Slick

Slick — CS2 Stats

CN76561198119775784[U:1:159510056]Steam profile ↗✓ No bans

1,219Tracked matches47%Win rate2020Tracked since
2,398Hours in CS
CSDB Rating6.4 SolidPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Sep 2026 (32 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,219 tracked matches. Play, then come back: the next observation lands here.

Rating over time

22Days played since 2026-04-29

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

No matches recorded between 19 Sep 2026 and 19 Oct 2026.

Measured 19 Sep 2026 → 19 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim94
Positioning58
Utility29

0–100 skill scores via Leetify.

Recent form

STEADY52–44–4Last 10052%Win rateLWWWLWLLLW

Last 10 vs previous 10: 0pp win rate · −0.04 avg rating · +2.3pp headshot accuracy · −56ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 31%
  • Avg reaction 516ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 31%
  • Avg reaction 499ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 30%
  • Avg reaction 527ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1 against its own average).

Aim9.4
Utility2.9
Positioning5.8
Opening Duels5.7

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 79% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 94 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 36 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 56% on CT to 39% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.4
Positioning5.8
Utility2.9
Mechanics7.8
Opening Duels4.4
Win Impact3.9

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05+0.03
first ⅓ avg 0.02 → last ⅓ avg 0.05
Reaction time532ms−22ms
first ⅓ avg 553ms → last ⅓ avg 532ms
Headshot accuracy30.2%+1.7%
first ⅓ avg 28.5% → last ⅓ avg 30.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.26Best match rating · 13–2 · cache, 12 May →
57%Best headshot accuracy · 2–7 · anubis, 15 May →
391msFastest reaction time · 13–11 · nuke, 4 May →
13–0Biggest win · nuke, 30 Apr →

Across the last 100 tracked matches.

Highlights

6Longest win streak
5–2In matches decided by ≤2 rounds

Map breakdown

nukeBest map · 78% over 18mirageWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
cacheB4323–2053%0.04
nukeS1814–478%0.05
mirageD134–931%0.03
infernoB84–450%0.02
dust2D62–433%0.02
anubis—32–167%0.10
overpass—31–233%0.08
ancient—30–30%-0.01
vertigo—11–0100%0.02
office—10–10%0.12
train—11–0100%0.06

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (31% over 13). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

112,411Lifetime kills
1.22K/D · Top 25% of tracked players
5,202Matches
52.6%Match win rate · Top 10% of tracked players
45.7%Headshot % · Top 50% of tracked players
16.8%Shot accuracy · Top 25% of tracked players
16,269MVPs
2,398Hours (in match)
7,849Bombs planted
1,924Bombs defused

Most-used weapons

AK-4735,771
AWP13,372
P905,387
Tec-92,525
P2502,461

Lifetime map wins

19,548dust2
5,905inferno
4,327nuke
2,404train
1,628vertigo
1,603office
518cbble
427assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.5%Headshot accuracy
39.2%Accuracy (enemy spotted)
42.5%Spray accuracy
85.3%Counter-strafing
8.5°Preaim
529msReaction time
39.3%T opening success
55.6%CT opening success
0.40Enemies flashed / flash
6.4%Flash assists
10.19HE damage / grenade
3.22Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4017 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.3133% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno8–130.0627%16 Sept →
mirage13–70.1331%7 Sept →
mirage13–40.1547%13 Jul →
cache13–80.0234%13 Jul →
mirage4–13-0.0515%13 Jul →
nuke13–20.1125%6 Jul →
dust22–10-0.0221%20 May →
inferno10–130.0326%20 May →
anubis2–70.0457%15 May →
nuke13–80.0326%14 May →
cache2–130.0038%13 May →
cache9–130.0230%13 May →
vertigo13–70.0217%13 May →
office5–110.1227%13 May →
train13–50.0616%13 May →
cache13–20.2633%12 May →
anubis13–20.1025%12 May →
cache10–130.1429%11 May →
overpass5–13-0.0126%11 May →
dust210–30.1546%10 May →
cache13–50.1852%9 May →
nuke13–4-0.0214%9 May →
cache11–130.0025%8 May →
nuke6–13-0.0639%8 May →
cache8–13-0.0232%8 May →
nuke13–110.1546%8 May →
overpass8–130.0326%7 May →
cache13–10-0.0116%7 May →
mirage3–13-0.0510%7 May →
nuke3–13-0.0650%7 May →
mirage4–13-0.0220%7 May →
nuke13–20.1535%7 May →
cache7–130.0134%6 May →
cache13–30.0731%6 May →
overpass13–60.2223%6 May →
cache3–13-0.0021%6 May →
cache13–40.1015%6 May →
cache7–130.0238%6 May →
ancient1–6-0.0720%5 May →
nuke13–110.0327%5 May →
mirage5–130.0122%5 May →
nuke2–130.0225%5 May →
inferno6–13-0.0627%5 May →
cache13–80.0327%5 May →
ancient4–13-0.0119%5 May →
ancient8–130.0516%5 May →
mirage13–50.0417%5 May →
dust22–13-0.0424%5 May →
nuke13–100.1333%5 May →
cache13–70.0632%5 May →
nuke13–80.1123%5 May →
cache12–120.0329%4 May →
mirage8–130.0924%4 May →
mirage1–40.0430%4 May →
dust213–90.0624%4 May →
cache13–50.0821%4 May →
nuke13–110.0233%4 May →
cache13–10-0.0132%4 May →
inferno13–100.0227%3 May →
anubis13–80.1628%3 May →
mirage3–13-0.039%3 May →
cache13–70.1127%3 May →
dust210–13-0.0418%3 May →
nuke13–60.0841%3 May →
cache13–40.1123%3 May →
cache13–100.0633%2 May →
mirage8–130.0531%2 May →
cache10–130.0438%2 May →
cache13–40.0027%2 May →
cache0–13-0.0912%1 May →
cache6–130.0341%1 May →
cache6–130.0123%1 May →
mirage12–12-0.0134%1 May →
cache12–12-0.0117%1 May →
cache13–9-0.0133%1 May →
cache13–10.1029%1 May →
cache13–100.0420%1 May →
inferno11–130.0719%1 May →
nuke7–130.0630%1 May →
inferno13–80.0227%1 May →
cache10–130.0822%1 May →
cache13–50.1533%1 May →
nuke7–1-0.0410%1 May →
cache13–6-0.0130%1 May →
cache10–6-0.0339%30 Apr →
cache12–120.0123%30 Apr →
mirage13–70.0938%30 Apr →
inferno13–70.0342%30 Apr →
cache13–30.0818%30 Apr →
cache13–110.0229%30 Apr →
cache0–4-0.0350%30 Apr →
cache6–13-0.0413%30 Apr →
nuke13–00.0433%30 Apr →
cache8–130.0228%30 Apr →
cache10–130.0540%30 Apr →
nuke13–90.0929%29 Apr →
dust29–13-0.0235%29 Apr →
inferno13–11-0.0128%29 Apr →
cache13–6-0.0424%29 Apr →
nuke13–40.0824%29 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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