Lycos

Lycos — CS2 Stats

76561198086756561[U:1:126490833]Steam profile ↗✓ No bans

210Tracked matches48%Win rate2023Tracked since
282Hours in CS
CSDB Rating4.2 DevelopingPositional Player
Premier CS Rating5,486Light Blue band · top ~76.5% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Oct 2026 (29 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 5,486 -11 20 Sept – 16 Oct · 23 days played
4,4866,966peak 6,96620 Sept16 Oct
7,416Peak Premier in tracked matches
25Days played since 2026-09-20

Premier CS Rating

  • 1,480 below peak (6,966)
  • -11 over 30 days · steady
  • Next: Blue band at 10,000 — 4,514 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate42.3%39.9%42.0%meets
Shot accuracy0.1%7.0%9.6%9.6% short
Kill/death ratio0.840.920.980.14 short
Match win rate40.9%42.3%43.8%2.9% short

This profile matches the typical Blue band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGLycosPREMIER5,486 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim64
Positioning38
Utility32

0–100 skill scores via Leetify.

Recent form

HOT43–53–4Last 10043%Win rateLWWWLWWWWL

Last 10 vs previous 10: +50pp win rate · −0.00 avg rating · −2.1pp headshot accuracy · +76ms reaction

Win rate up 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 11%
  • Avg reaction 652ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 634ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 596ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim6.4
Utility3.2
Positioning3.8
Opening Duels0.0
Clutch1.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 96% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 603ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning3.8
Utility3.2
Mechanics5.3
Opening Duels2.2
Win Impact4.4

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time595ms−11ms
first ⅓ avg 606ms → last ⅓ avg 595ms
Headshot accuracy14.8%−1.9%
first ⅓ avg 16.6% → last ⅓ avg 14.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–5 · ancient, 3 Oct →
50%Best headshot accuracy · 3–13 · anubis, 24 Sept →
406msFastest reaction time · 13–2 · mirage, 4 Oct →
13–2Biggest win · mirage, 4 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
4–7In matches decided by ≤2 rounds
8Overtime games

Map breakdown

dust2Best map · 70% over 10nukeWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
mirageC2410–1442%-0.02
cacheB179–853%-0.01
infernoD155–1033%-0.01
nukeD134–931%-0.03
anubisC114–736%-0.00
dust2S107–370%-0.02
ancientB63–350%0.02
overpass—21–150%-0.02
train—10–10%-0.04
vertigo—10–10%-0.07

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (31% over 13). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

10,463Lifetime kills
0.84K/D
807Matches
40.9%Match win rate
42.3%Headshot % · Top 50% of Light Blue band
0.1%Shot accuracy
1,357MVPs
282Hours (in match)
536Bombs planted
137Bombs defused

Most-used weapons

Lifetime map wins

1,282inferno
1,246dust2
856nuke
273train
190vertigo
180office
7italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

