Road to M249

Road to M249 — CS2 Stats

CN76561198129636235[U:1:169370507]Steam profile ↗✓ No bans

1,355Tracked matches43%Win rate2021Tracked since
1,766Hours in CS2Hrs last 2 wks
CSDB Rating5.9 SolidAll-Rounder
Premier CS Rating20,545Top 50% of 200,982 CSDB-tracked playersPink band · top ~7.9% of ranked players (population est.)
CSDB Leaderboard#72079 of 247934 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Sep 2026 (7 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,545 +3,834 1 Apr – 25 Sept · 20 days played
16,71121,241peak 21,2411 Apr25 Sept
21,634Peak Premier in tracked matches
42Days played since 2026-04-01

Premier CS Rating

  • 696 below peak (21,241)
  • -62 over 30 days · steady
  • +1,462 over 90 days
  • Next: Red band at 25,000 — 4,455 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-15
  • Purple band first seen 2026-09-15

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches3——
Win rate67%——
K/D1.03——
Headshot %53%——

Measured 5 Sep 2026 → 2 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=12,868), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate47.9%44.8%45.7%above
Shot accuracy13.2%12.4%12.7%above
Kill/death ratio1.131.031.05above
Match win rate40.0%45.2%45.7%5.7% short

This profile matches the typical Level 7 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGRoad to M249FACEITLevel 6STANDINGTop 54.0% of rankedPREMIER20,545 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim79
Positioning53
Utility36

0–100 skill scores via Leetify.

Recent form

STEADY58–39–3Last 10058%Win rateWLLLWWWWLW

Last 10 vs previous 10: +50pp win rate · +0.02 avg rating · −2.3pp headshot accuracy · −38ms reaction

Win rate up 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 26%
  • Avg reaction 547ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 25%
  • Avg reaction 542ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 26%
  • Avg reaction 561ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim7.9
Utility3.6
Positioning5.3
Opening Duels5.1
Clutch4.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 91% playstyle similarity

Most alike: utility contribution, aim profile.

Where you differ: lower opening-duel success; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 58% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 567ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning5.3
Utility3.6
Mechanics7.3
Opening Duels4.1
Win Impact2.8

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.03
first ⅓ avg 0.03 → last ⅓ avg 0.00
Reaction time579ms−37ms
first ⅓ avg 616ms → last ⅓ avg 579ms
Headshot accuracy25.4%+3.8%
first ⅓ avg 21.6% → last ⅓ avg 25.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–2 · ancient, 12 Jul →
41%Best headshot accuracy · 1–13 · dust2, 21 Jul →
453msFastest reaction time · 13–5 · inferno, 31 Aug →
13–0Biggest win · train, 23 Apr →

Across the last 100 tracked matches.

Highlights

8Longest win streak
6–7In matches decided by ≤2 rounds
11Overtime games

Map breakdown

anubisBest map · 70% over 20nukeWeakest map · 50% over 8
MapGradePlayedRecordWin rateAvg rating
anubisS2014–670%0.03
ancientB1910–953%0.02
cacheB179–853%0.02
dust2A169–756%-0.00
mirageA159–660%0.01
nukeB84–450%0.02
inferno—42–250%0.03
train—11–0100%0.07

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (50% over 8). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

67,133Lifetime kills
1.13K/D · Top 50% of Level 6 players
2,845Matches
40.0%Match win rate
47.9%Headshot % · Top 50% of Level 6 players
13.2%Shot accuracy · Top 50% of Level 6 players
6,345MVPs
1,050Hours (in match)
2,742Bombs planted
592Bombs defused

Most-used weapons

AK-4720,612
AWP8,476
MP91,651
P901,485
SSG 081,127

Lifetime map wins

6,977dust2
2,038inferno
1,773nuke
1,123vertigo
604train
380office
59lake
30safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

72Matches
57%Win rate
1.19Avg K/D
93.1ADR
51%Headshot %

Clutches & streaks

40%1v1 clutch win
12%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWLW

MapMatchesWin rateAvg K/DAvg kills
Anubis1283%1.5021.2
Dust21070%1.0017.6
Nuke743%1.0617.4
Mirage683%1.3820.7
Ancient520%0.9517.4
Cache367%1.4415.0
Inferno250%1.3319.5
Vertigo20%1.0617.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.2%Headshot accuracy
32.4%Accuracy (enemy spotted)
34.5%Spray accuracy
82.8%Counter-strafing
8.7°Preaim
567msReaction time
34.5%T opening success
57.9%CT opening success
0.38Enemies flashed / flash
5.0%Flash assists
7.02HE damage / grenade
3.41Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.375 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.5177% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
inferno16–130.0419%25 Sept →
dust25–12-0.0932%14 Sept →
nuke4–120.0520%7 Sept →
inferno7–13-0.0036%1 Sept →
cache13–5-0.0124%1 Sept →
inferno13–50.0424%31 Aug →
anubis13–50.0121%31 Aug →
ancient13–100.0411%31 Aug →
mirage1–13-0.0625%28 Aug →
anubis13–40.0736%28 Aug →
ancient9–13-0.0621%14 Aug →
dust29–13-0.0635%14 Aug →
mirage10–13-0.0529%7 Aug →
cache13–8-0.0230%4 Aug →
mirage8–130.0128%4 Aug →
mirage14–16-0.0230%28 Jul →
ancient13–160.0218%27 Jul →
anubis8–130.0820%27 Jul →
anubis3–130.0219%24 Jul →
dust21–13-0.0741%21 Jul →
anubis13–9-0.0425%21 Jul →
mirage13–70.0727%20 Jul →
anubis2–130.0531%14 Jul →
cache11–13-0.0422%12 Jul →
dust213–90.0523%12 Jul →
cache4–13-0.0124%12 Jul →
ancient13–20.1528%12 Jul →
dust213–9-0.0416%29 Jun →
ancient4–3-0.0636%24 Jun →
anubis13–80.0426%16 Jun →
cache10–13-0.0223%31 May →
ancient13–3-0.0215%27 May →
dust213–160.0024%27 May →
cache13–5-0.0126%27 May →
cache13–100.0217%13 May →
ancient6–13-0.0219%4 May →
anubis13–50.0923%3 May →
dust213–9-0.0119%3 May →
mirage13–80.0015%30 Apr →
cache13–60.0519%30 Apr →
cache5–130.0415%30 Apr →
cache12–120.0629%30 Apr →
cache10–130.0721%29 Apr →
cache13–60.0814%29 Apr →
cache13–10-0.0120%29 Apr →
cache13–30.0327%29 Apr →
cache8–130.1019%29 Apr →
mirage9–13-0.0724%28 Apr →
nuke13–160.0121%28 Apr →
anubis13–90.0016%28 Apr →
mirage13–10-0.0521%28 Apr →
cache2–13-0.0929%28 Apr →
ancient16–140.0321%25 Apr →
nuke6–13-0.0224%24 Apr →
mirage4–13-0.0013%24 Apr →
mirage13–90.1426%24 Apr →
anubis13–100.0621%24 Apr →
anubis16–14-0.0322%24 Apr →
dust213–6-0.0515%23 Apr →
cache13–30.0623%23 Apr →
anubis13–60.1019%23 Apr →
train13–00.0730%23 Apr →
ancient10–13-0.0118%19 Apr →
ancient11–13-0.0421%19 Apr →
inferno11–130.0316%19 Apr →
nuke9–30.029%19 Apr →
ancient13–110.1120%18 Apr →
anubis13–8-0.0214%18 Apr →
dust213–110.0720%17 Apr →
anubis13–40.0910%17 Apr →
dust213–110.1127%17 Apr →
mirage13–90.0116%16 Apr →
ancient13–100.1027%16 Apr →
nuke9–130.0921%15 Apr →
mirage16–14-0.0215%9 Apr →
dust213–90.0216%9 Apr →
ancient10–13-0.0626%8 Apr →
ancient13–50.0421%8 Apr →
anubis8–130.0220%7 Apr →
nuke13–7-0.0225%7 Apr →
dust213–60.0336%7 Apr →
nuke13–90.0128%7 Apr →
ancient4–13-0.0218%7 Apr →
anubis10–13-0.0218%7 Apr →
dust213–70.0025%6 Apr →
ancient15–150.0618%6 Apr →
dust215–150.0432%6 Apr →
anubis13–90.0422%6 Apr →
ancient13–10-0.0031%6 Apr →
anubis13–100.0021%3 Apr →
mirage13–90.0818%3 Apr →
ancient13–60.0519%3 Apr →
nuke13–90.0521%3 Apr →
dust211–130.0017%3 Apr →
anubis8–130.0317%2 Apr →
mirage13–60.0932%2 Apr →
mirage13–80.0423%2 Apr →
anubis13–30.0824%2 Apr →
ancient13–90.0614%1 Apr →
dust214–16-0.0119%1 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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