Mutant

Mutant — CS2 Stats

76561198135636170[U:1:175370442]Steam profile ↗✓ No bans

361Tracked matches45%Win rate2020Tracked since
3,211Hours in CS46Hrs last 2 wks
CSDB Rating5.7 SolidPositional Player
Premier CS Rating12,542Blue band · top ~41.4% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

−134Premier CS Rating · 12,676 → 12,542
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 39 days played since 18 Jun 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 12,542 +856 18 Jun18 Sept · 29 days played
10,20414,777peak 14,77718 Jun18 Sept
14,999Peak Premier in tracked matches
39Days played since 2026-06-18

Premier CS Rating

  • 2,235 below peak (14,777)
  • -1,617 over 30 days · declining
  • +1,542 over 90 days
  • Next: Purple band at 15,000 2,458 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-05
  • Light Blue band first seen 2026-09-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=12,017), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate39.4%43.8%44.8%5.4% short
Shot accuracy17.9%12.0%12.4%above
Kill/death ratio0.771.021.040.26 short
Match win rate41.9%44.7%45.2%3.4% short

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMutantFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER12,542 · Blue bandcsdb.gg/stats

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Performance scores

Aim69
Positioning69
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY38575Last 10038%Win rateLWLWWLWWLW

Last 10 vs previous 10: +40pp win rate · +0.02 avg rating · +1.3pp headshot accuracy · −24ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 577ms

Last 10

  • 64 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 603ms

Last 20

  • 812 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 15%
  • Avg reaction 615ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.7 against its own average).

Aim6.9
Utility3.7
Positioning6.9
Opening Duels6.0
Clutch4.4

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 86% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 61% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 596ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning6.9
Utility3.7
Mechanics5.7
Opening Duels7.9
Win Impact3.3

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.02
first ⅓ avg -0.01 → last ⅓ avg 0.01
Reaction time600ms−51ms
first ⅓ avg 650ms → last ⅓ avg 600ms
Headshot accuracy16.7%−0.1%
first ⅓ avg 16.8% → last ⅓ avg 16.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–2 · mirage, 4 Sept
38%Best headshot accuracy · 4–13 · inferno, 5 Sept
438msFastest reaction time · 6–13 · inferno, 22 Aug
13–2Biggest win · mirage, 4 Sept

Across the last 100 tracked matches.

Highlights

5Longest win streak
813In matches decided by ≤2 rounds
7Overtime games

Map breakdown

ancientBest map · 57% over 7infernoWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
mirageC39142536%-0.00
cacheC2281436%0.01
infernoD124833%-0.02
dust2C83538%-0.00
ancientA74357%0.01
nukeC52340%-0.01
anubis41325%0.03
overpass21150%-0.03
vertigo110100%-0.10

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

64,651Lifetime kills
0.77K/D
4,090Matches
41.9%Match win rate
39.4%Headshot %
17.9%Shot accuracy · Top 10% of Level 5 players
7,147MVPs
1,770Hours (in match)
4,009Bombs planted
931Bombs defused

Most-used weapons

AK-4717,424
AWP9,786
P902,697
P2501,683
FAMAS1,644
MAC-101,462

Lifetime map wins

4,823inferno
4,080dust2
2,807nuke
1,522cbble
1,102train
335vertigo
47assault
24office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

