OD1N [RETIRED]

OD1N [RETIRED] — CS2 Stats

EG76561198133854601[U:1:173588873]Steam profile ↗✓ No bans

2,572Tracked matches30%Win rate2022Tracked since
1,771Hours in CS
CSDB Rating4.2 DevelopingClutch Specialist
Premier CS Rating4,342Grey band · top ~81.6% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

−439Premier CS Rating · 4,781 → 4,342

Rating over time

Premier CS Rating: 4,342 +525 15 Sept – 14 Nov · 32 days played
3,8178,837peak 8,83715 Sept14 Nov
9,069Peak Premier in tracked matches
28Days played since 2026-09-15

Premier CS Rating

  • 4,495 below peak (8,837)
  • -2,894 over 30 days · declining
  • Next: Light Blue band at 5,000 — 658 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-23

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,505), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate39.7%41.8%42.7%3.0% short
Shot accuracy14.8%12.2%11.2%above
Kill/death ratio1.350.980.99above
Match win rate36.4%43.3%43.9%7.5% short

This profile matches the typical Level 4 player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGOD1N [RETIRED]FACEITLevel 3STANDINGTop 90.6% of rankedPREMIER4,342 · Grey bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim43
Positioning66
Utility47

0–100 skill scores via Leetify.

Recent form

STEADY41–56–3Last 10041%Win rateWWLLLLWWLL

Last 10 vs previous 10: 0pp win rate · −0.00 avg rating · +0.8pp headshot accuracy · −31ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 24%
  • Avg reaction 652ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 635ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 651ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+0.9 against its own average).

Aim4.3
Utility4.7
Positioning6.6
Opening Duels5.5
Clutch6.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 74% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 67% T opening-duel success — entries that actually open the round.

Areas to improve

Reaction time. 632ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.3
Positioning6.6
Utility4.7
Mechanics3.7
Opening Duels7.8
Win Impact0.0

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.02
first ⅓ avg -0.02 → last ⅓ avg 0.00
Reaction time634ms+10ms
first ⅓ avg 624ms → last ⅓ avg 634ms
Headshot accuracy17.0%+0.1%
first ⅓ avg 17.0% → last ⅓ avg 17.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 9–2 · debris, 14 Nov →
40%Best headshot accuracy · 13–8 · cache, 16 Oct →
453msFastest reaction time · 15–15 · anubis, 19 Oct →
13–4Biggest win · dust2, 24 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
W2Current streak
9–13In matches decided by ≤2 rounds
6Overtime games

Map breakdown

mirageBest map · 54% over 13dust2Weakest map · 26% over 23
MapGradePlayedRecordWin rateAvg rating
dust2D236–1726%-0.02
ancientB2210–1245%-0.01
mirageB137–654%0.02
cacheC94–544%-0.03
anubisC94–544%-0.00
nukeC73–443%-0.03
infernoC73–443%0.01
debris—32–167%-0.02
overpass—31–233%-0.01
vertigo—20–20%0.05
poseidon—11–0100%0.13
office—10–10%-0.12

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (26% over 23). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

122,730Lifetime kills
1.35K/D · Top 10% of Level 3 players
5,636Matches
36.4%Match win rate
39.7%Headshot %
14.8%Shot accuracy · Top 50% of Level 3 players
9,956MVPs
1,771Hours (in match)
5,043Bombs planted
1,213Bombs defused

Most-used weapons

FAMAS45,460
AK-4715,859
AWP14,795
MP92,647
Knife2,021

Lifetime map wins

9,801dust2
3,829nuke
2,139vertigo
2,105inferno
622train
496office
387cbble
349lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

283Matches
47%Win rate
0.99Avg K/D
69.8ADR
39%Headshot %

Clutches & streaks

54%1v1 clutch win
21%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Anubis6563%0.9713.4
Mirage5349%1.0413.9
Ancient4030%0.9713.9
Vertigo4045%1.0714.0
Nuke2955%1.0214.6
Dust22352%1.1413.0
Inferno1533%0.9615.1
Overpass729%0.8012.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.9%Headshot accuracy
34.5%Accuracy (enemy spotted)
35.3%Spray accuracy
66.9%Counter-strafing
12.2°Preaim
632msReaction time
67.2%T opening success
55.5%CT opening success
0.47Enemies flashed / flash
6.2%Flash assists
9.74HE damage / grenade
8.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.238° — above the 12° mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4735 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

26% win rate across 23 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
debris9–7-0.1220%14 Nov →
debris9–20.1530%14 Nov →
ancient11–130.0715%14 Nov →
dust211–130.0431%14 Nov →
vertigo11–130.0923%14 Nov →
dust27–130.0624%14 Nov →
mirage13–10-0.0118%13 Nov →
ancient5–2-0.0814%13 Nov →
overpass3–9-0.088%13 Nov →
ancient11–13-0.0111%12 Nov →
dust211–130.0314%12 Nov →
mirage13–100.0518%12 Nov →
mirage13–160.0517%11 Nov →
debris5–9-0.1016%10 Nov →
overpass9–6-0.0322%10 Nov →
overpass8–80.1021%10 Nov →
poseidon9–70.1326%10 Nov →
mirage14–16-0.028%10 Nov →
cache5–13-0.0721%10 Nov →
cache13–110.0322%7 Nov →
cache1–13-0.0413%7 Nov →
anubis11–13-0.0218%7 Nov →
dust27–13-0.0410%6 Nov →
anubis13–8-0.0410%6 Nov →
ancient11–130.0422%6 Nov →
dust29–13-0.0315%5 Nov →
ancient9–130.139%5 Nov →
cache8–13-0.0518%3 Nov →
ancient13–10-0.0314%2 Nov →
dust213–100.028%2 Nov →
dust25–13-0.0113%1 Nov →
nuke3–13-0.1118%1 Nov →
mirage11–130.0112%1 Nov →
inferno13–6-0.0213%1 Nov →
dust25–13-0.0612%1 Nov →
anubis13–80.0318%1 Nov →
mirage8–13-0.0816%31 Oct →
dust27–130.0412%31 Oct →
cache2–13-0.0612%31 Oct →
ancient9–130.0212%30 Oct →
ancient1–13-0.0810%27 Oct →
inferno13–60.0222%27 Oct →
dust213–5-0.0222%27 Oct →
ancient6–13-0.058%27 Oct →
ancient13–10-0.0314%26 Oct →
anubis9–130.0415%26 Oct →
mirage13–70.0615%26 Oct →
anubis13–90.0120%26 Oct →
ancient13–110.037%26 Oct →
nuke13–60.0013%25 Oct →
dust29–13-0.0429%25 Oct →
ancient13–50.0110%25 Oct →
dust24–13-0.0713%25 Oct →
anubis11–130.0313%25 Oct →
dust213–11-0.0724%25 Oct →
inferno10–130.0617%25 Oct →
dust27–130.009%24 Oct →
vertigo12–120.0120%24 Oct →
nuke7–13-0.0720%24 Oct →
inferno6–13-0.0317%24 Oct →
ancient16–13-0.0517%24 Oct →
dust213–40.047%24 Oct →
ancient13–10-0.0111%24 Oct →
ancient5–13-0.0410%23 Oct →
mirage11–130.024%23 Oct →
ancient9–13-0.0130%20 Oct →
nuke7–13-0.0127%20 Oct →
inferno13–80.0321%20 Oct →
mirage13–8-0.0322%19 Oct →
anubis15–15-0.0115%19 Oct →
inferno10–13-0.0030%18 Oct →
anubis13–9-0.0221%18 Oct →
dust28–13-0.0411%18 Oct →
cache13–8-0.059%18 Oct →
dust28–13-0.0627%17 Oct →
dust213–6-0.058%17 Oct →
dust28–13-0.0611%17 Oct →
ancient13–100.033%17 Oct →
inferno6–130.0026%17 Oct →
anubis5–13-0.0313%17 Oct →
dust25–130.0237%17 Oct →
mirage13–10-0.0125%16 Oct →
cache13–80.0140%16 Oct →
dust214–16-0.0616%14 Oct →
office3–13-0.126%13 Oct →
nuke5–130.0613%13 Oct →
dust210–130.0123%13 Oct →
cache11–13-0.123%13 Oct →
ancient10–13-0.0110%12 Oct →
ancient13–4-0.0514%12 Oct →
mirage16–140.1022%12 Oct →
ancient13–11-0.047%11 Oct →
nuke13–11-0.0619%11 Oct →
mirage9–130.0120%11 Oct →
nuke13–4-0.0418%11 Oct →
mirage13–110.0519%11 Oct →
dust213–70.0119%10 Oct →
cache13–40.0417%10 Oct →
ancient10–130.038%10 Oct →
ancient5–13-0.029%10 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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