bluhtak

bluhtak — CS2 Stats

DE76561198106940319[U:1:146674591]Steam profile ↗✓ No bans

296Tracked matches43%Win rate2022Tracked since
747Hours in CS1Hrs last 2 wks
CSDB Rating3.5 LearningPositional Player
Premier CS Rating6,064Light Blue band · top ~73.7% of ranked players (population est.)
WingmanSilver Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Sep 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 48 days played since 17 Mar 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 6,064 +2,023 17 Mar11 Sept · 38 days played
4,0419,610peak 9,61017 Mar11 Sept
9,610Peak Premier in tracked matches
48Days played since 2026-03-17

Premier CS Rating

  • 3,546 below peak (9,610)
  • +94 over 30 days · steady
  • -2,081 over 90 days
  • Next: Blue band at 10,000 3,936 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=7,736), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate39.6%39.9%41.9%2.3% short
Shot accuracy12.0%6.8%9.6%above
Kill/death ratio0.730.920.980.25 short
Match win rate32.7%42.2%43.8%11.1% short

This profile matches the typical Blue band player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGbluhtakPREMIER6,064 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim45
Positioning48
Utility26

0–100 skill scores via Leetify.

Recent form

STEADY4456Last 10044%Win rateWLWLLWWWLW

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · −0.8pp headshot accuracy · +5ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 595ms

Last 10

  • 64 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 13%
  • Avg reaction 639ms

Last 20

  • 1010 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 13%
  • Avg reaction 637ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.3 against its own average).

Aim4.5
Utility2.6
Positioning4.8
Opening Duels2.4
Clutch0.0

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 83% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 50% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 650ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.5
Positioning4.8
Utility2.6
Mechanics4.1
Opening Duels2.5
Win Impact2.8

Composite 3.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.02
first ⅓ avg -0.01 → last ⅓ avg -0.03
Reaction time642ms−6ms
first ⅓ avg 649ms → last ⅓ avg 642ms
Headshot accuracy13.7%+1.4%
first ⅓ avg 12.3% → last ⅓ avg 13.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–3 · nuke, 28 Mar
27%Best headshot accuracy · 3–13 · mirage, 28 Mar
445msFastest reaction time · 6–13 · inferno, 24 Mar
13–0Biggest win · dust2, 7 Jun

Across the last 100 tracked matches.

Highlights

4Longest win streak
56In matches decided by ≤2 rounds
8Overtime games

Map breakdown

anubisBest map · 65% over 17mirageWeakest map · 23% over 13
MapGradePlayedRecordWin rateAvg rating
dust2C34122235%-0.01
ancientB21111052%-0.02
anubisS1711665%-0.01
mirageD1331023%-0.03
infernoA74357%-0.01
overpass42250%-0.01
nuke31233%0.02
cache1010%0.00

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (23% over 13). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

20,393Lifetime kills
0.73K/D
1,547Matches
32.7%Match win rate
39.6%Headshot %
12.0%Shot accuracy · Top 50% of Light Blue band
1,895MVPs
479Hours (in match)
685Bombs planted
116Bombs defused

Most-used weapons

Lifetime map wins

2,219dust2
1,431vertigo
873inferno
604nuke
111train
68cbble
66lake
32ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

48Matches
31%Win rate
0.65Avg K/D
70.0ADR
34%Headshot %

Clutches & streaks

0%1v1 clutch win
8%1v2 clutch win
3Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Dust2520%0.6610.4
Inferno425%0.9212.0
Vertigo3100%0.497.3
Ancient333%0.8012.0
Mirage30%0.7911.3
Anubis20%0.8817.5
Nuke1100%0.193.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.9%Headshot accuracy
32.5%Accuracy (enemy spotted)
39.1%Spray accuracy
68.3%Counter-strafing
10.6°Preaim
650msReaction time
29.8%T opening success
49.8%CT opening success
0.42Enemies flashed / flash
7.9%Flash assists
4.83HE damage / grenade
5.05Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.8924% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4213 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.7755% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

23% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient13–6-0.0016%11 Sept
dust210–13-0.0323%9 Sept
ancient13–6-0.067%20 Aug
dust26–13-0.0510%20 Aug
mirage4–13-0.0610%13 Aug
dust213–70.028%12 Aug
ancient16–13-0.0120%7 Aug
anubis13–100.0711%30 Jul
dust29–13-0.077%23 Jul
anubis13–11-0.0815%22 Jul
cache8–130.0014%21 Jul
ancient3–13-0.098%21 Jul
anubis13–4-0.0411%20 Jul
dust213–8-0.0112%20 Jul
anubis5–13-0.0423%20 Jul
dust213–90.0412%20 Jul
ancient8–13-0.0714%9 Jul
mirage11–13-0.0118%9 Jul
ancient5–13-0.0410%9 Jul
anubis13–7-0.0911%2 Jul
dust24–13-0.097%21 Jun
dust28–13-0.0719%16 Jun
dust210–13-0.0225%10 Jun
mirage12–16-0.0119%9 Jun
dust26–13-0.0411%9 Jun
ancient3–13-0.088%8 Jun
mirage13–11-0.0217%8 Jun
dust213–00.0513%7 Jun
dust213–160.0115%7 Jun
overpass16–13-0.0512%3 Jun
inferno9–60.0221%26 May
overpass10–13-0.008%21 May
dust29–13-0.0318%21 May
anubis13–20.0317%19 May
dust20–13-0.086%19 May
mirage14–16-0.0123%13 May
dust213–70.0122%9 May
dust213–110.0312%8 May
anubis7–13-0.0316%7 May
anubis11–13-0.1121%6 May
dust26–13-0.046%5 May
dust26–13-0.047%3 May
ancient13–6-0.023%1 May
ancient13–80.0512%1 May
dust213–90.0211%30 Apr
mirage13–8-0.020%29 Apr
anubis9–13-0.067%27 Apr
dust210–13-0.0414%27 Apr
anubis13–80.0615%27 Apr
mirage13–10-0.0023%27 Apr
anubis13–7-0.0519%26 Apr
mirage5–13-0.0213%26 Apr
mirage10–13-0.0410%12 Apr
dust22–13-0.0423%10 Apr
dust29–13-0.0126%10 Apr
dust213–50.038%3 Apr
anubis14–160.0325%3 Apr
ancient8–13-0.0711%3 Apr
anubis13–60.0320%2 Apr
dust213–40.0720%28 Mar
dust27–130.047%28 Mar
ancient7–13-0.0816%28 Mar
nuke13–30.1115%28 Mar
mirage3–130.0027%28 Mar
anubis13–80.0624%27 Mar
anubis13–70.0615%27 Mar
dust22–13-0.068%27 Mar
ancient10–130.0515%27 Mar
mirage9–13-0.0319%26 Mar
mirage7–13-0.079%26 Mar
ancient13–90.108%26 Mar
inferno13–160.029%26 Mar
ancient13–50.1014%26 Mar
ancient13–20.038%25 Mar
dust27–130.0213%25 Mar
ancient13–30.0312%25 Mar
inferno3–13-0.0611%24 Mar
inferno13–60.069%24 Mar
ancient9–13-0.048%24 Mar
dust211–130.0016%24 Mar
dust27–13-0.055%24 Mar
inferno6–13-0.082%24 Mar
anubis14–160.0311%23 Mar
dust28–13-0.057%23 Mar
ancient6–13-0.1022%23 Mar
dust213–100.0319%22 Mar
dust213–80.0122%22 Mar
nuke6–13-0.028%22 Mar
inferno13–10-0.0019%22 Mar
ancient13–11-0.0618%22 Mar
mirage9–13-0.0613%22 Mar
overpass8–13-0.0715%22 Mar
anubis13–90.0017%19 Mar
inferno13–3-0.008%19 Mar
overpass13–80.0613%19 Mar
dust213–80.0610%19 Mar
nuke4–13-0.049%19 Mar
ancient6–13-0.067%17 Mar
dust210–130.0218%17 Mar
ancient13–11-0.0113%17 Mar

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →