Trivo'

Trivo' — CS2 Stats

AT76561198128967090[U:1:168701362]Steam profile ↗VAC banned

621Tracked matches68%Win rate2020Tracked since
1,787Hours in CS
CSDB Rating7.1 StrongPositional Player
Premier CS Rating25,203Top 10% of 215,386 CSDB-tracked playersRed band · top ~2.9% of ranked players (population est.)
CSDB Leaderboard#19970 of 261557 tracked
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Oct 2026 (29 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 25,203 → 25,203
+2Tracked matches · now 621
+1.2ppWin rate · 66.7% → 67.9%

Rating over time

Premier CS Rating: 25,203 +3,726 14 May – 16 Oct · 16 days played
21,47725,753peak 25,75314 May16 Oct
25,753Peak Premier in tracked matches
20Days played since 2026-05-14

Premier CS Rating

  • 550 below peak (25,753)
  • 0 over 30 days · steady
  • Next: Gold band at 30,000 — 4,797 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-07
  • Pink band first seen 2026-09-07

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches2——
Win rate100%——
K/D1.20——
Headshot %46%——

Measured 16 Oct 2026 → 14 Nov 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate44.6%49.3%50.9%6.3% short
Shot accuracy17.2%13.4%11.8%above
Kill/death ratio1.351.121.18above
Match win rate55.3%48.5%51.9%above

This profile matches the typical Gold band player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTrivo'PREMIER25,203 · Red bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim78
Positioning57
Utility41

0–100 skill scores via Leetify.

Recent form

STEADY62–33–5Last 10062%Win rateWWLLLLLWWW

Last 10 vs previous 10: −30pp win rate · −0.03 avg rating · +1.4pp headshot accuracy · +96ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 21%
  • Avg reaction 731ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 700ms

Last 20

  • 13–6–1 · 65% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 20%
  • Avg reaction 652ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim7.8
Utility4.1
Positioning5.7
Opening Duels3.6

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 90% playstyle similarity

Most alike: utility contribution, aim profile.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 639ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning5.7
Utility4.1
Mechanics8.8
Opening Duels3.2
Win Impact10.0

Composite 7.1/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time636ms+13ms
first ⅓ avg 623ms → last ⅓ avg 636ms
Headshot accuracy19.0%+2.3%
first ⅓ avg 16.8% → last ⅓ avg 19.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–2 · overpass, 23 May →
35%Best headshot accuracy · 5–13 · nuke, 14 Jun →
406msFastest reaction time · 13–8 · inferno, 23 May →
13–0Biggest win · anubis, 31 May →

Across the last 100 tracked matches.

Highlights

7Longest win streak
W2Current streak
6–5In matches decided by ≤2 rounds
8Overtime games

Map breakdown

ancientBest map · 78% over 18mirageWeakest map · 42% over 19
MapGradePlayedRecordWin rateAvg rating
overpassA3321–1264%0.05
mirageC198–1142%0.00
ancientS1814–478%-0.01
infernoS96–367%0.01
dust2A95–456%0.02
nukeA53–260%-0.01
anubis—43–175%0.03
vertigo—32–167%0.04

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (42% over 19). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

119,951Lifetime kills
1.35K/D · Top 25% of Red band
5,764Matches
55.3%Match win rate · Top 25% of Red band
44.6%Headshot %
17.2%Shot accuracy · Top 25% of Red band
22,860MVPs
1,787Hours (in match)
5,047Bombs planted
1,113Bombs defused

Most-used weapons

AK-4731,138
AWP14,759
P904,060
UMP-453,595
Tec-93,005

Lifetime map wins

28,441cbble
2,609dust2
2,113inferno
1,507nuke
299train
221vertigo
78lake
46office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.4%Headshot accuracy
36.8%Accuracy (enemy spotted)
38.0%Spray accuracy
89.4%Counter-strafing
9.5°Preaim
639msReaction time
45.8%T opening success
39.8%CT opening success
0.43Enemies flashed / flash
5.6%Flash assists
5.93HE damage / grenade
4.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4265 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.7938% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

42% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
overpass13–5-0.0014%17 Oct →
overpass13–10-0.0512%17 Oct →
overpass6–13-0.0018%7 Jul →
mirage2–13-0.0523%21 Jun →
nuke5–13-0.0435%14 Jun →
overpass2–13-0.0124%8 Jun →
overpass4–13-0.0212%8 Jun →
overpass13–30.1424%8 Jun →
overpass13–50.0516%7 Jun →
overpass13–70.0727%7 Jun →
overpass13–100.0921%7 Jun →
overpass13–30.0622%7 Jun →
overpass12–120.0613%7 Jun →
ancient13–90.0514%7 Jun →
inferno13–100.027%7 Jun →
overpass13–40.0228%7 Jun →
ancient13–70.0530%7 Jun →
ancient13–9-0.0511%5 Jun →
vertigo13–40.0529%5 Jun →
vertigo2–13-0.0317%5 Jun →
vertigo13–100.1020%5 Jun →
dust213–90.0428%2 Jun →
overpass2–8-0.0329%2 Jun →
overpass7–130.0616%2 Jun →
overpass13–30.0715%31 May →
overpass13–20.1315%31 May →
overpass13–50.0514%31 May →
nuke12–16-0.0325%31 May →
anubis12–120.0314%31 May →
anubis13–00.1017%31 May →
overpass9–10.1018%28 May →
overpass12–120.0813%28 May →
overpass12–120.027%24 May →
ancient13–50.0316%24 May →
overpass7–130.0421%24 May →
anubis13–110.0117%23 May →
overpass13–20.1511%23 May →
inferno13–160.0116%23 May →
mirage13–40.0816%23 May →
inferno13–7-0.0133%23 May →
inferno13–40.0626%23 May →
inferno13–8-0.0211%23 May →
mirage13–80.0229%23 May →
dust29–13-0.0514%23 May →
overpass13–60.0711%23 May →
mirage11–130.0121%23 May →
inferno13–10-0.0114%23 May →
ancient13–50.0616%23 May →
overpass8–13-0.0211%23 May →
mirage8–13-0.0816%22 May →
nuke13–5-0.0020%22 May →
nuke13–10.0433%22 May →
ancient13–11-0.0415%22 May →
ancient7–13-0.059%22 May →
mirage15–150.0214%22 May →
anubis13–10-0.0220%22 May →
ancient13–90.0221%22 May →
inferno13–160.0316%20 May →
dust26–120.0119%20 May →
ancient13–110.0316%19 May →
mirage13–10.0016%19 May →
inferno4–13-0.0020%19 May →
ancient10–13-0.0812%19 May →
mirage10–13-0.0117%18 May →
dust213–40.1016%18 May →
ancient11–13-0.0813%18 May →
mirage13–60.1013%17 May →
mirage11–13-0.0114%17 May →
mirage13–10-0.0511%17 May →
mirage2–13-0.0827%17 May →
nuke13–11-0.0325%17 May →
dust211–130.0918%17 May →
mirage14–16-0.0211%17 May →
ancient13–60.0310%16 May →
mirage3–13-0.0520%16 May →
ancient13–10-0.0626%16 May →
mirage9–13-0.0515%16 May →
ancient13–8-0.0411%16 May →
dust212–16-0.0614%16 May →
mirage9–130.0213%16 May →
mirage5–20.0614%16 May →
dust213–80.0121%16 May →
dust213–3-0.0220%16 May →
ancient13–4-0.0827%16 May →
overpass2–90.0618%15 May →
overpass13–30.085%15 May →
overpass4–13-0.0113%15 May →
mirage13–60.0613%15 May →
dust213–70.0629%15 May →
ancient13–80.0116%15 May →
mirage13–90.0614%15 May →
inferno16–14-0.0215%15 May →
ancient9–13-0.0115%15 May →
overpass16–140.0611%15 May →
overpass13–50.0026%14 May →
overpass13–90.0714%14 May →
overpass13–30.039%14 May →
overpass13–40.0716%14 May →
ancient13–50.1129%14 May →
overpass13–40.0616%14 May →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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