✪Tw3isT

✪Tw3isT — CS2 Stats

DE76561198116686607[U:1:156420879]Steam profile ↗✓ No bans

787Tracked matches37%Win rate2021Tracked since
1,564Hours in CS
CSDB Rating3.9 LearningPositional Player
Premier CS Rating7,400Light Blue band · top ~67.3% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Sep 2026 (35 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 787 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 7,400 +1,280 5 May – 28 Sept · 16 days played
6,12010,108peak 10,1085 May28 Sept
10,108Peak Premier in tracked matches
28Days played since 2026-04-27

Premier CS Rating

  • 2,708 below peak (10,108)
  • 0 over 30 days · steady
  • Next: Blue band at 10,000 — 2,600 to go
  • Reached: Blue band · Light Blue band
  • Light Blue band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 28 Sep 2026 and 2 Nov 2026.

Measured 28 Sep 2026 → 2 Nov 2026; previous 5 Sep 2026 → 28 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate38.5%39.9%42.0%3.5% short
Shot accuracy18.1%7.0%9.6%above
Kill/death ratio1.100.920.98above
Match win rate42.0%42.3%43.8%1.8% short

This profile matches the typical Blue band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG✪Tw3isTPREMIER7,400 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim54
Positioning42
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY49–50–1Last 10049%Win rateLWLWLWWLLL

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · +7.9pp headshot accuracy · −2ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 20%
  • Avg reaction 621ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 23%
  • Avg reaction 667ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 19%
  • Avg reaction 668ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+0.9 against its own average).

Aim5.4
Utility4.0
Positioning4.2
Opening Duels1.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 90% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 657ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning4.2
Utility4.0
Mechanics7.2
Opening Duels1.4
Win Impact0.6

Composite 3.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time663ms−37ms
first ⅓ avg 701ms → last ⅓ avg 663ms
Headshot accuracy19.4%−0.3%
first ⅓ avg 19.7% → last ⅓ avg 19.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–11 · dust2, 3 May →
43%Best headshot accuracy · 13–1 · cache, 30 Apr →
500msFastest reaction time · 13–7 · anubis, 28 Apr →
13–1Biggest win · inferno, 18 Jul →

Across the last 100 tracked matches.

Highlights

4Longest win streak
6–9In matches decided by ≤2 rounds
4Overtime games

Map breakdown

ancientBest map · 65% over 17nukeWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
anubisB2110–1148%-0.01
ancientS1711–665%-0.03
cacheB157–847%-0.01
infernoA148–657%-0.02
overpassC104–640%-0.02
mirageC94–544%-0.00
dust2C73–443%-0.02
nukeD62–433%-0.05
office—10–10%-0.00

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

96,121Lifetime kills
1.10K/D · Top 25% of Light Blue band
4,844Matches
42.0%Match win rate
38.5%Headshot %
18.1%Shot accuracy · Top 5% of Light Blue band
12,478MVPs
1,564Hours (in match)
2,932Bombs planted
793Bombs defused

Most-used weapons

AK-4728,181
AWP8,350
P902,056
P2501,899
Knife1,693

Lifetime map wins

5,387dust2
1,853inferno
998nuke
868cbble
488train
467lake
332vertigo
327bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

16Matches
44%Win rate
1.33Avg K/D
—ADR
35%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
3Longest win streak

