Lissa.

Lissa. — CS2 Stats

AT76561198121665506[U:1:161399778]Steam profile ↗✓ No bans

2,495Tracked matches59%Win rate2020Tracked since
8,455Hours in CS34Hrs last 2 wks
CSDB Rating4.7 DevelopingPositional Player
Premier CS Rating15,723Purple band · top ~25.5% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 22 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 29 days played since 23 Aug 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 15,723 +723 23 Aug22 Sept · 29 days played
12,82116,030peak 16,03023 Aug22 Sept
16,191Peak Premier in tracked matches
29Days played since 2026-08-23

Premier CS Rating

  • 307 below peak (16,030)
  • +723 over 30 days · improving
  • Next: Pink band at 20,000 4,277 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=5,643), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate35.1%41.3%41.9%6.8% short
Shot accuracy15.3%12.7%12.2%above
Kill/death ratio0.730.950.980.25 short
Match win rate37.8%42.5%43.3%5.5% short

This profile matches the typical Level 3 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGLissa.FACEITLevel 2STANDINGTop 97.9% of rankedPREMIER15,723 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim34
Positioning58
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY46486Last 10046%Win rateWLWLWLLWLW

Last 10 vs previous 10: −10pp win rate · −0.01 avg rating · +0.7pp headshot accuracy · +57ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 9%
  • Avg reaction 606ms

Last 10

  • 55 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 12%
  • Avg reaction 628ms

Last 20

  • 119 · 55% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 11%
  • Avg reaction 599ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+0.9 against its own average).

Aim3.4
Utility4.5
Positioning5.8
Opening Duels4.4

Effective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 64% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.77 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 603ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 65% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.4
Positioning5.8
Utility4.5
Mechanics3.4
Opening Duels5.5
Win Impact7.9

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04+0.01
first ⅓ avg -0.04 → last ⅓ avg -0.04
Reaction time594ms+7ms
first ⅓ avg 586ms → last ⅓ avg 594ms
Headshot accuracy11.8%−2.2%
first ⅓ avg 13.9% → last ⅓ avg 11.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.04Best match rating · 13–9 · dust2, 25 Aug
46%Best headshot accuracy · 15–15 · cache, 30 Aug
391msFastest reaction time · 13–8 · inferno, 21 Sept
13–0Biggest win · anubis, 19 Sept

Across the last 100 tracked matches.

Highlights

6Longest win streak
128In matches decided by ≤2 rounds
16Overtime games

Map breakdown

mirageBest map · 57% over 7ancientWeakest map · 25% over 12
MapGradePlayedRecordWin rateAvg rating
dust2B31161552%-0.04
infernoC27101737%-0.04
ancientD123925%-0.04
anubisB105550%-0.02
cacheB105550%-0.05
mirageA74357%-0.03
nuke330100%-0.05

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (25% over 12). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

158,298Lifetime kills
0.73K/D
10,281Matches
37.8%Match win rate
35.1%Headshot %
15.3%Shot accuracy · Top 50% of Level 2 players
16,410MVPs
4,352Hours (in match)
5,143Bombs planted
1,370Bombs defused

Most-used weapons

AK-4740,956
AWP30,325
P9012,202
P2508,778
MAC-104,573
FAMAS3,009

Lifetime map wins

29,564dust2
15,113cbble
12,547inferno
4,873nuke
2,060vertigo
1,528train
335office
265lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

321Matches
50%Win rate
0.71Avg K/D
ADR
34%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.9%Headshot accuracy
31.5%Accuracy (enemy spotted)
33.7%Spray accuracy
65.1%Counter-strafing
12.1°Preaim
603msReaction time
49.5%T opening success
54.3%CT opening success
0.77Enemies flashed / flash
3.0%Flash assists
12.08HE damage / grenade
2.02Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.1016° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.8536% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.0171 — below the 4 mark we flag

