thomas (quit cs )

thomas (quit cs ) — CS2 Stats

HK76561198097178220[U:1:136912492]Steam profile ↗✓ No bans

3,783Tracked matches58%Win rate2020Tracked since
9,403Hours in CS
CSDB Rating4.9 DevelopingSupport
Premier CS Rating16,659Purple band · top ~21.8% of ranked players (population est.)
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Sep 2026 (33 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 16,659 → 16,659
+1Tracked matches · now 3,783
0.0ppWin rate · 57.7% → 57.7%

Rating over time

Premier CS Rating: 16,659 -403 8 Aug – 14 Sept · 15 days played
16,65918,941peak 18,9418 Aug14 Sept
19,291Peak Premier in tracked matches
32Days played since 2026-08-08

Premier CS Rating

  • 2,282 below peak (18,941)
  • -1,275 over 30 days · declining
  • Next: Pink band at 20,000 — 3,341 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-14
  • Blue band first seen 2026-09-14

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches1——
Win rate0%——
K/D1.43——
Headshot %78%——

Measured 14 Sep 2026 → 17 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=14,654), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate49.3%48.2%50.9%1.6% short
Shot accuracy14.2%13.2%13.7%above
Kill/death ratio1.031.071.090.06 short
Match win rate47.1%46.9%48.4%1.3% short

This profile matches the typical Level 10 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGthomas (quit cs )FACEITLevel 9STANDINGTop 20.7% of rankedPREMIER16,659 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim56
Positioning43
Utility57

0–100 skill scores via Leetify.

Recent form

STEADY51–41–8Last 10051%Win rateLWTTLWWLWW

Last 10 vs previous 10: −10pp win rate · −0.01 avg rating · −6.0pp headshot accuracy · +56ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–2–2 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 606ms

Last 10

  • 5–3–2 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 17%
  • Avg reaction 581ms

Last 20

  • 11–7–2 · 55% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 20%
  • Avg reaction 553ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.6 against its own average).

Aim5.6
Utility5.7
Positioning4.3
Opening Duels1.0
Clutch1.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 84% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 558ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning4.3
Utility5.7
Mechanics4.7
Opening Duels0.7
Win Impact7.6

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.00
first ⅓ avg -0.00 → last ⅓ avg -0.00
Reaction time560ms−2ms
first ⅓ avg 562ms → last ⅓ avg 560ms
Headshot accuracy18.2%+0.8%
first ⅓ avg 17.4% → last ⅓ avg 18.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–7 · mirage, 16 Aug →
33%Best headshot accuracy · 13–10 · dust2, 30 Aug →
359msFastest reaction time · 13–6 · dust2, 9 Sept →
13–1Biggest win · inferno, 25 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
6–4In matches decided by ≤2 rounds

Map breakdown

dust2Best map · 54% over 80ancientWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
dust2B8043–3754%0.00
mirageB63–350%0.01
ancientD62–433%-0.02
inferno—42–250%-0.00
nuke—20–20%-0.05
cache—11–0100%0.05
anubis—10–10%-0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

294,177Lifetime kills
1.03K/D
11,899Matches
47.1%Match win rate · Top 50% of Level 9 players
49.3%Headshot % · Top 50% of Level 9 players
14.2%Shot accuracy · Top 50% of Level 9 players
27,396MVPs
9,403Hours (in match)
9,144Bombs planted
2,362Bombs defused

Most-used weapons

AK-47113,901
AWP22,781
Glock-1811,082
FAMAS6,818
MP95,862
MAC-105,116

Lifetime map wins

75,170dust2
9,028inferno
2,899vertigo
571train
483nuke
279cbble
72office
55lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

703Matches
53%Win rate
0.95Avg K/D
69.8ADR
40%Headshot %

Clutches & streaks

27%1v1 clutch win
24%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Dust22665%0.9814.5
Mirage2458%0.9614.6
Ancient2143%0.8113.6
Vertigo1080%0.9113.6
Inferno1050%0.8012.9
Anubis875%0.7411.1
Overpass367%1.0918.3
Nuke1100%0.8916.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.2%Headshot accuracy
31.8%Accuracy (enemy spotted)
32.3%Spray accuracy
71.2%Counter-strafing
10.7°Preaim
558msReaction time
30.0%T opening success
35.3%CT opening success
0.49Enemies flashed / flash
5.2%Flash assists
6.87HE damage / grenade
12.76Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4875 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.968% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust25–13-0.0510%14 Sept →
dust213–4-0.0525%13 Sept →
dust212–120.0113%13 Sept →
dust212–120.0118%11 Sept →
dust210–130.0124%11 Sept →
dust213–11-0.0011%11 Sept →
dust213–70.0518%11 Sept →
dust210–13-0.0423%10 Sept →
dust213–6-0.0118%10 Sept →
dust213–100.048%10 Sept →
dust213–30.0021%10 Sept →
dust213–6-0.0126%9 Sept →
dust213–110.0331%9 Sept →
dust27–13-0.0017%9 Sept →
dust213–60.0328%9 Sept →
dust27–130.0227%7 Sept →
dust23–13-0.0423%7 Sept →
dust213–70.0318%7 Sept →
dust211–13-0.0120%7 Sept →
dust213–100.0017%6 Sept →
dust213–40.0111%6 Sept →
dust213–100.0030%6 Sept →
dust213–9-0.0015%6 Sept →
dust213–4-0.017%5 Sept →
mirage6–13-0.0211%4 Sept →
dust212–12-0.0013%3 Sept →
dust27–130.0214%3 Sept →
dust28–13-0.0112%3 Sept →
dust212–12-0.0815%3 Sept →
dust28–13-0.0418%1 Sept →
dust25–130.0318%1 Sept →
dust213–10-0.0520%1 Sept →
dust213–20.0815%1 Sept →
dust211–130.0620%1 Sept →
dust212–120.0120%31 Aug →
dust213–2-0.0216%31 Aug →
dust28–130.0316%31 Aug →
dust28–13-0.0019%31 Aug →
dust213–100.0115%31 Aug →
dust213–70.0322%30 Aug →
dust213–100.0333%30 Aug →
dust213–100.0526%30 Aug →
ancient9–13-0.069%28 Aug →
mirage8–130.0124%28 Aug →
dust213–110.0214%28 Aug →
dust28–13-0.0514%27 Aug →
dust213–5-0.0114%27 Aug →
dust213–40.0112%26 Aug →
dust29–130.0124%25 Aug →
ancient9–13-0.094%25 Aug →
inferno13–10.0320%25 Aug →
dust213–60.055%25 Aug →
inferno7–13-0.0215%24 Aug →
dust210–13-0.0211%24 Aug →
dust212–12-0.0320%24 Aug →
dust213–50.0013%23 Aug →
dust213–6-0.0111%23 Aug →
mirage5–13-0.0417%23 Aug →
dust212–120.0022%23 Aug →
dust213–110.1026%22 Aug →
dust210–130.0120%22 Aug →
dust212–120.0319%21 Aug →
dust213–4-0.0113%21 Aug →
dust213–3-0.0313%21 Aug →
dust28–13-0.0325%20 Aug →
dust213–40.0118%20 Aug →
dust213–11-0.0510%20 Aug →
dust210–130.0112%19 Aug →
dust213–80.0919%18 Aug →
ancient7–130.0518%18 Aug →
mirage13–110.0113%18 Aug →
cache11–60.0520%18 Aug →
dust213–8-0.0011%18 Aug →
dust213–7-0.0114%18 Aug →
dust29–130.0019%18 Aug →
dust24–13-0.0419%17 Aug →
inferno13–70.0721%17 Aug →
dust213–9-0.0116%16 Aug →
mirage13–70.1019%16 Aug →
mirage13–4-0.0216%16 Aug →
dust213–30.0123%16 Aug →
dust27–13-0.1024%16 Aug →
dust213–100.0313%16 Aug →
dust213–50.0424%15 Aug →
dust211–13-0.0216%15 Aug →
dust23–13-0.0010%15 Aug →
dust23–13-0.0817%13 Aug →
anubis4–13-0.0430%13 Aug →
ancient13–70.0219%13 Aug →
dust26–130.0214%13 Aug →
dust213–100.0421%12 Aug →
dust213–30.0117%12 Aug →
dust28–13-0.0512%11 Aug →
nuke7–13-0.0515%11 Aug →
ancient13–9-0.0215%11 Aug →
dust213–100.0518%10 Aug →
dust25–13-0.0428%10 Aug →
nuke11–13-0.0515%8 Aug →
ancient10–13-0.056%8 Aug →
inferno2–13-0.0918%8 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.