SplookMan

SplookMan — CS2 Stats

GB76561198126949276[U:1:166683548]Steam profile ↗✓ No bans

688Tracked matches38%Win rate2024Tracked since
243Hours in CS
CSDB Rating4.0 DevelopingPositional Player
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Sep 2026 (43 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 688 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 8,326 +3,694 24 May – 23 Jun · 20 days played
4,6328,326peak 8,32624 May23 Jun
8,521Peak Premier in tracked matches
42Days played since 2026-04-09

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim52
Positioning36
Utility32

0–100 skill scores via Leetify.

Recent form

COLD47–47–6Last 10047%Win rateWLWLLLLLLL

Last 10 vs previous 10: −20pp win rate · −0.03 avg rating · +7.4pp headshot accuracy · −35ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 21%
  • Avg reaction 663ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 20%
  • Avg reaction 662ms

Last 20

  • 6–13–1 · 30% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 16%
  • Avg reaction 679ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim5.2
Utility3.2
Positioning3.6
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 92% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 685ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.2
Positioning3.6
Utility3.2
Mechanics7.3
Opening Duels0.1
Win Impact1.0

Composite 4.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.00
first ⅓ avg -0.03 → last ⅓ avg -0.03
Reaction time690ms+104ms
first ⅓ avg 587ms → last ⅓ avg 690ms
Headshot accuracy15.8%+2.3%
first ⅓ avg 13.5% → last ⅓ avg 15.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–5 · vertigo, 16 Apr →
33%Best headshot accuracy · 11–13 · mirage, 12 Jul →
406msFastest reaction time · 10–13 · anubis, 23 May →
13–1Biggest win · inferno, 19 Jun →

Across the last 100 tracked matches.

Highlights

6Longest win streak
6–8In matches decided by ≤2 rounds
6Overtime games

Map breakdown

nukeBest map · 64% over 14dust2Weakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
mirageB2312–1152%-0.04
infernoC188–1044%-0.04
nukeA149–564%-0.04
cacheB126–650%-0.04
dust2D82–625%-0.02
vertigoD62–433%0.01
overpassD62–433%-0.06
anubis—41–325%-0.03
train—42–250%0.01
ancient—43–175%0.01
office—10–10%0.00

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

11,566Lifetime kills
0.86K/D
850Matches
39.4%Match win rate
45.9%Headshot % · Top 50% of tracked players
0.1%Shot accuracy
1,552MVPs
243Hours (in match)
927Bombs planted
147Bombs defused

Most-used weapons

Lifetime map wins

1,243nuke
1,201inferno
847train
816vertigo
382dust2
11ar_shoots
9office
6ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.0%Headshot accuracy
33.6%Accuracy (enemy spotted)
29.9%Spray accuracy
82.6%Counter-strafing
10.3°Preaim
685msReaction time
19.0%T opening success
30.8%CT opening success
0.40Enemies flashed / flash
0.0%Flash assists
8.00HE damage / grenade
2.37Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4045 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 18.9752% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–3-0.0215%25 Jul →
nuke2–13-0.0929%18 Jul →
inferno13–2-0.0217%18 Jul →
mirage11–13-0.0124%18 Jul →
mirage8–13-0.0917%18 Jul →
inferno11–13-0.0623%12 Jul →
mirage11–13-0.0733%12 Jul →
mirage7–13-0.0716%12 Jul →
cache7–13-0.0915%25 Jun →
mirage2–13-0.0311%24 Jun →
vertigo4–130.0327%24 Jun →
train12–120.0212%24 Jun →
cache8–13-0.0411%24 Jun →
inferno13–3-0.029%23 Jun →
overpass6–13-0.077%23 Jun →
dust25–13-0.0612%23 Jun →
dust27–13-0.0611%21 Jun →
inferno13–1-0.0613%19 Jun →
nuke16–13-0.0211%19 Jun →
ancient13–100.0514%18 Jun →
dust210–130.0413%18 Jun →
nuke5–13-0.088%16 Jun →
inferno13–7-0.0912%16 Jun →
mirage13–100.0420%14 Jun →
nuke11–13-0.0516%13 Jun →
mirage13–8-0.0111%10 Jun →
mirage6–13-0.0631%7 Jun →
dust24–13-0.0516%7 Jun →
overpass16–13-0.0115%7 Jun →
inferno13–80.039%7 Jun →
mirage15–15-0.0110%6 Jun →
dust27–13-0.0212%5 Jun →
mirage13–40.0420%5 Jun →
mirage13–1-0.0327%5 Jun →
mirage3–13-0.0711%5 Jun →
overpass13–10-0.0521%4 Jun →
ancient6–13-0.0612%2 Jun →
inferno4–13-0.056%1 Jun →
inferno9–13-0.0217%1 Jun →
mirage13–50.0216%1 Jun →
nuke13–10-0.0610%31 May →
mirage8–13-0.0316%31 May →
inferno11–13-0.0520%31 May →
mirage16–14-0.069%30 May →
mirage3–13-0.0821%30 May →
cache13–11-0.019%29 May →
inferno6–13-0.089%29 May →
mirage13–8-0.077%28 May →
mirage3–13-0.0613%28 May →
nuke13–9-0.0119%28 May →
nuke11–13-0.0216%27 May →
vertigo10–13-0.0116%26 May →
ancient13–60.0516%25 May →
ancient16–13-0.0118%25 May →
nuke13–110.0216%25 May →
nuke13–80.0522%25 May →
cache13–3-0.0022%25 May →
overpass7–13-0.1111%24 May →
inferno13–8-0.036%24 May →
mirage13–9-0.068%24 May →
anubis10–13-0.0013%23 May →
mirage16–14-0.0513%23 May →
mirage13–3-0.049%21 May →
dust213–90.0220%21 May →
mirage13–6-0.0112%18 May →
vertigo6–13-0.0212%18 May →
cache6–13-0.0516%18 May →
cache12–12-0.068%18 May →
inferno13–11-0.0317%17 May →
anubis3–13-0.0429%11 May →
nuke1–13-0.100%11 May →
cache10–13-0.0512%11 May →
train13–50.0412%11 May →
overpass11–13-0.0418%11 May →
mirage13–9-0.0514%11 May →
nuke13–60.0118%7 May →
dust213–8-0.0822%7 May →
inferno13–7-0.0316%7 May →
cache13–6-0.0311%7 May →
cache13–6-0.0813%7 May →
cache6–13-0.0724%6 May →
cache13–5-0.0117%5 May →
inferno12–12-0.0217%5 May →
dust28–130.0419%5 May →
cache13–11-0.0111%3 May →
anubis9–13-0.045%3 May →
overpass12–12-0.0814%3 May →
train13–80.049%28 Apr →
inferno6–13-0.0414%28 Apr →
office9–130.009%28 Apr →
inferno12–12-0.0015%16 Apr →
train3–13-0.0510%16 Apr →
inferno5–13-0.048%16 Apr →
vertigo13–50.119%16 Apr →
nuke13–10-0.0610%16 Apr →
nuke13–10-0.0613%14 Apr →
nuke13–8-0.0611%14 Apr →
vertigo8–13-0.049%13 Apr →
inferno11–13-0.0610%11 Apr →
vertigo13–10-0.0321%9 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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