JucyFrut

JucyFrut — CS2 Stats

US76561198087164624[U:1:126898896]Steam profile ↗✓ No bans

792Tracked matches47%Win rate2020Tracked since
1,578Hours in CS11Hrs last 2 wks
CSDB Rating6.5 SolidPositional Player
Premier CS Rating24,291Top 25% of 205,709 CSDB-tracked playersPink band · top ~3.8% of ranked players (population est.)
CSDB Leaderboard#28947 of 253392 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 24,291 +2,689 18 May – 16 Oct · 7 days played
21,60224,291peak 24,29118 May16 Oct
24,999Peak Premier in tracked matches
32Days played since 2026-05-08

Premier CS Rating

  • At peak — 24,291
  • Next: Red band at 25,000 — 709 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches19——
Win rate58%——
K/D1.08——
Headshot %59%——

Measured 15 Sep 2026 → 18 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,934), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate54.6%43.7%44.8%above
Shot accuracy15.0%12.0%12.4%above
Kill/death ratio1.001.021.030.03 short
Match win rate39.6%44.7%45.2%5.6% short

This profile matches the typical Level 6 player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGJucyFrutFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER24,291 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim86
Positioning63
Utility32

0–100 skill scores via Leetify.

Recent form

STEADY51–41–8Last 10051%Win rateLLLLWWWLWL

Last 10 vs previous 10: −30pp win rate · −0.03 avg rating · −5.4pp headshot accuracy · −2ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 29%
  • Avg reaction 558ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 25%
  • Avg reaction 577ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 27%
  • Avg reaction 578ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim8.6
Utility3.2
Positioning6.3
Opening Duels4.2
Clutch4.4

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 84% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 571ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning6.3
Utility3.2
Mechanics8.5
Opening Duels4.3
Win Impact3.9

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.04
first ⅓ avg 0.05 → last ⅓ avg 0.02
Reaction time579ms−47ms
first ⅓ avg 626ms → last ⅓ avg 579ms
Headshot accuracy28.8%−4.9%
first ⅓ avg 33.7% → last ⅓ avg 28.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–6 · train, 20 May →
100%Best headshot accuracy · 2–9 · office, 8 May →
430msFastest reaction time · 11–13 · cache, 16 Oct →
13–1Biggest win · cache, 9 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L4Current streak
8–11In matches decided by ≤2 rounds
5Overtime games

Map breakdown

mirageBest map · 76% over 21dust2Weakest map · 33% over 24
MapGradePlayedRecordWin rateAvg rating
dust2D248–1633%0.01
mirageS2116–576%0.04
cacheB137–654%0.03
nukeB126–650%0.05
infernoC104–640%0.00
ancientB84–450%0.01
anubis—33–0100%0.03
vertigo—30–30%0.09
warden—32–167%0.07
office—20–20%-0.00
train—11–0100%0.20

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 24). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

58,642Lifetime kills
1.00K/D
2,930Matches
39.6%Match win rate
54.6%Headshot % · Top 25% of Level 5 players
15.0%Shot accuracy · Top 50% of Level 5 players
5,121MVPs
1,244Hours (in match)
1,319Bombs planted
543Bombs defused

Most-used weapons

Lifetime map wins

5,513dust2
1,908nuke
1,732inferno
657vertigo
553train
289office
98lake
89cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