64Matches
52%Win rate
0.91Avg K/D
66.9ADR
39%Headshot %

Clutches & streaks

42%1v1 clutch win
20%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage667%0.9513.8
Inferno450%0.8611.5
Dust2475%0.8515.0
Anubis425%0.9013.8
Ancient250%0.9115.5
Vertigo1100%0.163.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.3%Headshot accuracy
36.6%Accuracy (enemy spotted)
39.4%Spray accuracy
75.5%Counter-strafing
9.4°Preaim
596msReaction time
60.7%T opening success
62.3%CT opening success
0.47Enemies flashed / flash
5.6%Flash assists
8.32HE damage / grenade
3.46Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.472 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno8–13-0.0812%18 Sept
cache16–120.0114%17 Sept
mirage5–13-0.0110%17 Sept
cache13–60.0116%16 Sept
mirage13–11-0.0217%16 Sept
ancient11–130.0317%16 Sept
cache13–30.0924%15 Sept
ancient13–70.0316%15 Sept
dust210–130.0316%15 Sept
cache13–50.0010%14 Sept
dust214–16-0.0412%13 Sept
cache10–13-0.0119%13 Sept
mirage6–13-0.0417%12 Sept
cache7–130.0418%12 Sept
cache11–130.0214%11 Sept
ancient7–13-0.0324%11 Sept
nuke11–13-0.034%10 Sept
nuke13–10-0.0111%10 Sept
ancient13–8-0.0113%10 Sept
cache12–160.009%9 Sept
mirage11–130.0233%9 Sept
mirage13–10-0.0416%9 Sept
mirage13–110.045%9 Sept
inferno11–130.0113%8 Sept
mirage13–90.0218%8 Sept
mirage15–150.1029%7 Sept
mirage13–50.0423%7 Sept
cache13–90.0728%7 Sept
mirage5–13-0.016%7 Sept
dust211–130.1126%6 Sept
dust216–14-0.0314%6 Sept
inferno4–13-0.0638%5 Sept
anubis8–130.0410%5 Sept
mirage5–130.099%5 Sept
cache2–130.0113%4 Sept
mirage13–20.1512%4 Sept
nuke10–13-0.037%30 Aug
anubis9–130.0912%30 Aug
inferno8–13-0.0110%29 Aug
mirage6–130.0219%29 Aug
cache4–13-0.090%29 Aug
ancient13–100.0210%27 Aug
dust213–110.0215%27 Aug
anubis8–13-0.028%25 Aug
mirage11–13-0.0612%25 Aug
inferno3–13-0.0916%25 Aug
mirage1–13-0.0915%22 Aug
anubis13–90.0117%22 Aug
mirage9–13-0.0215%22 Aug
inferno6–13-0.0514%22 Aug
vertigo13–9-0.1010%16 Aug
cache7–13-0.0221%16 Aug
dust27–13-0.0616%15 Aug
mirage10–13-0.0625%15 Aug
mirage13–7-0.0112%8 Aug
mirage6–13-0.0520%2 Aug
cache11–130.0717%1 Aug
dust22–13-0.0423%1 Aug
mirage13–10-0.0029%1 Aug
inferno13–8-0.0123%1 Aug
nuke13–100.0319%1 Aug
mirage2–13-0.0120%1 Aug
mirage9–13-0.0532%1 Aug
mirage13–30.0914%1 Aug
inferno8–80.1221%31 Jul
mirage13–110.0119%30 Jul
ancient7–13-0.090%30 Jul
nuke11–13-0.0011%29 Jul
mirage15–15-0.0311%29 Jul
cache13–90.0217%28 Jul
cache5–13-0.0623%28 Jul
mirage7–13-0.0319%26 Jul
cache10–13-0.0113%26 Jul
cache16–14-0.0217%26 Jul
mirage11–13-0.0218%26 Jul
ancient7–30.0811%26 Jul
cache12–12-0.0324%25 Jul
cache3–130.0333%25 Jul
cache13–30.0414%25 Jul
inferno13–3-0.0511%25 Jul
mirage13–7-0.0412%25 Jul
mirage13–100.079%25 Jul
inferno13–110.007%2 Jul
inferno8–13-0.0021%1 Jul
mirage11–130.0725%1 Jul
cache9–130.0114%30 Jun
mirage3–13-0.0210%30 Jun
mirage5–130.0316%30 Jun
overpass13–90.0117%28 Jun
cache12–120.007%28 Jun
mirage7–13-0.0610%28 Jun
mirage6–13-0.078%21 Jun
inferno13–7-0.0331%20 Jun
mirage11–130.0315%20 Jun
overpass10–13-0.0816%20 Jun
mirage13–110.0018%20 Jun
mirage9–13-0.0717%19 Jun
mirage5–130.0238%19 Jun
dust213–5-0.0122%18 Jun
mirage13–9-0.0219%18 Jun

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →