Azu

Azu — CS2 Stats

CG76561198085393327[U:1:125127599]Steam profile ↗VAC banned

772Tracked matches47%Win rate2020Tracked since
3,061Hours in CS5Hrs last 2 wks
CSDB Rating6.3 SolidPositional Player
Premier CS Rating16,074Purple band · top ~24.1% of ranked players (population est.)
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Oct 2026 (10 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,074 -6,636 6 Apr – 12 Oct · 40 days played
15,10422,985peak 22,9856 Apr12 Oct
22,985Peak Premier in tracked matches
45Days played since 2026-04-06

Premier CS Rating

  • 6,911 below peak (22,985)
  • +231 over 30 days · steady
  • -6,043 over 90 days
  • Next: Pink band at 20,000 — 3,926 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-05
  • Blue band first seen 2026-09-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches18——
Win rate50%——
K/D1.18——
Headshot %39%——

Measured 21 Sep 2026 → 22 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,126), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate40.3%46.8%48.2%7.9% short
Shot accuracy19.7%13.0%13.2%above
Kill/death ratio1.251.061.07above
Match win rate45.9%46.3%46.9%1.0% short

This profile matches the typical Level 9 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGAzuFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER16,074 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim81
Positioning57
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY51–48–1Last 10051%Win rateWLWWWLLLLW

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · +1.5pp headshot accuracy · −23ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 492ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 540ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 16%
  • Avg reaction 551ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1 against its own average).

Aim8.1
Utility4.4
Positioning5.7
Opening Duels3.9
Clutch4.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 94% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 551ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.7
Utility4.4
Mechanics7.3
Opening Duels5.8
Win Impact3.9

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time555ms−55ms
first ⅓ avg 610ms → last ⅓ avg 555ms
Headshot accuracy17.4%−5.7%
first ⅓ avg 23.0% → last ⅓ avg 17.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 9–3 · vertigo, 7 Apr →
53%Best headshot accuracy · 9–3 · nuke, 7 Apr →
375msFastest reaction time · 13–1 · inferno, 9 Oct →
13–0Biggest win · anubis, 27 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
5–8In matches decided by ≤2 rounds
3Overtime games

Map breakdown

anubisBest map · 63% over 16mirageWeakest map · 25% over 20
MapGradePlayedRecordWin rateAvg rating
ancientA2313–1057%0.01
mirageD205–1525%-0.02
anubisA1610–663%0.02
nukeB147–750%-0.00
cacheC94–544%0.00
infernoB84–450%0.02
dust2—42–250%-0.02
overpass—44–0100%0.04
boulder—11–0100%0.03
vertigo—11–0100%0.24

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (25% over 20). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

85,281Lifetime kills
1.25K/D · Top 25% of Level 8 players
3,776Matches
45.9%Match win rate
40.3%Headshot %
19.7%Shot accuracy · Top 5% of Level 8 players
9,900MVPs
1,624Hours (in match)
3,860Bombs planted
1,014Bombs defused

Most-used weapons

AK-4722,199
AWP16,087
SSG 082,175
P2501,980
UMP-451,397
FAMAS1,237

Lifetime map wins

4,083inferno
3,079dust2
1,753train
1,582nuke
1,179cbble
290vertigo
236lake
142safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

