Glutt

Glutt — CS2 Stats

BE76561199004731605[U:1:1044465877]Steam profile ↗✓ No bans

696Tracked matches41%Win rate2022Tracked since
897Hours in CS1Hrs last 2 wks
CSDB Rating4.2 DevelopingPositional Player
Premier CS Rating8,989Light Blue band · top ~59.7% of ranked players (population est.)
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Oct 2026 (37 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 8,989 +185 26 Oct – 9 Oct · 18 days played
8,80410,966peak 10,96626 Oct9 Oct
10,966Peak Premier in tracked matches
45Days played since 2025-10-26

Premier CS Rating

  • 1,977 below peak (10,966)
  • Next: Blue band at 10,000 — 1,011 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=10,066), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate52.3%40.0%42.0%above
Shot accuracy8.4%6.9%9.7%1.3% short
Kill/death ratio1.020.920.98above
Match win rate43.2%42.3%43.8%meets

This profile matches the typical Blue band player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGGluttPREMIER8,989 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim49
Positioning55
Utility46

0–100 skill scores via Leetify.

Recent form

COLD46–51–3Last 10046%Win rateLLLLWLLLLL

Last 10 vs previous 10: −50pp win rate · −0.06 avg rating · −1.4pp headshot accuracy · +20ms reaction

Win rate down 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 14%
  • Avg reaction 578ms

Last 10

  • 1–9 · 10% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 16%
  • Avg reaction 611ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 16%
  • Avg reaction 601ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim4.9
Utility4.6
Positioning5.5
Opening Duels2.6
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 76% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 584ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.9
Positioning5.5
Utility4.6
Mechanics6.1
Opening Duels3.1
Win Impact2.1

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time586ms−23ms
first ⅓ avg 609ms → last ⅓ avg 586ms
Headshot accuracy16.8%−0.5%
first ⅓ avg 17.4% → last ⅓ avg 16.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 9–3 · vertigo, 2 Nov →
50%Best headshot accuracy · 8–0 · inferno, 27 Oct →
438msFastest reaction time · 13–5 · inferno, 6 Oct →
10–1Biggest win · mirage, 30 Sept →

Across the last 100 tracked matches.

Highlights

8Longest win streak
L4Current streak
6–6In matches decided by ≤2 rounds
10Overtime games

Map breakdown

cacheBest map · 63% over 8ancientWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
mirageC207–1335%-0.02
nukeB189–950%-0.02
infernoA169–756%0.00
ancientD103–730%-0.01
anubisC83–538%-0.01
dust2B84–450%-0.01
cacheA85–363%-0.02
overpassC73–443%-0.02
vertigo—21–150%0.07
train—22–0100%0.02
debris—10–10%-0.15

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

27,438Lifetime kills
1.02K/D · Top 50% of Light Blue band
1,469Matches
43.2%Match win rate · Top 50% of Light Blue band
52.3%Headshot % · Top 10% of Light Blue band
8.4%Shot accuracy · Top 50% of Light Blue band
3,761MVPs
472Hours (in match)
1,377Bombs planted
282Bombs defused

Most-used weapons

Lifetime map wins

1,699nuke
1,614inferno
1,413dust2
1,235vertigo
695train
178cbble
152lake
146office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

6Matches
50%Win rate
0.84Avg K/D
82.3ADR
50%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
3Longest win streak

Recent Faceit resultsWWLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.4%Headshot accuracy
32.7%Accuracy (enemy spotted)
32.4%Spray accuracy
77.4%Counter-strafing
13.5°Preaim
584msReaction time
46.5%T opening success
38.5%CT opening success
0.61Enemies flashed / flash
3.5%Flash assists
6.06HE damage / grenade
8.33Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.52° — above the 12° mark we flag

