Menace

Menace — CS2 Stats

76561198109583337[U:1:149317609]Steam profile ↗✓ No bans

661Tracked matches50%Win rate2021Tracked since
3,551Hours in CS1Hrs last 2 wks
CSDB Rating6.4 SolidPositional Player
Premier CS Rating25,107Top 10% of 205,416 CSDB-tracked playersRed band · top ~2.9% of ranked players (population est.)
CSDB Leaderboard#19720 of 252577 tracked
FaceitLevel 8 · 1,348 ELOTop 31.2% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Sep 2026 (38 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 25,107 → 25,107
0Faceit ELO · 1,348 → 1,348
+5Tracked matches · now 661
+1.7ppWin rate · 48.3% → 50.0%

Rating over time

Premier CS Rating: 25,107 +0 31 Aug – 9 Sept · 2 observations
25,10725,107peak 25,10731 Aug9 Sept
Faceit ELO: 1,348 +0 31 Aug – 9 Sept · 2 observations
1,3481,348peak 1,34831 Aug9 Sept
25,107Peak Premier on CSDB
1,348Highest Faceit ELO seen on CSDB
2Days observed since 2026-08-31

Faceit ELO

  • At peak — 1,348
  • Next: Level 7 at 1,351 — 3 to go
  • Reached: Level 6 · Level 5 · Level 4 · Level 3
  • Level 6 first seen 2026-08-31
  • Level 5 first seen 2026-08-31

Premier CS Rating

  • At peak — 25,107
  • Next: Gold band at 30,000 — 4,893 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-31
  • Pink band first seen 2026-08-31

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,126), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate36.7%46.8%48.2%11.6% short
Shot accuracy12.7%13.0%13.2%0.5% short
Kill/death ratio0.841.061.070.23 short
Match win rate48.1%46.3%46.9%above

This profile matches the typical Level 9 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMenaceFACEITLevel 8 · 1,348 ELOSTANDINGTop 31.2% of rankedPREMIER25,107 · Red bandPEAK ELO1,348csdb.gg/stats

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Performance scores

Aim73
Positioning62
Utility56

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim7.3
Utility5.6
Positioning6.2
Opening Duels3.5
Clutch5.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 88% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 570ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning6.2
Utility5.6
Mechanics6.9
Opening Duels2.9
Win Impact5.0

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

100,636Lifetime kills
0.84K/D
4,640Matches
48.1%Match win rate · Top 50% of Level 8 players
36.7%Headshot %
12.7%Shot accuracy
11,818MVPs
2,241Hours (in match)
4,102Bombs planted
1,152Bombs defused

Most-used weapons

AK-4737,212
SG 5536,618
AWP4,063
Knife3,348
FAMAS3,019
AUG2,377

Lifetime map wins

22,567dust2
1,623nuke
1,589inferno
522train
261cbble
252italy
231office
219dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

191Matches
56%Win rate
1.20Avg K/D
77.7ADR
42%Headshot %

Clutches & streaks

46%1v1 clutch win
22%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Dust24461%1.3616.8
Mirage4365%1.2215.6
Inferno2650%1.2814.2
Anubis2454%1.0814.5
Ancient1741%1.2315.4
Nuke933%1.2316.3
Cache850%1.0818.8
Vertigo580%0.7112.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.9%Headshot accuracy
37.7%Accuracy (enemy spotted)
42.2%Spray accuracy
81.1%Counter-strafing
11.3°Preaim
570msReaction time
36.7%T opening success
46.7%CT opening success
0.48Enemies flashed / flash
9.3%Flash assists
10.78HE damage / grenade
6.05Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.484 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.7407% — below the 40% mark we flag

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.