227Matches
56%Win rate
1.25Avg K/D
73.0ADR
37%Headshot %

Clutches & streaks

43%1v1 clutch win
43%1v2 clutch win
7Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Anubis2976%1.2317.6
Ancient1958%1.1714.9
Mirage825%1.3017.3
Overpass560%1.1015.2
Inferno475%1.8614.5
Vertigo250%1.2415.0
Nuke10%0.6511.0
Dust210%0.539.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.9%Headshot accuracy
36.8%Accuracy (enemy spotted)
41.1%Spray accuracy
82.7%Counter-strafing
9.4°Preaim
551msReaction time
58.0%T opening success
48.2%CT opening success
0.44Enemies flashed / flash
5.5%Flash assists
7.96HE damage / grenade
5.21Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4448 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–4-0.0220%12 Oct →
ancient9–130.0024%12 Oct →
ancient13–10.0514%9 Oct →
inferno13–10.079%9 Oct →
dust213–11-0.029%9 Oct →
anubis11–130.0210%5 Oct →
dust27–130.0111%5 Oct →
nuke8–13-0.0723%4 Oct →
mirage14–160.0123%4 Oct →
nuke13–30.0823%1 Oct →
ancient13–3-0.0011%1 Oct →
anubis11–13-0.0420%1 Oct →
inferno9–13-0.0319%30 Sept →
anubis13–50.0713%28 Sept →
ancient4–13-0.057%28 Sept →
nuke6–130.0016%23 Sept →
ancient13–100.0114%22 Sept →
anubis13–90.0615%22 Sept →
nuke13–3-0.0222%19 Sept →
ancient13–10.0415%19 Sept →
cache9–13-0.0021%19 Sept →
mirage12–160.0535%10 Sept →
ancient10–13-0.043%8 Sept →
anubis13–60.0827%8 Sept →
mirage6–130.0115%5 Sept →
cache7–13-0.0020%4 Sept →
ancient13–9-0.0521%4 Sept →
nuke8–13-0.0415%4 Sept →
ancient11–130.0123%4 Sept →
anubis13–70.0326%2 Sept →
ancient13–70.1113%2 Sept →
mirage11–130.0319%2 Sept →
cache13–30.0516%27 Aug →
anubis13–00.0345%27 Aug →
ancient13–10-0.0129%20 Aug →
ancient13–10-0.0521%18 Aug →
mirage13–6-0.038%18 Aug →
anubis2–13-0.0613%17 Aug →
mirage5–13-0.0016%15 Aug →
ancient13–30.0421%15 Aug →
nuke10–13-0.0718%15 Aug →
mirage4–13-0.047%15 Aug →
anubis13–60.0518%9 Aug →
nuke13–40.0021%2 Aug →
ancient8–130.0222%2 Aug →
mirage5–13-0.0625%2 Aug →
ancient13–11-0.0021%24 Jul →
boulder13–40.0316%24 Jul →
inferno11–130.0420%23 Jul →
cache13–100.0117%23 Jul →
ancient13–40.0113%23 Jul →
mirage2–13-0.1027%23 Jul →
anubis13–20.0919%21 Jul →
cache13–80.0238%21 Jul →
inferno13–70.0426%20 Jul →
anubis13–9-0.0126%20 Jul →
mirage13–60.0424%20 Jul →
nuke13–50.0617%20 Jul →
ancient5–13-0.0733%20 Jul →
nuke13–110.0211%19 Jul →
dust24–13-0.0522%18 Jul →
nuke7–13-0.0511%18 Jul →
anubis5–13-0.0547%18 Jul →
mirage7–13-0.0826%17 Jul →
nuke10–13-0.059%17 Jul →
ancient7–130.0819%13 Jul →
cache6–13-0.0632%6 Jul →
overpass16–120.0027%5 Jul →
inferno7–130.0522%3 Jul →
mirage9–13-0.0824%3 Jul →
overpass13–9-0.0022%25 Jun →
anubis13–40.0118%24 Jun →
nuke8–13-0.0211%22 Jun →
mirage13–8-0.0913%22 Jun →
ancient13–50.0510%16 Jun →
mirage11–130.0119%16 Jun →
mirage13–7-0.0517%15 Jun →
inferno13–110.0223%13 Jun →
nuke13–9-0.0120%13 Jun →
mirage10–13-0.0613%13 Jun →
ancient3–13-0.0724%13 Jun →
anubis13–8-0.0131%7 Jun →
inferno13–110.0728%7 Jun →
mirage8–130.0124%7 Jun →
ancient7–130.0329%7 Jun →
anubis11–130.0021%5 Jun →
ancient5–130.0615%5 Jun →
mirage13–90.0329%5 Jun →
cache9–130.0323%5 Jun →
cache13–10-0.0315%5 Jun →
mirage6–13-0.078%31 May →
ancient13–20.0216%31 May →
cache12–120.0138%29 May →
overpass13–10-0.0324%7 Apr →
anubis8–13-0.0421%7 Apr →
vertigo9–30.2426%7 Apr →
overpass9–60.1838%7 Apr →
nuke9–30.1553%7 Apr →
inferno1–9-0.1121%7 Apr →
mirage3–130.0437%6 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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