StevN

StevN — CS2 Stats

AU76561198107571510[U:1:147305782]Steam profile ↗✓ No bans

1,281Tracked matches48%Win rate2020Tracked since
3,116Hours in CS
CSDB Rating5.8 SolidSupport
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Sep 2026 (34 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,281 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,082 +342 26 Feb – 29 Jun · 9 days played
17,74019,999peak 19,99926 Feb29 Jun
19,999Peak Premier in tracked matches
41Days played since 2025-10-19

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 5 Sep 2026 and 8 Oct 2026.

Measured 5 Sep 2026 → 8 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=13,885), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate44.1%45.7%46.8%2.7% short
Shot accuracy22.0%12.7%13.0%above
Kill/death ratio1.251.051.06above
Match win rate58.1%45.7%46.3%above

This profile matches the typical Level 8 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGStevNFACEITLevel 7STANDINGTop 42.3% of rankedcsdb.gg/stats

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Performance scores

Aim83
Positioning41
Utility44

0–100 skill scores via Leetify.

Recent form

COLD42–50–8Last 10042%Win rateTLWLLWLLLT

Last 10 vs previous 10: −30pp win rate · −0.02 avg rating · −1.6pp headshot accuracy · +102ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 23%
  • Avg reaction 672ms

Last 10

  • 2–6–2 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 22%
  • Avg reaction 712ms

Last 20

  • 7–10–3 · 35% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 23%
  • Avg reaction 661ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.6 against its own average).

Aim8.3
Utility4.4
Positioning4.1
Opening Duels0.0
Clutch2.6

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 94% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 41 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 35% on CT to 18% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 634ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning4.1
Utility4.4
Mechanics8.8
Opening Duels0.7
Win Impact4.4

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time644ms+24ms
first ⅓ avg 620ms → last ⅓ avg 644ms
Headshot accuracy24.2%+0.9%
first ⅓ avg 23.3% → last ⅓ avg 24.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 6–9 · inferno, 16 Jan →
48%Best headshot accuracy · 13–9 · overpass, 26 Mar →
438msFastest reaction time · 2–13 · inferno, 10 Jan →
13–3Biggest win · mirage, 29 Mar →

Across the last 100 tracked matches.

Highlights

4Longest win streak
6–4In matches decided by ≤2 rounds
6Overtime games

Map breakdown

overpassBest map · 58% over 12infernoWeakest map · 25% over 12
MapGradePlayedRecordWin rateAvg rating
mirageC228–1436%-0.00
dust2C135–838%-0.03
ancientC135–838%-0.01
infernoD123–925%-0.01
nukeC125–742%-0.00
overpassA127–558%-0.01
anubisA74–357%-0.02
office—41–325%0.07
vertigo—32–167%0.03
train—11–0100%0.15
agency—11–0100%-0.05

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (25% over 12). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

174,855Lifetime kills
1.25K/D · Top 25% of Level 7 players
12,186Matches
58.1%Match win rate · Top 5% of Level 7 players
44.1%Headshot %
22.0%Shot accuracy · Top 1% of Level 7 players
16,332MVPs
3,116Hours (in match)
8,387Bombs planted
2,123Bombs defused

Most-used weapons

AK-4736,075
AWP12,498
Negev9,503
P905,983
P2505,603
AUG3,749

Lifetime map wins

11,122inferno
9,329dust2
5,137nuke
1,603train
1,516vertigo
1,340cbble
810lake
561safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

198Matches
54%Win rate
0.98Avg K/D
77.0ADR
47%Headshot %

Clutches & streaks

33%1v1 clutch win
24%1v2 clutch win
9Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage2752%0.9515.0
Inferno1436%0.9917.1
Ancient1369%1.0216.1
Nuke850%1.0117.4
Dust2540%0.7813.4
Overpass475%0.8213.8
Anubis30%0.6812.7
Train250%0.8410.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.2%Headshot accuracy
35.8%Accuracy (enemy spotted)
37.2%Spray accuracy
89.8%Counter-strafing
8.5°Preaim
634msReaction time
18.1%T opening success
35.3%CT opening success
0.46Enemies flashed / flash
8.5%Flash assists
10.96HE damage / grenade
3.19Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4619 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 18.0836% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno15–15-0.0020%26 Jul →
anubis11–13-0.0820%29 Jun →
dust213–9-0.0115%29 Jun →
mirage11–130.0337%24 Apr →
dust213–16-0.0624%24 Apr →
ancient13–50.0129%24 Apr →
nuke0–13-0.0513%24 Apr →
dust28–13-0.0430%16 Apr →
mirage7–130.0519%14 Apr →
ancient12–120.0618%14 Apr →
overpass10–13-0.0018%13 Apr →
office12–120.1234%12 Apr →
vertigo13–70.0225%12 Apr →
mirage5–130.0338%12 Apr →
office9–13-0.0232%11 Apr →
ancient13–100.0118%11 Apr →
anubis13–100.0319%10 Apr →
nuke13–5-0.0421%10 Apr →
dust213–9-0.0117%10 Apr →
ancient9–13-0.0718%8 Apr →
inferno13–11-0.0523%8 Apr →
mirage8–13-0.0817%8 Apr →
overpass13–110.0730%8 Apr →
mirage10–130.0121%7 Apr →
dust23–13-0.0515%7 Apr →
dust213–80.0333%6 Apr →
inferno13–6-0.0115%6 Apr →
dust26–13-0.0825%29 Mar →
anubis13–11-0.0522%29 Mar →
mirage13–3-0.0532%29 Mar →
anubis8–13-0.0818%26 Mar →
overpass13–9-0.0148%26 Mar →
mirage14–16-0.0139%26 Mar →
dust213–6-0.0517%26 Mar →
overpass9–13-0.0223%26 Mar →
inferno1–6-0.0113%26 Mar →
anubis10–13-0.0110%26 Mar →
inferno4–130.0233%25 Mar →
anubis13–70.0230%25 Mar →
ancient13–70.0626%21 Mar →
office9–130.0525%21 Mar →
office13–50.1344%21 Mar →
inferno2–9-0.1219%11 Mar →
mirage7–130.0630%11 Mar →
inferno7–130.0017%9 Mar →
overpass13–11-0.107%1 Mar →
nuke13–11-0.0416%1 Mar →
mirage13–10-0.0415%1 Mar →
inferno13–6-0.0121%26 Feb →
ancient9–130.0317%26 Feb →
overpass13–90.1110%25 Feb →
mirage16–140.0116%24 Feb →
nuke8–130.0526%23 Feb →
vertigo13–80.0820%23 Feb →
mirage12–120.0523%23 Feb →
ancient4–13-0.098%19 Feb →
mirage13–8-0.0125%19 Feb →
dust29–13-0.0411%19 Feb →
mirage13–40.0916%18 Feb →
overpass9–13-0.0315%18 Feb →
dust210–13-0.0120%18 Feb →
ancient13–16-0.0319%17 Feb →
mirage3–13-0.0230%17 Feb →
mirage3–0-0.070%17 Feb →
dust25–13-0.0835%17 Feb →
ancient8–130.029%15 Feb →
mirage13–5-0.0125%15 Feb →
ancient13–6-0.0723%10 Feb →
nuke13–90.0041%7 Feb →
ancient0–6-0.090%2 Feb →
ancient12–12-0.0321%31 Jan →
dust213–90.0420%31 Jan →
mirage11–13-0.0419%31 Jan →
mirage10–130.0144%31 Jan →
overpass6–13-0.0231%31 Jan →
overpass13–80.0214%31 Jan →
inferno4–13-0.0411%29 Jan →
nuke13–80.0118%29 Jan →
mirage6–13-0.0129%28 Jan →
overpass4–13-0.0222%26 Jan →
nuke5–13-0.0533%25 Jan →
anubis13–40.0213%25 Jan →
mirage3–130.0217%25 Jan →
inferno12–120.0427%25 Jan →
vertigo12–12-0.0021%21 Jan →
nuke12–12-0.0117%21 Jan →
ancient13–30.0120%21 Jan →
dust28–13-0.0119%21 Jan →
train3–00.1538%21 Jan →
nuke6–90.1236%16 Jan →
inferno6–90.1725%16 Jan →
agency13–3-0.0520%16 Jan →
nuke3–13-0.0429%16 Jan →
inferno2–13-0.1214%10 Jan →
overpass13–9-0.069%10 Jan →
nuke13–70.0430%10 Jan →
nuke13–16-0.0339%9 Jan →
mirage8–13-0.0538%9 Jan →
overpass13–4-0.1125%27 Dec →
mirage13–9-0.057%19 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.