rebel2k

rebel2k — CS2 Stats

DE76561198119377688[U:1:159111960]Steam profile ↗✓ No bans

1,077Tracked matches50%Win rate2020Tracked since
6,050Hours in CS11Hrs last 2 wks
CSDB Rating6.9 SolidPositional Player
CSDB Leaderboard#73878 of 251655 tracked
WingmanLegendary Eagle Master
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 20,500 +5,725 28 Aug – 3 May · 5 days played
14,56020,500peak 20,50028 Aug3 May
20,500Peak Premier in tracked matches
41Days played since 2024-08-25

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim94
Positioning54
Utility41

0–100 skill scores via Leetify.

Recent form

STEADY51–39–10Last 10051%Win rateLWWLWLWWWL

Last 10 vs previous 10: +20pp win rate · +0.04 avg rating · +2.2pp headshot accuracy · −110ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 486ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 22%
  • Avg reaction 512ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 567ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+0.9 against its own average).

Aim9.4
Utility4.1
Positioning5.4
Opening Duels3.7
Clutch5.0

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 85% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 94 — the mechanical foundation is a clear strength.

Counter-strafing. 95% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 40 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 588ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.4
Positioning5.4
Utility4.1
Mechanics10.0
Opening Duels3.6
Win Impact5.0

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time599ms+35ms
first ⅓ avg 564ms → last ⅓ avg 599ms
Headshot accuracy22.9%−2.8%
first ⅓ avg 25.7% → last ⅓ avg 22.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–4 · ancient, 1 Sept →
55%Best headshot accuracy · 5–13 · ancient, 11 Sept →
430msFastest reaction time · 13–11 · inferno, 13 Sept →
13–0Biggest win · cache, 13 Sept →

Across the last 100 tracked matches.

Highlights

9Longest win streak
7–5In matches decided by ≤2 rounds
4Overtime games

Map breakdown

mirageBest map · 67% over 6cacheWeakest map · 35% over 17
MapGradePlayedRecordWin rateAvg rating
infernoA2916–1355%0.00
cacheC176–1135%0.01
ancientA116–555%0.03
dust2A117–464%0.01
nukeB84–450%-0.01
trainA74–357%0.03
mirageS64–267%0.04
anubis—42–250%-0.01
vertigo—20–20%-0.03
overpass—20–20%-0.06
office—10–10%0.04
clash_1v1—11–0100%0.14
assembly—11–0100%0.15

Across the last 100 tracked matches.

Lifetime stats

156,259Lifetime kills
1.20K/D · Top 25% of tracked players
6,952Matches
46.4%Match win rate · Top 50% of tracked players
49.6%Headshot % · Top 25% of tracked players
22.3%Shot accuracy · Top 1% of tracked players
24,875MVPs
2,935Hours (in match)
5,050Bombs planted
1,627Bombs defused

Most-used weapons

AK-4755,308
AWP13,715
UMP-452,628
FAMAS2,474
P2502,473

Lifetime map wins

8,598inferno
8,103dust2
4,268nuke
3,207train
2,984cbble
2,702vertigo
733lake
318safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

748Matches
51%Win rate
1.17Avg K/D
83.4ADR
45%Headshot %

Clutches & streaks

45%1v1 clutch win
19%1v2 clutch win
9Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Inferno2662%0.9715.2
Vertigo2642%1.1817.2
Ancient1735%0.9414.7
Nuke1060%1.0217.1
Overpass956%1.2916.4
Mirage617%1.0815.3
Anubis520%0.9714.0
Cache425%1.3518.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.0%Headshot accuracy
41.7%Accuracy (enemy spotted)
47.8%Spray accuracy
94.8%Counter-strafing
9.1°Preaim
588msReaction time
43.9%T opening success
44.5%CT opening success
0.36Enemies flashed / flash
7.0%Flash assists
8.83HE damage / grenade
5.28Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3634 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

35% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
inferno1–13-0.050%7 Oct →
inferno13–110.0024%13 Sept →
cache13–00.1333%13 Sept →
ancient8–13-0.0411%12 Sept →
inferno13–8-0.0118%12 Sept →
inferno11–130.0319%12 Sept →
ancient13–60.0539%12 Sept →
inferno13–20.1120%11 Sept →
ancient13–11-0.036%11 Sept →
ancient5–130.1055%11 Sept →
nuke13–8-0.0212%31 Aug →
cache0–6-0.160%31 Aug →
mirage13–40.0630%3 May →
ancient13–60.0413%3 May →
dust213–11-0.0310%3 May →
cache10–13-0.0326%3 May →
cache2–13-0.0231%3 May →
cache11–13-0.0325%1 May →
cache8–13-0.0429%1 May →
cache12–120.1025%1 May →
cache7–13-0.0240%1 May →
dust23–13-0.0213%1 May →
cache2–13-0.0320%1 May →
inferno13–4-0.0517%1 May →
dust213–5-0.0120%1 May →
ancient7–130.0418%1 May →
cache12–120.0219%30 Apr →
cache13–40.0628%29 Apr →
cache13–10.0436%29 Apr →
cache4–130.0139%29 Apr →
cache11–20.0531%29 Apr →
cache12–120.0827%29 Apr →
cache13–100.0724%29 Apr →
cache13–30.0226%29 Apr →
nuke13–90.0213%28 Apr →
inferno4–13-0.0320%28 Apr →
dust213–20.0924%28 Apr →
inferno13–40.0014%27 Apr →
dust27–13-0.0322%27 Apr →
mirage9–13-0.0323%27 Apr →
dust212–120.0135%24 Apr →
inferno13–7-0.0127%24 Apr →
train13–60.0641%23 Apr →
mirage13–70.0623%15 Apr →
ancient13–7-0.049%15 Apr →
anubis13–9-0.0125%14 Apr →
mirage13–90.0423%13 Apr →
inferno13–11-0.0524%12 Apr →
dust213–8-0.0225%12 Apr →
ancient13–80.0226%8 Feb →
nuke4–13-0.0728%31 Jan →
mirage13–100.0323%31 Jan →
dust26–130.0036%31 Jan →
dust213–110.0522%18 Jan →
ancient5–130.0015%1 Dec →
train13–8-0.0024%30 Nov →
nuke13–110.0734%30 Nov →
office11–130.0435%30 Nov →
train13–3-0.0014%29 Nov →
inferno13–100.0215%29 Nov →
train13–20.0429%29 Nov →
inferno13–6-0.0322%29 Nov →
train12–12-0.0322%29 Nov →
nuke9–130.0118%29 Nov →
inferno13–100.0027%29 Nov →
vertigo4–13-0.0125%27 Nov →
train6–130.0229%27 Nov →
train8–130.1327%25 Nov →
inferno12–12-0.0418%9 Nov →
overpass9–130.0324%3 Nov →
inferno2–13-0.0426%20 Oct →
inferno12–12-0.0525%20 Oct →
vertigo9–13-0.0639%13 Oct →
anubis6–13-0.149%13 Oct →
inferno10–130.0743%26 Sept →
inferno13–70.0620%26 Sept →
inferno13–50.0122%26 Sept →
anubis17–19-0.0226%24 Sept →
nuke14–16-0.0133%24 Sept →
nuke13–80.008%12 Sept →
nuke4–13-0.0753%9 Sept →
anubis13–60.1222%8 Sept →
inferno19–160.0416%8 Sept →
inferno12–120.0128%8 Sept →
dust213–50.0730%7 Sept →
dust213–60.0119%7 Sept →
inferno9–13-0.0326%7 Sept →
inferno4–13-0.0722%1 Sept →
ancient13–40.1923%1 Sept →
inferno10–13-0.0517%1 Sept →
clash_1v123–130.1448%30 Aug →
inferno13–50.0623%28 Aug →
ancient7–13-0.0622%27 Aug →
inferno12–120.0528%27 Aug →
overpass6–9-0.1412%27 Aug →
assembly9–10.1531%27 Aug →
inferno8–80.0919%27 Aug →
mirage8–130.0940%26 Aug →
inferno13–11-0.0227%25 Aug →
inferno13–10.0424%25 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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