Jonaspio

Jonaspio — CS2 Stats

DE76561198129916213[U:1:169650485]Steam profile ↗✓ No bans

294Tracked matches50%Win rate2023Tracked since
283Hours in CS
CSDB Rating2.8 LearningPositional Player
Ladder ranks via Leetify

Rating over time

6,631Peak Premier in tracked matches
36Days played since 2026-05-11

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches12——
Win rate42%——
K/D0.65——
Headshot %42%——

Measured 2 Sep 2026 → 6 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim28
Positioning30
Utility13

0–100 skill scores via Leetify.

Recent form

STEADY42–43–15Last 10042%Win rateWWLTWWLWLL

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · −2.4pp headshot accuracy · −9ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 9%
  • Avg reaction 599ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 9%
  • Avg reaction 663ms

Last 20

  • 8–9–3 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 10%
  • Avg reaction 668ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim2.8
Utility1.3
Positioning3.0
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 84% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 681ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.8
Positioning3.0
Utility1.3
Mechanics4.3
Opening Duels0.0
Win Impact5.0

Composite 2.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.02
first ⅓ avg -0.02 → last ⅓ avg -0.04
Reaction time679ms−3ms
first ⅓ avg 682ms → last ⅓ avg 679ms
Headshot accuracy11.0%+1.8%
first ⅓ avg 9.2% → last ⅓ avg 11.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 10–13 · cache, 21 May →
22%Best headshot accuracy · 13–9 · vertigo, 22 Aug →
484msFastest reaction time · 1–13 · cache, 31 May →
13–2Biggest win · cache, 9 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
W2Current streak
3–4In matches decided by ≤2 rounds

Map breakdown

vertigoBest map · 78% over 9infernoWeakest map · 13% over 8
MapGradePlayedRecordWin rateAvg rating
cacheC5622–3439%-0.03
vertigoS97–278%-0.04
dust2C94–544%-0.02
mirageA95–456%-0.03
infernoD81–713%-0.04
anubis—42–250%-0.05
nuke—31–233%0.00
ancient—10–10%-0.07
overpass—10–10%-0.08

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (13% over 8). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

14,083Lifetime kills
0.81K/D
1,049Matches
32.0%Match win rate
28.5%Headshot %
14.0%Shot accuracy · Top 50% of tracked players
886MVPs
283Hours (in match)
777Bombs planted
81Bombs defused

Most-used weapons

Lifetime map wins

1,213dust2
405inferno
241nuke
188vertigo
144lake
132bank
76office
66safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.9%Headshot accuracy
28.7%Accuracy (enemy spotted)
31.6%Spray accuracy
69.4%Counter-strafing
10.5°Preaim
681msReaction time
14.9%T opening success
29.1%CT opening success
0.17Enemies flashed / flash
0.0%Flash assists
5.14HE damage / grenade
1.21Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.8634% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.169 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 14.9426% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo13–7-0.0315%15 Sept →
cache13–6-0.057%15 Sept →
cache8–13-0.0113%10 Sept →
cache12–12-0.074%10 Sept →
vertigo13–10-0.037%10 Sept →
cache13–2-0.017%9 Sept →
nuke0–13-0.023%9 Sept →
anubis13–11-0.079%4 Sept →
dust28–130.0119%4 Sept →
cache8–13-0.048%4 Sept →
vertigo9–13-0.0615%4 Sept →
cache8–13-0.0215%2 Sept →
mirage12–12-0.0210%1 Sept →
cache13–50.0313%1 Sept →
ancient5–13-0.0714%1 Sept →
vertigo11–13-0.1115%24 Aug →
inferno11–13-0.0410%24 Aug →
mirage12–12-0.086%24 Aug →
anubis13–5-0.0211%24 Aug →
dust213–3-0.036%24 Aug →
inferno4–13-0.117%22 Aug →
dust26–13-0.0821%22 Aug →
cache13–5-0.068%22 Aug →
vertigo13–9-0.0622%22 Aug →
cache12–12-0.039%16 Aug →
anubis1–13-0.048%16 Aug →
cache13–9-0.032%16 Aug →
vertigo13–10-0.0414%16 Aug →
inferno8–8-0.0713%16 Aug →
cache13–9-0.0413%28 Jul →
mirage5–130.0114%28 Jul →
mirage13–7-0.0218%28 Jul →
dust25–13-0.0110%28 Jul →
mirage6–13-0.1017%27 Jul →
dust213–70.017%27 Jul →
mirage13–9-0.039%27 Jul →
inferno5–13-0.0510%27 Jul →
vertigo13–5-0.0512%26 Jul →
anubis10–13-0.0711%26 Jul →
cache7–13-0.065%26 Jul →
cache13–10-0.048%20 Jul →
cache6–13-0.058%20 Jul →
mirage13–11-0.0210%20 Jul →
cache11–13-0.005%20 Jul →
cache8–13-0.0415%19 Jul →
cache7–13-0.065%19 Jul →
cache13–7-0.073%19 Jul →
cache13–2-0.050%16 Jul →
vertigo13–100.0118%16 Jul →
cache13–100.089%10 Jul →
cache11–130.044%9 Jul →
cache0–13-0.0616%9 Jul →
cache13–6-0.020%3 Jul →
cache13–70.058%2 Jul →
inferno10–13-0.067%30 Jun →
dust212–12-0.126%30 Jun →
dust212–12-0.0411%29 Jun →
inferno8–13-0.073%29 Jun →
cache13–20.013%21 Jun →
cache7–13-0.068%21 Jun →
cache13–90.0210%21 Jun →
inferno8–8-0.0413%21 Jun →
cache12–120.0113%16 Jun →
overpass4–13-0.088%16 Jun →
dust213–8-0.046%16 Jun →
cache12–120.0119%15 Jun →
nuke10–13-0.015%2 Jun →
mirage13–6-0.0610%2 Jun →
dust28–00.0821%2 Jun →
cache1–13-0.038%31 May →
cache13–9-0.052%31 May →
cache8–13-0.097%31 May →
cache12–12-0.059%25 May →
cache3–13-0.064%25 May →
cache13–5-0.016%25 May →
cache12–12-0.0511%24 May →
cache10–130.127%21 May →
mirage13–20.003%20 May →
inferno13–100.089%20 May →
cache13–50.0413%20 May →
cache10–13-0.0119%20 May →
nuke13–50.034%20 May →
cache13–7-0.048%19 May →
cache2–13-0.017%19 May →
cache9–130.0711%19 May →
cache5–13-0.024%18 May →
cache12–12-0.0513%18 May →
cache4–3-0.0520%18 May →
cache12–12-0.0110%18 May →
vertigo13–9-0.038%15 May →
cache2–13-0.0913%15 May →
cache4–13-0.090%13 May →
cache13–50.0118%13 May →
cache1–13-0.087%13 May →
cache13–10-0.048%13 May →
cache13–70.025%13 May →
cache4–13-0.0511%12 May →
cache4–13-0.0313%12 May →
cache7–13-0.058%12 May →
cache12–12-0.079%11 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.