    Grenade Lineups
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–110.014%22 Sept
anubis9–13-0.0610%22 Sept
dust213–6-0.016%21 Sept
anubis8–13-0.038%21 Sept
inferno13–8-0.0417%21 Sept
ancient13–16-0.0910%21 Sept
inferno10–13-0.078%20 Sept
dust213–7-0.0615%20 Sept
inferno6–13-0.0414%20 Sept
dust213–8-0.0323%19 Sept
dust213–4-0.0514%19 Sept
dust213–9-0.0117%19 Sept
anubis13–0-0.026%19 Sept
inferno13–5-0.019%18 Sept
anubis16–14-0.0213%18 Sept
ancient7–13-0.045%18 Sept
inferno13–7-0.0514%18 Sept
dust29–13-0.039%18 Sept
inferno8–13-0.0510%17 Sept
dust211–13-0.0710%17 Sept
dust29–13-0.0625%17 Sept
cache5–13-0.0918%16 Sept
nuke13–10-0.0112%16 Sept
mirage7–13-0.0113%16 Sept
dust213–11-0.065%15 Sept
inferno13–8-0.017%15 Sept
mirage13–50.0312%15 Sept
dust213–7-0.0116%15 Sept
inferno15–15-0.0614%14 Sept
cache13–9-0.0211%14 Sept
ancient9–13-0.0510%14 Sept
inferno10–13-0.0211%13 Sept
ancient3–13-0.0413%13 Sept
inferno13–5-0.0214%12 Sept
dust213–30.0218%12 Sept
anubis15–15-0.0412%12 Sept
mirage8–130.029%12 Sept
dust210–130.0128%12 Sept
inferno16–140.049%11 Sept
mirage13–8-0.0213%11 Sept
inferno16–13-0.0210%10 Sept
dust214–16-0.018%10 Sept
inferno11–13-0.0822%7 Sept
dust22–13-0.0913%7 Sept
ancient14–16-0.0512%6 Sept
inferno5–13-0.0414%6 Sept
cache16–14-0.065%5 Sept
inferno1–13-0.046%5 Sept
dust213–10-0.037%5 Sept
dust26–13-0.0316%5 Sept
inferno5–13-0.057%4 Sept
dust24–13-0.030%4 Sept
dust216–13-0.075%4 Sept
inferno2–13-0.127%4 Sept
anubis11–130.0212%4 Sept
mirage13–1-0.054%3 Sept
dust213–20.0311%3 Sept
inferno13–11-0.077%2 Sept
ancient13–100.016%2 Sept
nuke13–6-0.078%1 Sept
inferno9–13-0.0418%1 Sept
dust27–13-0.0724%1 Sept
dust215–15-0.0813%1 Sept
dust215–15-0.0517%1 Sept
dust25–13-0.0828%31 Aug
ancient13–9-0.008%31 Aug
anubis13–8-0.0513%31 Aug
cache13–8-0.026%31 Aug
dust213–11-0.0711%30 Aug
nuke16–14-0.0716%30 Aug
dust26–13-0.0124%30 Aug
cache15–15-0.1046%30 Aug
cache13–100.0213%30 Aug
inferno13–9-0.0617%30 Aug
cache7–13-0.0617%29 Aug
dust213–11-0.0710%29 Aug
anubis13–110.0119%29 Aug
inferno6–13-0.0419%29 Aug
ancient5–13-0.070%29 Aug
inferno10–130.027%29 Aug
anubis13–7-0.0014%28 Aug
ancient4–13-0.1110%28 Aug
mirage13–4-0.049%28 Aug
cache2–13-0.0713%28 Aug
inferno13–110.0110%28 Aug
cache15–15-0.0316%27 Aug
ancient0–13-0.0622%27 Aug
inferno8–13-0.0712%27 Aug
ancient11–13-0.0013%26 Aug
ancient13–100.0313%26 Aug
dust211–13-0.0111%26 Aug
mirage3–13-0.1012%25 Aug
inferno1–13-0.0715%25 Aug
dust213–8-0.0619%25 Aug
dust213–90.0416%25 Aug
dust23–13-0.0410%24 Aug
anubis4–13-0.053%24 Aug
inferno10–13-0.0913%23 Aug
cache13–11-0.079%23 Aug
inferno14–16-0.0516%23 Aug

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →