pappa

pappa — CS2 Stats

CH76561198119400201[U:1:159134473]Steam profile ↗✓ No bans

583Tracked matches59%Win rate2020Tracked since
2,214Hours in CS
CSDB Rating5.7 SolidPositional Player
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

Rating over time

1,641Highest Faceit ELO seen on CSDB
39Days played since 2025-03-19

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

Compare periods

Last 30 days vs previous 30

No matches recorded between 19 Sep 2026 and 15 Oct 2026.

Measured 19 Sep 2026 → 15 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,030), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate48.3%46.8%48.2%meets
Shot accuracy14.8%13.0%13.3%above
Kill/death ratio0.881.061.070.19 short
Match win rate42.5%46.3%46.9%4.4% short

This profile matches the typical Level 9 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGpappaFACEITLevel 8STANDINGTop 31.2% of rankedPEAK ELO1,641csdb.gg/stats

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Performance scores

Aim73
Positioning56
Utility19

0–100 skill scores via Leetify.

Recent form

STEADY49–44–7Last 10049%Win rateWTWWWLLWLW

Last 10 vs previous 10: +10pp win rate · −0.00 avg rating · −5.2pp headshot accuracy · −3ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–0–1 · 80% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 717ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 635ms

Last 20

  • 11–7–2 · 55% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 636ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim7.3
Utility1.9
Positioning5.6
Opening Duels3.4
Clutch2.8

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 83% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 52% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 618ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning5.6
Utility1.9
Mechanics6.6
Opening Duels3.0
Win Impact7.9

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg -0.00
Reaction time632ms+18ms
first ⅓ avg 614ms → last ⅓ avg 632ms
Headshot accuracy20.5%−5.4%
first ⅓ avg 25.9% → last ⅓ avg 20.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.35Best match rating · 9–1 · nuke, 2 Apr →
53%Best headshot accuracy · 5–9 · inferno, 26 Mar →
375msFastest reaction time · 6–9 · nuke, 26 Mar →
13–2Biggest win · mirage, 23 Jan →

Across the last 100 tracked matches.

Highlights

6Longest win streak
7–5In matches decided by ≤2 rounds
5Overtime games

Map breakdown

overpassBest map · 73% over 11palaisWeakest map · 0% over 6
MapGradePlayedRecordWin rateAvg rating
infernoA2113–862%0.01
mirageA138–562%0.01
nukeC125–742%0.05
overpassS118–373%0.04
ancientA117–464%0.00
palaisD60–60%-0.01
whistleD62–433%-0.02
anubisD51–420%0.00
vertigoD50–50%0.01
train—41–325%-0.00
sanctum—21–150%0.00
poseidon—21–150%0.06
dust2—22–0100%0.04

Across the last 100 tracked matches.

Lifetime stats

99,830Lifetime kills
0.88K/D
5,475Matches
42.5%Match win rate
48.3%Headshot % · Top 50% of Level 8 players
14.8%Shot accuracy · Top 50% of Level 8 players
12,364MVPs
2,214Hours (in match)
3,494Bombs planted
1,636Bombs defused

Most-used weapons

AK-4733,501
AWP14,449
P2502,231
P901,953
FAMAS1,700
Tec-91,638

Lifetime map wins

9,458inferno
4,596dust2
3,237train
2,860nuke
1,540vertigo
1,296cbble
352lake
186safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

561Matches
54%Win rate
1.03Avg K/D
75.0ADR
50%Headshot %

Clutches & streaks

34%1v1 clutch win
18%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWWLW

MapMatchesWin rateAvg K/DAvg kills
Ancient4045%1.0316.0
Inferno3557%0.9813.8
Mirage2854%1.0416.0
Overpass2861%1.0613.6
Anubis2861%0.9615.7
Vertigo1631%0.9914.5
Nuke1070%1.1115.2
Train450%1.1920.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.8%Headshot accuracy
34.3%Accuracy (enemy spotted)
37.7%Spray accuracy
79.7%Counter-strafing
8.8°Preaim
618msReaction time
32.3%T opening success
51.5%CT opening success
0.38Enemies flashed / flash
0.0%Flash assists
9.21HE damage / grenade
1.52Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3779 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.274% — below the 40% mark we flag

Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–90.0415%17 Feb →
mirage15–150.0216%15 Feb →
overpass13–110.0523%12 Feb →
mirage13–8-0.0429%6 Feb →
ancient11–20.0411%6 Feb →
overpass10–13-0.0111%1 Feb →
anubis6–13-0.0122%30 Jan →
ancient13–9-0.0027%30 Jan →
ancient8–13-0.0114%26 Jan →
inferno13–50.0110%26 Jan →
overpass6–13-0.0445%26 Jan →
sanctum4–9-0.0020%25 Jan →
poseidon9–50.1638%25 Jan →
anubis9–130.0224%24 Jan →
sanctum9–50.016%24 Jan →
poseidon8–8-0.0312%24 Jan →
inferno5–13-0.0323%23 Jan →
mirage13–20.0021%23 Jan →
inferno13–90.0418%22 Jan →
ancient13–8-0.0322%22 Jan →
overpass13–90.0119%21 Jan →
ancient13–8-0.0627%15 Jan →
inferno13–8-0.0122%13 Jan →
train9–13-0.0520%10 Jan →
inferno8–8-0.0214%8 Jan →
overpass10–130.0111%7 Jan →
mirage6–13-0.0125%7 Jan →
inferno14–160.0127%6 Jan →
inferno4–9-0.0831%6 Jan →
inferno13–100.0110%12 Dec →
overpass13–40.0524%12 Dec →
dust213–70.0120%3 Sept →
inferno8–13-0.0521%30 May →
mirage13–70.0322%30 May →
nuke4–9-0.0718%3 May →
inferno16–12-0.0326%11 Apr →
nuke4–13-0.1018%9 Apr →
inferno14–160.0221%9 Apr →
inferno13–30.1222%9 Apr →
ancient13–100.0426%7 Apr →
dust213–50.0724%6 Apr →
ancient9–13-0.0221%6 Apr →
anubis4–130.0524%5 Apr →
nuke6–130.0123%5 Apr →
mirage9–130.0832%5 Apr →
nuke13–110.1126%4 Apr →
overpass13–6-0.0316%4 Apr →
ancient10–130.0123%4 Apr →
inferno9–70.0614%2 Apr →
nuke6–9-0.0230%2 Apr →
overpass9–40.1223%2 Apr →
palais5–90.0936%2 Apr →
whistle6–9-0.0610%2 Apr →
inferno9–50.0914%2 Apr →
nuke9–10.3512%2 Apr →
vertigo6–9-0.1111%2 Apr →
mirage10–13-0.0127%31 Mar →
ancient17–19-0.0018%31 Mar →
mirage13–11-0.0422%31 Mar →
inferno13–10-0.0613%28 Mar →
inferno13–60.0324%28 Mar →
vertigo5–90.0629%28 Mar →
whistle2–9-0.0332%28 Mar →
inferno9–60.1031%28 Mar →
nuke3–9-0.0719%28 Mar →
palais4–9-0.0919%28 Mar →
palais8–8-0.0118%28 Mar →
train13–100.0326%27 Mar →
anubis8–13-0.0214%27 Mar →
train0–70.0221%26 Mar →
nuke9–13-0.0430%26 Mar →
inferno5–9-0.0353%26 Mar →
palais7–9-0.0815%26 Mar →
whistle9–50.0319%26 Mar →
whistle1–9-0.1520%26 Mar →
nuke6–9-0.0118%26 Mar →
vertigo5–9-0.1122%26 Mar →
overpass9–1-0.0325%26 Mar →
inferno9–40.1218%26 Mar →
mirage13–60.0318%25 Mar →
anubis13–4-0.0219%25 Mar →
mirage13–100.0238%25 Mar →
inferno7–130.0118%24 Mar →
mirage13–11-0.0333%24 Mar →
overpass9–50.1123%22 Mar →
whistle9–7-0.0131%22 Mar →
vertigo8–80.1144%22 Mar →
nuke9–50.2132%22 Mar →
palais7–90.0253%22 Mar →
mirage3–130.0010%22 Mar →
train6–13-0.0129%22 Mar →
mirage13–90.0424%21 Mar →
ancient13–4-0.0028%21 Mar →
inferno13–11-0.0323%20 Mar →
ancient13–100.0516%19 Mar →
overpass9–20.2150%19 Mar →
whistle8–80.1019%19 Mar →
vertigo5–90.0816%19 Mar →
palais8–8-0.0127%19 Mar →
nuke9–40.1524%19 Mar →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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