Fresh Prince of AWP Master

Fresh Prince of AWP Master — CS2 Stats

DE76561198131406856[U:1:171141128]Steam profile ↗✓ No bans

364Tracked matches52%Win rate2023Tracked since
1,693Hours in CS22Hrs last 2 wks
CSDB Rating6.0 SolidPositional Player
Premier CS Rating14,332Blue band · top ~31.9% of ranked players (population est.)
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,332 -667 12 Jun – 12 Oct · 30 days played
11,02315,610peak 15,61012 Jun12 Oct
15,717Peak Premier in tracked matches
37Days played since 2026-06-12

Premier CS Rating

  • 1,278 below peak (15,610)
  • +1,750 over 30 days · improving
  • +3,309 over 90 days
  • Next: Purple band at 15,000 — 668 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate39.3%42.0%44.3%5.0% short
Shot accuracy13.2%9.6%11.9%above
Kill/death ratio1.000.981.030.03 short
Match win rate46.8%43.8%45.2%above

This profile matches the typical Purple band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGFresh Prince of AWP MasterPREMIER14,332 · Blue bandcsdb.gg/stats

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Performance scores

Aim76
Positioning52
Utility37

0–100 skill scores via Leetify.

Recent form

HOT45–50–5Last 10045%Win rateWWWWLWWLLW

Last 10 vs previous 10: +20pp win rate · +0.05 avg rating · +7.9pp headshot accuracy · −25ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 652ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 648ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 660ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim7.6
Utility3.7
Positioning5.2
Opening Duels2.2

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 98% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 95% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 676ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning5.2
Utility3.7
Mechanics10.0
Opening Duels3.8
Win Impact5.6

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.03
first ⅓ avg 0.02 → last ⅓ avg -0.01
Reaction time676ms−36ms
first ⅓ avg 712ms → last ⅓ avg 676ms
Headshot accuracy15.6%−3.3%
first ⅓ avg 18.9% → last ⅓ avg 15.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–2 · overpass, 23 Jun →
40%Best headshot accuracy · 2–13 · anubis, 10 Oct →
531msFastest reaction time · 8–13 · mirage, 9 Oct →
13–0Biggest win · anubis, 9 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W4Current streak
7–9In matches decided by ≤2 rounds
9Overtime games

Map breakdown

mirageBest map · 71% over 17infernoWeakest map · 11% over 18
MapGradePlayedRecordWin rateAvg rating
dust2B2210–1245%-0.00
infernoD182–1611%0.00
mirageS1712–571%-0.01
ancientA148–657%0.01
anubisA106–460%0.01
cacheD82–625%-0.05
overpassD62–433%0.04
nukeA53–260%-0.03

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (11% over 18). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

40,367Lifetime kills
1.00K/D · Top 50% of Blue band
2,343Matches
46.8%Match win rate · Top 25% of Blue band
39.3%Headshot %
13.2%Shot accuracy · Top 50% of Blue band
4,942MVPs
951Hours (in match)
1,813Bombs planted
558Bombs defused

Most-used weapons

Lifetime map wins

11,099dust2
3,826inferno
1,301nuke
1,137office
490train
126vertigo
60cbble
30dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

3Matches
33%Win rate
0.72Avg K/D
—ADR
20%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.1%Headshot accuracy
38.2%Accuracy (enemy spotted)
37.3%Spray accuracy
95.0%Counter-strafing
9.1°Preaim
676msReaction time
47.0%T opening success
43.1%CT opening success
0.49Enemies flashed / flash
4.1%Flash assists
10.69HE damage / grenade
3.13Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4945 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

11% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–80.0418%12 Oct →
ancient13–30.0630%11 Oct →
ancient13–4-0.0224%10 Oct →
mirage13–9-0.017%10 Oct →
cache11–130.0014%10 Oct →
ancient16–14-0.0217%10 Oct →
anubis13–70.0719%10 Oct →
anubis2–130.0440%10 Oct →
cache9–13-0.039%10 Oct →
ancient13–90.049%9 Oct →
dust23–00.020%9 Oct →
mirage13–11-0.039%9 Oct →
inferno7–13-0.0710%9 Oct →
mirage8–13-0.0515%9 Oct →
mirage13–90.0213%9 Oct →
cache13–3-0.0120%7 Oct →
inferno10–13-0.109%7 Oct →
inferno5–13-0.0112%7 Oct →
nuke13–8-0.059%7 Oct →
dust29–13-0.0413%6 Oct →
mirage5–00.0111%6 Oct →
inferno8–13-0.0317%6 Oct →
cache7–13-0.0613%6 Oct →
cache15–15-0.0618%5 Oct →
mirage13–40.0613%5 Oct →
ancient8–13-0.0214%5 Oct →
mirage11–13-0.0217%4 Oct →
dust25–13-0.0212%4 Oct →
anubis9–13-0.0315%4 Oct →
mirage13–10-0.0123%4 Oct →
inferno11–130.0322%28 Sept →
anubis13–11-0.0414%27 Sept →
dust213–5-0.0027%13 Sept →
inferno8–13-0.0918%13 Sept →
dust213–2-0.0213%13 Sept →
dust29–13-0.0613%9 Sept →
anubis13–0-0.0624%9 Sept →
anubis13–60.0718%9 Sept →
inferno11–13-0.0323%9 Sept →
ancient8–130.0115%9 Sept →
inferno6–13-0.0216%7 Sept →
dust214–160.0210%7 Sept →
nuke3–13-0.108%6 Sept →
nuke11–13-0.0215%6 Sept →
dust215–150.0110%10 Aug →
cache4–13-0.0721%10 Aug →
anubis13–6-0.0314%9 Aug →
mirage13–11-0.0617%6 Aug →
cache6–13-0.079%6 Aug →
ancient8–13-0.0513%13 Jul →
dust213–4-0.0612%13 Jul →
ancient9–13-0.0521%13 Jul →
inferno10–13-0.0023%13 Jul →
cache13–7-0.0820%13 Jul →
mirage13–9-0.0514%10 Jul →
dust26–130.0721%5 Jul →
overpass8–130.0517%5 Jul →
nuke13–10.0222%5 Jul →
mirage8–130.0715%4 Jul →
dust213–70.0414%2 Jul →
ancient5–130.0320%2 Jul →
ancient13–90.0514%30 Jun →
overpass5–130.0227%30 Jun →
mirage13–11-0.0213%28 Jun →
mirage13–8-0.0416%28 Jun →
anubis13–80.0526%28 Jun →
inferno15–150.0720%28 Jun →
dust210–13-0.0319%27 Jun →
inferno3–13-0.018%27 Jun →
inferno11–130.0324%26 Jun →
anubis10–130.029%24 Jun →
mirage9–13-0.0321%24 Jun →
overpass13–20.1320%23 Jun →
anubis8–13-0.0116%23 Jun →
dust26–13-0.0516%23 Jun →
nuke13–110.0122%23 Jun →
dust21–13-0.0423%23 Jun →
dust215–15-0.0418%23 Jun →
ancient13–00.0726%22 Jun →
inferno11–130.0918%22 Jun →
dust214–160.0212%22 Jun →
ancient13–110.0316%22 Jun →
mirage10–130.0619%21 Jun →
ancient13–16-0.0321%21 Jun →
dust213–100.0115%21 Jun →
dust29–13-0.0615%21 Jun →
inferno13–60.1125%19 Jun →
inferno13–90.0620%17 Jun →
overpass9–13-0.0417%16 Jun →
overpass6–130.0316%16 Jun →
inferno7–130.0726%16 Jun →
inferno8–13-0.0611%15 Jun →
mirage13–8-0.1027%15 Jun →
inferno15–150.0515%14 Jun →
dust213–70.1022%13 Jun →
dust213–60.0519%13 Jun →
overpass13–70.0517%12 Jun →
mirage13–30.0916%12 Jun →
dust213–8-0.0117%12 Jun →
dust213–10.0236%12 Jun →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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