79Matches
56%Win rate
1.27Avg K/D
81.8ADR
63%Headshot %

Clutches & streaks

42%1v1 clutch win
26%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage2857%1.3416.1
Dust21346%1.2516.4
Inferno956%1.3517.1
Anubis743%1.2519.3
Ancient7100%1.3121.3
Nuke633%1.1418.7
Vertigo250%1.3419.0
Cache1100%1.2012.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.5%Headshot accuracy
32.8%Accuracy (enemy spotted)
33.9%Spray accuracy
88.4%Counter-strafing
8.5°Preaim
571msReaction time
45.2%T opening success
49.5%CT opening success
0.50Enemies flashed / flash
5.3%Flash assists
7.97HE damage / grenade
2.55Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.5519 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 24 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust211–130.0131%16 Oct →
dust27–13-0.0518%16 Oct →
cache5–13-0.0836%16 Oct →
cache11–130.0437%16 Oct →
nuke13–90.0325%16 Oct →
anubis13–40.0723%16 Oct →
anubis13–8-0.0420%16 Oct →
inferno8–13-0.0338%16 Oct →
ancient3–10.020%16 Oct →
ancient9–13-0.0618%14 Oct →
inferno10–13-0.0817%14 Oct →
dust213–8-0.0142%14 Oct →
mirage13–20.0726%10 Oct →
dust213–50.0424%10 Oct →
inferno13–70.1131%10 Oct →
dust26–13-0.0547%10 Oct →
cache13–10.1243%9 Oct →
ancient13–9-0.0328%9 Oct →
mirage13–70.0717%26 Sept →
vertigo11–130.0124%23 Aug →
dust21–60.0733%23 Aug →
nuke6–130.1121%23 Aug →
nuke13–50.0536%31 Jul →
office11–130.0319%31 Jul →
dust26–13-0.0034%24 Jul →
vertigo11–130.1436%24 Jul →
inferno5–130.0429%24 Jul →
nuke13–80.0130%24 Jul →
inferno13–5-0.0024%11 Jul →
dust28–13-0.0333%11 Jul →
inferno14–160.0539%23 Jun →
mirage13–60.0240%22 Jun →
inferno13–7-0.0831%22 Jun →
mirage13–9-0.0526%22 Jun →
dust21–13-0.0331%22 Jun →
dust213–9-0.0131%21 Jun →
ancient19–170.0128%21 Jun →
mirage16–14-0.0316%21 Jun →
nuke4–13-0.1020%8 Jun →
mirage5–13-0.0624%7 Jun →
dust213–16-0.0035%7 Jun →
ancient1–130.0230%5 Jun →
ancient1–13-0.0940%4 Jun →
dust212–120.0327%4 Jun →
dust210–130.0230%30 May →
ancient12–120.0831%30 May →
mirage13–11-0.0319%29 May →
nuke15–150.0428%29 May →
dust213–7-0.0250%29 May →
mirage13–70.0324%29 May →
anubis13–70.0616%28 May →
nuke11–130.0731%28 May →
ancient13–20.0920%28 May →
dust213–10-0.0131%28 May →
mirage13–110.1129%27 May →
dust211–130.1123%27 May →
warden10–130.0739%27 May →
cache13–4-0.0324%27 May →
mirage11–130.1435%27 May →
dust26–13-0.0218%26 May →
nuke13–90.0925%26 May →
mirage5–13-0.0017%26 May →
dust213–110.0424%26 May →
mirage13–50.0830%26 May →
mirage13–90.0233%26 May →
mirage13–30.0322%25 May →
cache6–130.0433%25 May →
warden13–50.0632%25 May →
nuke13–50.1932%25 May →
dust213–90.1128%25 May →
mirage12–12-0.0125%24 May →
mirage13–50.1125%24 May →
dust212–120.0123%24 May →
dust211–130.0831%23 May →
dust213–9-0.0137%23 May →
mirage13–110.0831%22 May →
cache13–50.0120%22 May →
cache12–12-0.0131%20 May →
train13–60.2037%20 May →
mirage1–13-0.0633%20 May →
dust26–130.0136%18 May →
mirage13–90.0828%18 May →
inferno11–13-0.0233%18 May →
nuke10–13-0.0330%18 May →
dust29–130.0540%18 May →
cache13–80.1136%18 May →
mirage13–40.1136%13 May →
cache12–120.0239%13 May →
cache13–40.1141%13 May →
warden13–110.1033%12 May →
cache8–130.0231%11 May →
nuke6–130.0133%11 May →
mirage13–60.1431%11 May →
vertigo7–130.1133%10 May →
cache13–100.0729%10 May →
cache13–50.0135%10 May →
nuke13–50.1221%10 May →
office2–9-0.03100%8 May →
inferno8–8-0.0338%8 May →
inferno9–50.0724%8 May →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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