bilip

bilip — CS2 Stats

US76561198098306801[U:1:138041073]Steam profile ↗✓ No bans

952Tracked matches40%Win rate2020Tracked since
1,861Hours in CS
CSDB Rating4.1 DevelopingPositional Player
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Sep 2026 (21 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 952 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,028 -1,898 9 Feb – 12 Apr · 23 days played
14,02817,280peak 17,2809 Feb12 Apr
17,288Peak Premier in tracked matches
24Days played since 2026-02-09

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 20 Sep 2026 and 16 Oct 2026.

Measured 20 Sep 2026 → 16 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,918), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate50.7%43.7%44.8%above
Shot accuracy14.0%12.0%12.4%above
Kill/death ratio1.591.021.03above
Match win rate68.0%44.7%45.2%above

Across every metric we can compare, this profile already matches the typical Level 6 player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGbilipFACEITLevel 5STANDINGTop 67.6% of rankedcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim31
Positioning61
Utility52

0–100 skill scores via Leetify.

Recent form

STEADY45–50–5Last 10045%Win rateWLWLLWWWLW

Last 10 vs previous 10: +30pp win rate · −0.01 avg rating · +1.9pp headshot accuracy · +45ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 22%
  • Avg reaction 699ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 649ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 626ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim3.1
Utility5.2
Positioning6.1
Opening Duels4.2
Clutch2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 57% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 52% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 650ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.1
Positioning6.1
Utility5.2
Mechanics4.7
Opening Duels2.9
Win Impact1.7

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.00
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time648ms+11ms
first ⅓ avg 637ms → last ⅓ avg 648ms
Headshot accuracy16.5%−0.0%
first ⅓ avg 16.5% → last ⅓ avg 16.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–7 · dust2, 8 Mar →
35%Best headshot accuracy · 11–13 · stronghold, 4 Mar →
438msFastest reaction time · 9–13 · overpass, 16 Feb →
13–0Biggest win · ancient, 10 Mar →

Across the last 100 tracked matches.

Highlights

4Longest win streak
11–6In matches decided by ≤2 rounds
8Overtime games

Map breakdown

mirageBest map · 53% over 17nukeWeakest map · 27% over 22
MapGradePlayedRecordWin rateAvg rating
nukeD226–1627%0.00
mirageB179–853%0.04
ancientB157–847%0.01
dust2B136–746%0.01
infernoB105–550%-0.01
anubisB105–550%0.02
overpassC73–443%0.02
office—32–167%-0.00
stronghold—10–10%0.01
alpine—11–0100%-0.01
warden—11–0100%0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (27% over 22). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

155,151Lifetime kills
1.59K/D · Top 5% of Level 5 players
9,051Matches
68.0%Match win rate · Top 5% of Level 5 players
50.7%Headshot % · Top 25% of Level 5 players
14.0%Shot accuracy · Top 50% of Level 5 players
7,224MVPs
1,861Hours (in match)
3,899Bombs planted
1,152Bombs defused

Most-used weapons

P9054,333
AK-4722,736
AWP9,411
Negev7,490
SSG 083,433
Knife3,420

Lifetime map wins

6,640inferno
3,811nuke
3,483dust2
1,148vertigo
1,075cbble
834train
616office
536bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