    Aim Training →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis10–13-0.0410%13 Nov →
anubis8–13-0.0624%13 Nov →
debris2–9-0.1510%18 Oct →
inferno2–9-0.1310%18 Oct →
inferno9–40.1018%18 Oct →
dust26–13-0.0512%9 Oct →
nuke11–13-0.0318%9 Oct →
mirage7–13-0.0511%9 Oct →
nuke5–13-0.0617%9 Oct →
mirage9–13-0.0029%9 Oct →
dust213–9-0.0312%8 Oct →
cache13–7-0.0419%8 Oct →
ancient9–130.0117%8 Oct →
anubis16–140.0716%8 Oct →
anubis13–60.0212%8 Oct →
mirage13–80.1318%7 Oct →
anubis13–16-0.0221%7 Oct →
cache13–90.0119%7 Oct →
mirage13–160.0018%7 Oct →
mirage9–13-0.0217%6 Oct →
inferno13–50.0727%6 Oct →
nuke13–60.0420%6 Oct →
ancient10–13-0.034%6 Oct →
cache5–13-0.0616%4 Oct →
nuke13–11-0.0520%4 Oct →
nuke11–13-0.0414%4 Oct →
cache13–100.0221%4 Oct →
nuke16–140.0016%4 Oct →
mirage15–15-0.0426%2 Oct →
nuke6–13-0.0413%2 Oct →
nuke13–60.0124%1 Oct →
dust20–130.0019%1 Oct →
anubis3–13-0.0211%1 Oct →
cache7–13-0.0815%1 Oct →
mirage13–9-0.0211%1 Oct →
mirage10–1-0.0427%30 Sept →
mirage4–130.0015%29 Sept →
inferno11–13-0.0612%28 Sept →
cache13–60.0925%28 Sept →
cache13–40.0130%27 Sept →
cache0–13-0.0923%27 Sept →
inferno13–4-0.0015%27 Sept →
nuke1–13-0.0614%26 Sept →
vertigo8–130.0014%26 Sept →
overpass5–130.0121%26 Sept →
inferno1–13-0.085%26 Sept →
anubis6–13-0.0517%14 Jun →
inferno5–130.0223%9 Jun →
inferno9–13-0.048%29 May →
overpass5–13-0.0424%25 May →
inferno13–90.0122%25 May →
overpass13–110.0416%25 May →
ancient13–10-0.0419%25 May →
mirage5–13-0.0315%25 May →
inferno7–130.0424%25 May →
anubis13–10-0.0210%24 May →
mirage16–13-0.0621%24 May →
ancient11–13-0.028%24 May →
dust213–40.1022%24 May →
mirage10–13-0.0511%24 May →
dust213–8-0.0515%24 May →
nuke3–13-0.0228%23 May →
mirage3–13-0.0419%23 May →
ancient8–130.0114%22 May →
mirage13–7-0.0514%22 May →
inferno16–12-0.0218%21 May →
inferno13–70.0922%17 May →
dust213–6-0.0212%16 May →
ancient15–15-0.0519%16 May →
ancient10–13-0.0619%23 Apr →
inferno5–9-0.0415%20 Apr →
nuke4–13-0.0315%25 Mar →
train13–90.0611%18 Mar →
mirage10–13-0.0224%9 Mar →
inferno13–11-0.055%1 Mar →
dust210–13-0.0517%1 Mar →
train13–6-0.0311%25 Feb →
overpass13–8-0.0313%21 Feb →
nuke8–13-0.0220%9 Feb →
dust214–160.0314%8 Feb →
nuke6–13-0.0922%8 Feb →
mirage5–13-0.0723%5 Feb →
nuke13–60.0414%5 Feb →
overpass4–13-0.1116%5 Feb →
mirage13–100.0213%5 Feb →
mirage5–13-0.0813%22 Dec →
ancient11–130.0127%20 Dec →
ancient13–10-0.0112%11 Dec →
ancient13–60.0515%5 Nov →
overpass8–80.0331%2 Nov →
vertigo9–30.1316%2 Nov →
nuke13–10-0.058%2 Nov →
nuke13–80.0213%30 Oct →
nuke16–12-0.0113%29 Oct →
nuke13–10-0.0119%29 Oct →
mirage13–110.0113%28 Oct →
overpass13–9-0.0322%27 Oct →
inferno8–00.1150%27 Oct →
mirage9–13-0.0316%26 Oct →
inferno9–5-0.0123%26 Oct →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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