Scubakay

Scubakay — CS2 Stats

NL76561198118339393[U:1:158073665]Steam profile ↗✓ No bans

1,610Tracked matches61%Win rate2020Tracked since
3,339Hours in CS91Hrs last 2 wks
CSDB Rating5.8 SolidPositional Player
Premier CS Rating17,245Purple band · top ~19.5% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

−713Premier CS Rating · 17,958 → 17,245

Rating over time

Premier CS Rating: 17,245 +2,229 18 Sept – 1 Oct · 13 days played
15,01617,958peak 17,95818 Sept1 Oct
18,017Peak Premier in tracked matches
14Days played since 2026-09-18

Premier CS Rating

  • 713 below peak (17,958)
  • Next: Pink band at 20,000 — 2,755 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches215——
Win rate42%——
K/D2.67——
Headshot %74%——

Measured 2 Sep 2026 → 1 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=13,989), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate36.5%42.7%43.8%7.2% short
Shot accuracy16.4%11.3%12.0%above
Kill/death ratio0.990.991.020.02 short
Match win rate32.9%43.9%44.7%11.8% short

This profile matches the typical Level 5 player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGScubakayFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER17,245 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim68
Positioning46
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY51–46–3Last 10051%Win rateLWLTTWWWLW

Last 10 vs previous 10: −20pp win rate · +0.01 avg rating · −1.9pp headshot accuracy · +56ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–2–2 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 635ms

Last 10

  • 5–3–2 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 12%
  • Avg reaction 612ms

Last 20

  • 12–6–2 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 13%
  • Avg reaction 584ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim6.8
Utility4.5
Positioning4.6
Opening Duels0.0
Clutch2.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 83% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 39% on T to 24% on CT — first contacts on the defending side are being lost.

Reaction time. 582ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning4.6
Utility4.5
Mechanics7.6
Opening Duels1.2
Win Impact8.6

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.00
Reaction time580ms+6ms
first ⅓ avg 575ms → last ⅓ avg 580ms
Headshot accuracy12.7%−0.3%
first ⅓ avg 13.0% → last ⅓ avg 12.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–3 · dust2, 23 Sept →
31%Best headshot accuracy · 2–13 · mirage, 24 Sept →
422msFastest reaction time · 16–14 · anubis, 18 Sept →
13–0Biggest win · cache, 22 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
6–7In matches decided by ≤2 rounds
15Overtime games

Map breakdown

ancientBest map · 67% over 6mirageWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
infernoA3218–1456%0.00
cacheA148–657%-0.02
mirageD134–931%-0.03
nukeB136–746%-0.01
anubisA117–464%-0.01
dust2C104–640%0.01
ancientS64–267%0.00
vertigo—10–10%0.00

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (31% over 13). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

115,549Lifetime kills
0.99K/D
5,858Matches
32.9%Match win rate
36.5%Headshot %
16.4%Shot accuracy · Top 25% of Level 4 players
6,774MVPs
2,165Hours (in match)
3,057Bombs planted
837Bombs defused

Most-used weapons

AK-4735,264
AWP22,917
SSG 083,156
P902,586
Tec-91,702

Lifetime map wins

10,989inferno
3,600dust2
1,351nuke
1,000train
823cbble
735vertigo
160lake
111safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

