Herb

Herb — CS2 Stats

76561198117179598[U:1:156913870]Steam profile ↗✓ No bans

326Tracked matches46%Win rate2020Tracked since
1,992Hours in CS6Hrs last 2 wks
CSDB Rating5.4 DevelopingPositional Player
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Aug 2026 (33 days ago). Ranks are recorded once per day this page is viewed.

+19Tracked matches · now 326
+2.0ppWin rate · 44.4% → 46.4%

Rating over time

41Days played since 2026-03-11

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches26——
Win rate42%——
K/D0.81——
Headshot %46%——

Measured 31 Aug 2026 → 3 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim69
Positioning45
Utility34

0–100 skill scores via Leetify.

Recent form

STEADY44–50–6Last 10044%Win rateTLLWWLWLWL

Last 10 vs previous 10: 0pp win rate · +0.05 avg rating · −1.2pp headshot accuracy · +21ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 12%
  • Avg reaction 655ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 13%
  • Avg reaction 638ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 14%
  • Avg reaction 628ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim6.9
Utility3.4
Positioning4.5
Opening Duels2.1

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 95% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 655ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning4.5
Utility3.4
Mechanics8.5
Opening Duels2.8
Win Impact3.8

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.05
first ⅓ avg 0.01 → last ⅓ avg -0.04
Reaction time636ms−5ms
first ⅓ avg 641ms → last ⅓ avg 636ms
Headshot accuracy14.8%−0.7%
first ⅓ avg 15.5% → last ⅓ avg 14.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 9–5 · poseidon, 7 Apr →
37%Best headshot accuracy · 13–8 · cache, 16 Jul →
359msFastest reaction time · 2–9 · vertigo, 10 Sept →
13–0Biggest win · ancient, 15 Apr →

Across the last 100 tracked matches.

Highlights

5Longest win streak
5–7In matches decided by ≤2 rounds

Map breakdown

dust2Best map · 56% over 9mirageWeakest map · 28% over 18
MapGradePlayedRecordWin rateAvg rating
cacheB2512–1348%-0.01
mirageD185–1328%0.01
nukeB147–750%-0.06
dust2A95–456%-0.02
infernoA95–456%0.05
ancientD62–433%-0.00
vertigo—42–250%-0.08
train—30–30%-0.04
overpass—31–233%-0.03
office—20–20%-0.01
poseidon—21–150%-0.03
shelter—11–0100%-0.01
eldorado—10–10%-0.23
debris—11–0100%-0.00
anubis—11–0100%-0.03
sanctum—11–0100%0.03

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (28% over 18). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

51,639Lifetime kills
1.08K/D · Top 50% of tracked players
3,024Matches
42.7%Match win rate
39.3%Headshot %
17.3%Shot accuracy · Top 25% of tracked players
9,170MVPs
983Hours (in match)
3,670Bombs planted
710Bombs defused

Most-used weapons

AK-4713,478
AWP3,633
P901,691
MP71,457
P2501,259
UMP-451,148

Lifetime map wins

3,723dust2
1,843inferno
1,204nuke
1,162cbble
874train
595vertigo
332office
157lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

93Matches
52%Win rate
0.91Avg K/D
—ADR
41%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
7Longest win streak

Recent Faceit resultsLLWLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.8%Headshot accuracy
35.7%Accuracy (enemy spotted)
38.2%Spray accuracy
88.2%Counter-strafing
9.7°Preaim
655msReaction time
41.5%T opening success
41.1%CT opening success
0.40Enemies flashed / flash
3.1%Flash assists
12.26HE damage / grenade
2.32Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3966 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

28% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust212–12-0.0320%29 Sept →
mirage3–6-0.056%28 Sept →
dust26–13-0.0214%28 Sept →
cache13–10-0.0215%28 Sept →
cache13–11-0.027%24 Sept →
mirage5–130.0515%24 Sept →
mirage13–50.0018%19 Sept →
dust28–13-0.0314%19 Sept →
cache13–10-0.0616%19 Sept →
cache10–13-0.039%14 Sept →
cache13–90.0215%14 Sept →
nuke0–9-0.230%14 Sept →
dust213–6-0.0623%12 Sept →
nuke6–13-0.097%12 Sept →
mirage11–130.0216%12 Sept →
vertigo2–9-0.2127%10 Sept →
nuke9–7-0.1115%10 Sept →
inferno6–9-0.0719%10 Sept →
cache13–2-0.0116%9 Sept →
cache9–130.026%15 Aug →
cache13–70.0311%14 Aug →
cache8–13-0.0316%14 Aug →
cache13–20.0232%10 Aug →
cache7–130.0216%10 Aug →
shelter13–8-0.0114%9 Aug →
train7–13-0.0921%9 Aug →
nuke13–8-0.0721%9 Aug →
office10–13-0.0711%9 Aug →
overpass7–13-0.0012%9 Aug →
mirage5–130.0531%9 Aug →
nuke7–9-0.160%24 Jul →
inferno9–20.0913%24 Jul →
nuke9–6-0.0514%24 Jul →
eldorado1–9-0.2333%24 Jul →
debris9–3-0.003%24 Jul →
cache12–12-0.039%16 Jul →
cache13–8-0.0137%16 Jul →
nuke13–2-0.0716%13 Jul →
cache11–13-0.0016%13 Jul →
cache12–12-0.046%13 Jul →
ancient12–12-0.0710%3 Jul →
ancient13–3-0.0111%2 Jul →
cache10–130.0627%2 Jul →
nuke9–50.0428%29 Jun →
overpass7–9-0.1219%29 Jun →
nuke7–9-0.0210%29 Jun →
inferno9–50.0910%29 Jun →
poseidon1–9-0.248%29 Jun →
cache8–0-0.0310%21 Jun →
mirage13–70.0313%21 Jun →
nuke13–10-0.0411%9 Jun →
nuke13–110.0117%5 Jun →
mirage11–130.0529%5 Jun →
mirage9–13-0.0113%20 May →
cache10–13-0.0320%10 May →
ancient3–13-0.0719%10 May →
cache6–13-0.0517%4 May →
cache6–13-0.0514%1 May →
cache13–4-0.0218%1 May →
cache13–6-0.0022%1 May →
cache13–50.0213%29 Apr →
cache8–130.0517%29 Apr →
cache8–13-0.0120%28 Apr →
ancient10–130.057%26 Apr →
inferno10–130.1023%25 Apr →
nuke9–130.1015%23 Apr →
inferno9–13-0.0214%22 Apr →
inferno13–7-0.0115%16 Apr →
dust210–130.0322%16 Apr →
anubis13–8-0.0316%15 Apr →
ancient13–00.1024%15 Apr →
mirage13–110.0114%15 Apr →
dust213–30.0923%15 Apr →
vertigo2–9-0.1318%8 Apr →
overpass9–60.0316%8 Apr →
nuke1–9-0.0520%8 Apr →
inferno9–60.1616%8 Apr →
sanctum9–60.0319%7 Apr →
poseidon9–50.1714%7 Apr →
ancient12–12-0.0213%6 Apr →
inferno13–20.1016%6 Apr →
mirage13–70.0218%6 Apr →
dust213–11-0.0620%1 Apr →
dust213–7-0.0411%1 Apr →
vertigo13–100.0411%1 Apr →
nuke5–13-0.0915%1 Apr →
mirage7–13-0.0210%1 Apr →
mirage13–90.0714%31 Mar →
inferno12–12-0.0010%31 Mar →
office8–130.0513%23 Mar →
mirage7–13-0.049%12 Mar →
dust213–5-0.0419%12 Mar →
mirage11–13-0.0314%12 Mar →
mirage9–130.049%12 Mar →
train7–13-0.0616%12 Mar →
train0–80.0213%11 Mar →
mirage9–130.0620%11 Mar →
mirage6–20.0625%11 Mar →
vertigo13–70.0010%11 Mar →
mirage2–13-0.079%11 Mar →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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