25–13-0.0126%19 Jan →
mirage13–7-0.0312%18 Jan →
ancient10–13-0.0419%18 Jan →
mirage6–13-0.100%17 Jan →
dust213–9-0.0113%17 Jan →
overpass10–13-0.0911%15 Jan →
inferno5–13-0.0420%14 Jan →
mirage8–13-0.0316%14 Jan →
ancient13–7-0.047%13 Jan →
inferno10–13-0.0913%13 Jan →
mirage13–8-0.069%13 Jan →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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