26Matches
31%Win rate
0.82Avg K/D
75.3ADR
41%Headshot %

Clutches & streaks

25%1v1 clutch win
0%1v2 clutch win
2Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage812%0.6810.9
Nuke540%0.9014.8
Dust2540%0.8912.4
Inferno560%1.0215.6
Ancient10%0.6911.0
Train10%0.397.0
Overpass10%0.7814.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.6%Headshot accuracy
36.2%Accuracy (enemy spotted)
40.3%Spray accuracy
73.7%Counter-strafing
9.8°Preaim
603msReaction time
45.5%T opening success
32.1%CT opening success
0.50Enemies flashed / flash
3.1%Flash assists
4.59HE damage / grenade
6.23Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.6154% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4989 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 32.0993% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage11–13-0.057%25 Oct →
cache13–90.0526%16 Oct →
overpass13–30.009%15 Oct →
cache13–8-0.0413%14 Oct →
inferno2–13-0.030%14 Oct →
cache11–10.0725%14 Oct →
mirage16–12-0.0418%11 Oct →
mirage13–9-0.0211%11 Oct →
mirage13–60.0414%11 Oct →
dust26–13-0.0810%9 Oct →
nuke11–13-0.0821%9 Oct →
mirage7–130.0523%9 Oct →
nuke5–13-0.0123%9 Oct →
mirage9–13-0.036%9 Oct →
inferno11–13-0.0111%8 Oct →
ancient9–13-0.0817%8 Oct →
anubis16–14-0.0412%8 Oct →
anubis13–60.0919%8 Oct →
inferno1–40.0214%8 Oct →
mirage6–130.019%8 Oct →
mirage13–8-0.030%7 Oct →
anubis13–16-0.0613%7 Oct →
dust213–7-0.0416%7 Oct →
mirage9–13-0.0510%6 Oct →
nuke13–6-0.0333%6 Oct →
ancient10–130.0114%6 Oct →
inferno13–9-0.0218%6 Oct →
cache15–15-0.0418%6 Oct →
cache8–13-0.0513%6 Oct →
dust213–70.0218%6 Oct →
mirage6–130.0314%6 Oct →
cache10–13-0.0216%5 Oct →
anubis9–130.0517%5 Oct →
anubis12–12-0.014%5 Oct →
nuke10–13-0.0517%4 Oct →
cache5–13-0.1011%4 Oct →
nuke13–11-0.0638%4 Oct →
nuke11–13-0.0514%4 Oct →
cache13–100.0529%4 Oct →
nuke16–14-0.0624%4 Oct →
cache13–90.0321%4 Oct →
mirage13–2-0.0210%4 Oct →
inferno8–13-0.0131%3 Oct →
dust213–4-0.0117%3 Oct →
nuke13–10-0.0315%3 Oct →
mirage7–13-0.0320%3 Oct →
anubis13–2-0.0520%3 Oct →
cache13–90.0331%3 Oct →
nuke6–11-0.0423%3 Oct →
inferno9–13-0.037%3 Oct →
ancient13–50.1214%3 Oct →
inferno11–130.089%2 Oct →
mirage11–13-0.056%2 Oct →
mirage9–13-0.0210%2 Oct →
anubis13–40.0020%2 Oct →
dust213–70.0314%2 Oct →
mirage15–150.0113%2 Oct →
nuke6–130.0522%2 Oct →
dust213–3-0.028%2 Oct →
inferno13–7-0.046%1 Oct →
dust213–50.0012%1 Oct →
ancient4–13-0.0519%1 Oct →
anubis3–130.0114%1 Oct →
cache7–13-0.0317%1 Oct →
mirage13–9-0.1114%1 Oct →
cache16–13-0.0213%30 Sept →
train4–13-0.0417%30 Sept →
inferno13–50.070%30 Sept →
mirage10–10.0427%30 Sept →
mirage13–50.1010%30 Sept →
dust29–13-0.0621%30 Sept →
mirage4–13-0.0714%29 Sept →
nuke8–13-0.060%29 Sept →
anubis9–130.0519%29 Sept →
cache13–11-0.079%28 Sept →
inferno11–13-0.0326%28 Sept →
cache13–60.0020%28 Sept →
cache0–50.0327%27 Sept →
nuke9–130.0219%27 Sept →
cache0–13-0.0813%27 Sept →
inferno13–40.0117%27 Sept →
anubis7–13-0.0012%27 Sept →
cache6–13-0.0513%26 Sept →
inferno6–13-0.0413%26 Sept →
nuke1–13-0.033%26 Sept →
vertigo8–13-0.078%26 Sept →
overpass5–13-0.046%26 Sept →
inferno1–13-0.0315%26 Sept →
dust213–7-0.0138%25 Sept →
inferno13–5-0.0229%25 Sept →
anubis3–13-0.0750%24 Sept →
mirage7–13-0.1112%24 Sept →
ancient13–50.0729%23 Sept →
mirage0–13-0.080%22 Sept →
mirage13–9-0.0520%21 Sept →
mirage15–15-0.0017%21 Sept →
mirage13–50.0313%21 Sept →
dust26–13-0.0316%21 Sept →
ancient13–50.0523%20 Sept →
inferno0–6-0.0112%20 Sept →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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