209Matches
48%Win rate
0.94Avg K/D
76.2ADR
37%Headshot %

Clutches & streaks

30%1v1 clutch win
25%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Inferno5959%1.0315.4
Mirage3040%0.9514.2
Cache3057%0.9716.2
Anubis2948%0.8115.6
Nuke1932%0.9814.4
Ancient1753%0.9313.5
Dust21533%0.8113.4
Vertigo30%0.6010.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.3%Headshot accuracy
38.2%Accuracy (enemy spotted)
36.3%Spray accuracy
84.1%Counter-strafing
11.3°Preaim
582msReaction time
39.4%T opening success
24.3%CT opening success
0.43Enemies flashed / flash
2.1%Flash assists
11.65HE damage / grenade
4.67Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.3429% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4284 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.3825% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno9–13-0.0517%1 Oct →
inferno13–40.008%1 Oct →
inferno7–130.038%1 Oct →
mirage15–15-0.0620%1 Oct →
inferno15–150.0114%30 Sept →
inferno13–4-0.003%30 Sept →
inferno13–60.088%30 Sept →
anubis13–8-0.068%30 Sept →
mirage3–13-0.0615%30 Sept →
inferno13–30.1115%30 Sept →
cache7–13-0.0411%29 Sept →
inferno13–80.0118%29 Sept →
inferno16–120.048%29 Sept →
cache16–14-0.0312%29 Sept →
ancient13–100.0115%29 Sept →
cache13–7-0.058%29 Sept →
inferno10–13-0.0014%29 Sept →
dust213–11-0.0116%29 Sept →
inferno9–13-0.0117%29 Sept →
nuke13–50.0216%29 Sept →
inferno9–13-0.0622%28 Sept →
anubis13–70.038%28 Sept →
inferno13–80.0118%28 Sept →
cache13–4-0.0531%28 Sept →
inferno19–160.0213%28 Sept →
dust213–80.1315%28 Sept →
mirage6–130.0415%28 Sept →
dust27–13-0.016%28 Sept →
nuke7–13-0.088%28 Sept →
mirage0–10-0.117%28 Sept →
inferno13–10-0.008%28 Sept →
anubis13–100.029%28 Sept →
cache22–180.017%27 Sept →
mirage13–10-0.0814%27 Sept →
mirage13–7-0.004%27 Sept →
nuke2–13-0.104%27 Sept →
ancient13–40.023%27 Sept →
anubis13–50.0917%27 Sept →
nuke6–130.0212%27 Sept →
ancient13–70.0119%27 Sept →
cache7–13-0.0510%26 Sept →
inferno10–13-0.0212%26 Sept →
vertigo10–130.002%26 Sept →
inferno13–100.0017%26 Sept →
cache4–9-0.0510%26 Sept →
ancient6–13-0.0215%26 Sept →
cache13–40.1418%26 Sept →
nuke13–60.0018%25 Sept →
dust213–90.017%25 Sept →
cache17–19-0.0514%25 Sept →
ancient13–60.0115%25 Sept →
inferno13–2-0.004%25 Sept →
inferno13–70.0410%25 Sept →
mirage7–130.0019%25 Sept →
anubis9–13-0.0417%25 Sept →
dust27–13-0.0710%24 Sept →
mirage2–13-0.0231%24 Sept →
inferno13–16-0.0014%24 Sept →
dust211–13-0.059%24 Sept →
inferno11–13-0.0517%23 Sept →
mirage4–13-0.0614%23 Sept →
dust27–13-0.0220%23 Sept →
cache13–11-0.0611%23 Sept →
dust213–30.193%23 Sept →
cache13–6-0.0011%23 Sept →
mirage5–13-0.0415%23 Sept →
nuke13–60.0615%23 Sept →
inferno4–13-0.023%23 Sept →
cache13–00.0420%22 Sept →
inferno13–90.0311%22 Sept →
ancient10–13-0.0216%22 Sept →
inferno11–130.0210%22 Sept →
anubis16–19-0.049%22 Sept →
inferno16–14-0.0321%22 Sept →
nuke11–13-0.0011%22 Sept →
inferno16–140.0211%22 Sept →
inferno13–2-0.0117%22 Sept →
anubis15–15-0.059%21 Sept →
nuke13–10-0.0731%21 Sept →
anubis13–90.0213%21 Sept →
mirage13–10-0.0217%21 Sept →
anubis9–13-0.0320%21 Sept →
mirage8–13-0.027%21 Sept →
inferno13–70.0416%20 Sept →
inferno11–13-0.0211%20 Sept →
dust26–13-0.0313%20 Sept →
dust210–13-0.0714%19 Sept →
cache12–16-0.0714%19 Sept →
nuke11–13-0.0411%19 Sept →
mirage13–30.0114%19 Sept →
nuke10–13-0.027%19 Sept →
nuke13–30.1011%19 Sept →
inferno18–22-0.0410%18 Sept →
anubis16–14-0.019%18 Sept →
cache9–13-0.008%18 Sept →
inferno13–7-0.0210%18 Sept →
nuke13–80.0517%18 Sept →
inferno8–13-0.1013%18 Sept →
anubis13–7-0.0617%18 Sept →
nuke9–13-0.068%18 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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