Recent Faceit resultsWWWLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.5%Headshot accuracy
31.3%Accuracy (enemy spotted)
30.7%Spray accuracy
82.3%Counter-strafing
10.7°Preaim
657msReaction time
28.2%T opening success
41.3%CT opening success
0.48Enemies flashed / flash
4.8%Flash assists
12.10HE damage / grenade
2.21Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4837 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.2366% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache9–13-0.0715%28 Aug →
inferno13–11-0.038%19 Aug →
ancient6–13-0.0938%14 Aug →
anubis13–7-0.0314%14 Aug →
anubis3–13-0.0124%14 Aug →
ancient13–6-0.0039%14 Aug →
cache13–40.0617%14 Aug →
dust23–13-0.0225%11 Aug →
mirage11–130.0120%11 Aug →
ancient3–13-0.0529%7 Aug →
mirage1–13-0.0211%31 Jul →
cache6–130.0016%31 Jul →
anubis13–8-0.0219%31 Jul →
dust213–20.0514%31 Jul →
anubis6–13-0.0513%31 Jul →
mirage13–3-0.027%31 Jul →
dust29–13-0.0722%30 Jul →
inferno10–13-0.0321%30 Jul →
inferno11–13-0.0912%24 Jul →
cache6–13-0.0615%20 Jul →
anubis5–13-0.0735%20 Jul →
ancient6–13-0.107%20 Jul →
inferno13–11-0.0123%20 Jul →
office5–13-0.0032%20 Jul →
ancient13–90.0112%20 Jul →
cache13–70.0027%18 Jul →
inferno11–130.0115%18 Jul →
ancient6–13-0.0314%18 Jul →
inferno13–1-0.0422%18 Jul →
anubis9–130.0424%18 Jul →
cache7–13-0.0224%17 Jul →
anubis11–13-0.0213%17 Jul →
cache13–7-0.0411%17 Jul →
nuke13–5-0.0524%17 Jul →
inferno9–13-0.077%17 Jul →
anubis14–16-0.0412%17 Jul →
ancient6–13-0.0428%10 Jun →
ancient6–13-0.0513%19 May →
ancient13–7-0.0124%18 May →
anubis13–9-0.0511%18 May →
anubis8–130.0110%16 May →
ancient13–7-0.0517%16 May →
cache12–12-0.0416%15 May →
inferno13–40.0121%15 May →
mirage13–7-0.068%15 May →
overpass13–5-0.0124%15 May →
nuke7–13-0.0712%15 May →
inferno13–100.0328%15 May →
anubis13–30.0715%15 May →
inferno6–13-0.0016%13 May →
anubis9–13-0.0122%13 May →
inferno5–130.0018%13 May →
ancient13–9-0.0718%13 May →
ancient13–4-0.066%13 May →
anubis13–8-0.0113%13 May →
overpass3–130.0324%13 May →
anubis13–40.0312%13 May →
overpass13–5-0.0214%13 May →
mirage10–130.0416%12 May →
cache13–10-0.0117%12 May →
ancient13–8-0.0516%11 May →
mirage6–13-0.0612%11 May →
overpass7–13-0.0413%8 May →
mirage13–100.0121%8 May →
ancient13–9-0.0014%8 May →
overpass13–6-0.0326%8 May →
ancient16–13-0.0016%8 May →
dust210–13-0.0416%8 May →
anubis13–40.0625%8 May →
overpass13–11-0.0126%6 May →
inferno13–4-0.008%5 May →
inferno13–11-0.0314%5 May →
nuke3–9-0.0630%5 May →
overpass9–13-0.0614%3 May →
dust214–16-0.0416%3 May →
overpass10–13-0.0428%3 May →
inferno13–8-0.0317%3 May →
anubis13–5-0.0412%3 May →
mirage13–80.0119%3 May →
dust213–110.1216%3 May →
nuke2–9-0.126%2 May →
nuke4–130.0016%2 May →
anubis11–13-0.0314%2 May →
mirage4–130.0421%2 May →
ancient13–90.0116%2 May →
cache8–130.0121%30 Apr →
cache13–6-0.0426%30 Apr →
cache13–10.0643%30 Apr →
overpass14–16-0.0317%29 Apr →
cache8–130.0018%29 Apr →
cache9–13-0.0614%29 Apr →
cache13–80.0423%29 Apr →
dust213–5-0.1110%28 Apr →
anubis6–13-0.0924%28 Apr →
nuke13–110.0120%28 Apr →
anubis8–13-0.0326%28 Apr →
anubis13–70.0818%28 Apr →
anubis13–40.0332%28 Apr →
overpass7–90.0427%28 Apr →
ancient13–100.0216%27 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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