6Matches
33%Win rate
1.15Avg K/D
80.8ADR
39%Headshot %

Clutches & streaks

33%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Ancient250%1.1814.5
Overpass1100%1.8613.0
Nuke10%0.7311.0
Anubis10%1.0716.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.0%Headshot accuracy
27.6%Accuracy (enemy spotted)
31.3%Spray accuracy
71.0%Counter-strafing
12.8°Preaim
650msReaction time
31.1%T opening success
52.1%CT opening success
0.49Enemies flashed / flash
9.3%Flash assists
10.21HE damage / grenade
9.18Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.8031° — above the 12° mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4909 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 22 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–70.0722%17 Jul →
dust211–13-0.0624%12 Apr →
nuke13–90.0314%12 Apr →
nuke9–13-0.0222%2 Apr →
ancient10–130.0826%21 Mar →
mirage13–100.048%10 Mar →
ancient13–0-0.0110%10 Mar →
inferno13–9-0.026%9 Mar →
inferno6–13-0.0425%9 Mar →
dust213–110.0118%8 Mar →
nuke6–13-0.035%8 Mar →
mirage5–13-0.0213%8 Mar →
nuke8–13-0.0113%8 Mar →
inferno13–110.1017%8 Mar →
dust213–70.1324%8 Mar →
dust26–130.0024%8 Mar →
nuke3–13-0.0129%8 Mar →
ancient2–13-0.0414%6 Mar →
anubis13–11-0.0112%6 Mar →
mirage2–100.057%6 Mar →
anubis11–13-0.018%6 Mar →
stronghold11–130.0135%4 Mar →
overpass5–13-0.0024%4 Mar →
ancient13–7-0.0322%4 Mar →
inferno6–13-0.035%4 Mar →
mirage13–160.0216%4 Mar →
nuke8–13-0.0218%4 Mar →
inferno13–7-0.0122%3 Mar →
ancient7–13-0.0216%3 Mar →
nuke13–60.0415%3 Mar →
inferno13–10-0.049%3 Mar →
ancient13–80.0416%3 Mar →
nuke2–13-0.055%3 Mar →
alpine13–11-0.0112%2 Mar →
warden13–60.0332%2 Mar →
inferno15–150.0121%2 Mar →
dust213–100.0517%2 Mar →
mirage13–60.0318%2 Mar →
nuke13–40.0320%1 Mar →
inferno13–11-0.019%1 Mar →
nuke9–130.0430%1 Mar →
mirage13–160.0218%1 Mar →
overpass5–130.0421%1 Mar →
ancient13–70.0014%1 Mar →
overpass13–110.0313%1 Mar →
overpass13–10-0.0410%24 Feb →
ancient13–80.0214%24 Feb →
dust215–15-0.0912%23 Feb →
nuke7–130.0112%23 Feb →
ancient13–110.0622%23 Feb →
mirage13–50.1122%23 Feb →
dust25–13-0.0917%23 Feb →
dust215–150.0821%23 Feb →
nuke13–110.029%22 Feb →
nuke8–13-0.0014%22 Feb →
ancient9–13-0.0111%22 Feb →
ancient8–13-0.0119%22 Feb →
dust26–13-0.0223%22 Feb →
anubis16–130.0516%22 Feb →
mirage13–110.069%22 Feb →
nuke13–90.039%22 Feb →
anubis7–130.038%22 Feb →
ancient1–130.0616%21 Feb →
mirage5–13-0.0517%21 Feb →
mirage13–60.0312%21 Feb →
anubis13–30.1023%21 Feb →
mirage13–100.0622%21 Feb →
anubis9–13-0.024%20 Feb →
overpass4–130.0315%20 Feb →
dust213–90.0118%18 Feb →
anubis13–80.0310%18 Feb →
ancient8–13-0.049%17 Feb →
mirage7–130.0221%17 Feb →
anubis13–50.0715%17 Feb →
anubis8–130.0311%17 Feb →
mirage13–70.0625%16 Feb →
overpass9–13-0.0516%16 Feb →
mirage13–80.0521%16 Feb →
nuke4–13-0.0521%16 Feb →
nuke13–160.0113%16 Feb →
inferno11–13-0.0113%16 Feb →
nuke10–130.0427%15 Feb →
mirage15–150.0916%15 Feb →
nuke8–13-0.0114%14 Feb →
dust213–10-0.0332%14 Feb →
nuke9–13-0.0315%14 Feb →
mirage13–30.1125%14 Feb →
dust213–30.1019%14 Feb →
office11–13-0.1015%14 Feb →
ancient11–130.0018%13 Feb →
office13–80.0516%13 Feb →
office13–110.0316%13 Feb →
nuke8–13-0.048%9 Feb →
dust29–13-0.0210%9 Feb →
anubis1–13-0.0518%9 Feb →
mirage5–13-0.0618%9 Feb →
inferno8–8-0.0415%9 Feb →
overpass9–70.1225%9 Feb →
ancient13–90.0715%9 Feb →
nuke0–13-0.0412%9 Feb →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.