ArPaSikari

ArPaSikari — CS2 Stats

FI76561198094105944[U:1:133840216]Steam profile ↗✓ No bans

1,483Tracked matches57%Win rate2020Tracked since
4,108Hours in CS9Hrs last 2 wks
CSDB Rating5.2 DevelopingPositional Player
FaceitLevel 5 · 1,106 ELOTop 67.6% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (25 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 1,106 → 1,106
+20Tracked matches · now 1,483
+16.7ppWin rate · 40.0% → 56.7%

Rating over time

Faceit ELO: 1,106 +0 30 Aug – 18 Sept · 3 observations
1,1061,106peak 1,10630 Aug18 Sept
14,086Peak Premier in tracked matches
1,106Highest Faceit ELO seen on CSDB
45Days played since 2026-06-28

Faceit ELO

  • At peak — 1,106
  • Next: Level 6 at 1,201 — 95 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2
  • Level 5 first seen 2026-08-30
  • Level 4 first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches25——
Win rate60%——
K/D0.83——
Headshot %34%——

Measured 18 Sep 2026 → 13 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,649), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate31.5%43.7%44.8%13.3% short
Shot accuracy17.0%12.0%12.4%above
Kill/death ratio0.981.021.030.06 short
Match win rate41.7%44.7%45.2%3.6% short

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGArPaSikariFACEITLevel 5 · 1,106 ELOSTANDINGTop 67.6% of rankedPEAK ELO1,106csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim64
Positioning59
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY50–50Last 10050%Win rateLWLWLWLWLW

Last 10 vs previous 10: −10pp win rate · −0.01 avg rating · −1.9pp headshot accuracy · −14ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 538ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 13%
  • Avg reaction 558ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 565ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim6.4
Utility3.5
Positioning5.9
Opening Duels3.1
Clutch3.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 92% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 557ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning5.9
Utility3.5
Mechanics6.4
Opening Duels4.5
Win Impact7.2

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time545ms−80ms
first ⅓ avg 625ms → last ⅓ avg 545ms
Headshot accuracy13.2%+0.1%
first ⅓ avg 13.1% → last ⅓ avg 13.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–6 · inferno, 6 Jul →
33%Best headshot accuracy · 13–1 · ancient, 20 Sept →
398msFastest reaction time · 13–6 · anubis, 1 Oct →
13–1Biggest win · ancient, 20 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
8–9In matches decided by ≤2 rounds
15Overtime games

Map breakdown

anubisBest map · 82% over 11infernoWeakest map · 29% over 21
MapGradePlayedRecordWin rateAvg rating
ancientC2812–1643%-0.02
nukeB2512–1348%-0.02
infernoD216–1529%-0.01
anubisS119–282%-0.01
cacheA85–363%-0.01
dust2—33–0100%-0.00
mirage—21–150%-0.03
italy—11–0100%0.04
overpass—11–0100%-0.03

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (29% over 21). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

104,300Lifetime kills
0.98K/D
5,749Matches
41.7%Match win rate
31.5%Headshot %
17.0%Shot accuracy · Top 25% of Level 5 players
9,645MVPs
2,577Hours (in match)
6,657Bombs planted
1,555Bombs defused

Most-used weapons

AK-4727,461
AWP14,834
UMP-455,022
SG 5533,887
AUG3,145
FAMAS2,606

Lifetime map wins

11,328inferno
7,467nuke
4,746dust2
2,128train
860cbble
673vertigo
234office
205lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,338Matches
48%Win rate
0.99Avg K/D
71.1ADR
30%Headshot %

Clutches & streaks

37%1v1 clutch win
16%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Ancient14944%0.9613.2
Inferno12846%1.0815.1
Nuke12755%1.1214.3
Anubis7842%1.0114.6
Overpass4248%1.0314.2
Mirage1844%0.9614.8
Cache1145%0.8412.0
Dust21145%0.9613.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.3%Headshot accuracy
32.7%Accuracy (enemy spotted)
39.6%Spray accuracy
78.6%Counter-strafing
9.4°Preaim
557msReaction time
47.7%T opening success
48.2%CT opening success
0.30Enemies flashed / flash
3.1%Flash assists
11.54HE damage / grenade
2.43Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.3383% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.296 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient10–13-0.0113%11 Oct →
anubis13–8-0.0610%11 Oct →
cache9–13-0.0013%11 Oct →
ancient13–10-0.0112%6 Oct →
nuke8–13-0.0223%6 Oct →
cache13–9-0.005%6 Oct →
ancient6–130.0018%5 Oct →
anubis13–10-0.069%5 Oct →
nuke16–19-0.057%4 Oct →
anubis13–60.0422%1 Oct →
nuke6–13-0.063%1 Oct →
ancient8–13-0.104%27 Sept →
anubis13–11-0.0028%27 Sept →
nuke11–130.0519%22 Sept →
nuke13–50.0318%21 Sept →
inferno13–110.0213%21 Sept →
ancient6–130.0116%20 Sept →
nuke13–5-0.036%20 Sept →
ancient13–10.0533%20 Sept →
nuke16–12-0.0310%20 Sept →
ancient13–10-0.0519%17 Sept →
nuke12–16-0.0111%17 Sept →
anubis16–13-0.028%16 Sept →
nuke13–8-0.026%13 Sept →
nuke8–13-0.058%13 Sept →
ancient13–40.034%13 Sept →
nuke13–9-0.006%9 Sept →
nuke13–90.0415%9 Sept →
cache4–130.0514%9 Sept →
nuke19–22-0.019%8 Sept →
ancient6–13-0.0327%8 Sept →
ancient7–13-0.093%7 Sept →
inferno8–13-0.0522%3 Sept →
ancient13–6-0.0019%3 Sept →
nuke13–90.038%2 Sept →
inferno0–13-0.060%2 Sept →
nuke13–16-0.0115%2 Sept →
ancient8–13-0.0128%2 Sept →
ancient14–16-0.0218%1 Sept →
ancient7–13-0.109%30 Aug →
inferno11–130.0014%26 Aug →
ancient12–16-0.0514%26 Aug →
inferno10–130.0124%24 Aug →
inferno13–11-0.0111%24 Aug →
ancient6–13-0.0212%20 Aug →
inferno13–110.0519%20 Aug →
nuke9–13-0.0624%19 Aug →
ancient13–30.025%19 Aug →
cache13–70.0116%19 Aug →
inferno7–13-0.0513%19 Aug →
cache13–5-0.0711%9 Aug →
inferno9–13-0.0216%9 Aug →
ancient13–70.019%9 Aug →
ancient7–13-0.056%8 Aug →
inferno7–13-0.0514%6 Aug →
cache13–9-0.0122%6 Aug →
anubis13–11-0.0411%5 Aug →
inferno13–80.027%5 Aug →
inferno6–13-0.0516%5 Aug →
nuke11–13-0.0416%5 Aug →
nuke13–4-0.028%2 Aug →
mirage13–10-0.024%2 Aug →
cache13–16-0.048%2 Aug →
inferno4–13-0.0019%29 Jul →
anubis13–7-0.0016%28 Jul →
ancient13–100.0411%27 Jul →
ancient7–13-0.068%27 Jul →
inferno12–160.0111%27 Jul →
dust213–100.0114%26 Jul →
cache13–8-0.0014%26 Jul →
nuke5–13-0.086%26 Jul →
dust213–100.0118%20 Jul →
inferno10–13-0.0114%20 Jul →
inferno10–13-0.0422%20 Jul →
anubis11–130.0515%16 Jul →
anubis16–12-0.048%15 Jul →
anubis13–50.019%15 Jul →
ancient13–6-0.039%15 Jul →
inferno4–13-0.068%14 Jul →
nuke13–70.0120%14 Jul →
ancient14–16-0.0317%13 Jul →
inferno13–70.0125%13 Jul →
ancient5–13-0.073%9 Jul →
italy13–60.0421%8 Jul →
anubis17–19-0.029%8 Jul →
ancient13–11-0.0512%8 Jul →
nuke9–13-0.0611%6 Jul →
mirage11–13-0.037%6 Jul →
inferno13–60.1013%6 Jul →
nuke13–40.0412%6 Jul →
ancient11–130.018%5 Jul →
inferno7–13-0.035%2 Jul →
nuke8–13-0.0229%2 Jul →
ancient13–11-0.0113%2 Jul →
nuke13–9-0.039%30 Jun →
inferno16–19-0.0413%29 Jun →
nuke12–1-0.0217%29 Jun →
ancient13–90.019%29 Jun →
overpass16–14-0.0316%29 Jun →
dust213–9-0.0219%28 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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