_orphy_

_orphy_ — CS2 Stats

DE76561198084362514[U:1:124096786]Steam profile ↗✓ No bans

2,960Tracked matches48%Win rate2020Tracked since
10,940Hours in CS7Hrs last 2 wks
CSDB Rating5.2 DevelopingPositional Player
Premier CS Rating26,747Top 5% of 200,982 CSDB-tracked playersRed band · top ~2.2% of ranked players (population est.)
CSDB Leaderboard#7163 of 247920 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Sep 2026 (18 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 26,747 +480 2 Jun – 14 Sept · 21 days played
24,73627,475peak 27,4752 Jun14 Sept
27,475Peak Premier in tracked matches
32Days played since 2026-06-02

Premier CS Rating

  • 728 below peak (27,475)
  • +113 over 90 days
  • Next: Gold band at 30,000 — 3,253 to go
  • Reached: Red band · Pink band · Purple band · Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches25——
Win rate40%——
K/D0.93——
Headshot %41%——

Measured 3 Sep 2026 → 2 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,636), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate36.6%43.8%44.8%8.1% short
Shot accuracy10.8%12.0%12.4%1.6% short
Kill/death ratio1.281.021.03above
Match win rate44.0%44.7%45.2%1.2% short

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG_orphy_FACEITLevel 5STANDINGTop 67.6% of rankedPREMIER26,747 · Red bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim71
Positioning46
Utility29

0–100 skill scores via Leetify.

Recent form

STEADY55–44–1Last 10055%Win rateWLLLLLLWWW

Last 10 vs previous 10: −10pp win rate · −0.01 avg rating · +3.4pp headshot accuracy · +105ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 22%
  • Avg reaction 553ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 19%
  • Avg reaction 616ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 17%
  • Avg reaction 564ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim7.1
Utility2.9
Positioning4.6
Opening Duels2.9
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 93% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 569ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning4.6
Utility2.9
Mechanics5.3
Opening Duels2.1
Win Impact4.4

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time579ms+54ms
first ⅓ avg 525ms → last ⅓ avg 579ms
Headshot accuracy16.2%+3.0%
first ⅓ avg 13.3% → last ⅓ avg 16.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.32Best match rating · 13–7 · office, 5 Jul →
44%Best headshot accuracy · 13–6 · cache, 10 Jul →
367msFastest reaction time · 13–1 · dust2, 14 Sept →
13–0Biggest win · dust2, 12 Jun →

Across the last 100 tracked matches.

Highlights

6Longest win streak
9–9In matches decided by ≤2 rounds
10Overtime games

Map breakdown

nukeBest map · 80% over 5officeWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
dust2S2517–868%0.01
mirageC2310–1343%0.00
cacheB157–847%0.00
ancientS128–467%-0.01
officeD62–433%0.05
nukeS54–180%-0.01
inferno—41–325%0.01
anubis—43–175%-0.01
overpass—31–233%0.04
debris—11–0100%0.16
train—11–0100%0.05
italy—10–10%-0.00

Across the last 100 tracked matches.

Lifetime stats

207,130Lifetime kills
1.28K/D · Top 25% of Level 5 players
9,760Matches
44.0%Match win rate
36.6%Headshot %
10.8%Shot accuracy
24,311MVPs
3,653Hours (in match)
8,965Bombs planted
2,350Bombs defused

Most-used weapons

AWP45,415
AK-4738,382
Negev26,964
SSG 084,257
SG 5534,045
MP93,637

Lifetime map wins

20,916dust2
9,459office
4,868inferno
2,665nuke
1,872train
1,264vertigo
841cbble
143lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

131Matches
51%Win rate
1.38Avg K/D
86.3ADR
34%Headshot %

Clutches & streaks

20%1v1 clutch win
14%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage1136%1.1115.8
Anubis1080%1.4719.1
Ancient729%1.0012.7
Inferno667%1.4014.2
Dust2633%1.3818.7
Cache367%1.0311.7
Vertigo250%1.2416.0
Overpass2100%1.8819.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.4%Headshot accuracy
33.5%Accuracy (enemy spotted)
41.2%Spray accuracy
73.7%Counter-strafing
8.0°Preaim
569msReaction time
40.8%T opening success
35.6%CT opening success
0.38Enemies flashed / flash
4.5%Flash assists
9.82HE damage / grenade
2.89Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3811 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 35.6487% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 23 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–1-0.0840%14 Sept →
cache3–13-0.0315%12 Sept →
office6–130.0218%5 Sept →
office6–130.0420%5 Sept →
office2–9-0.0917%5 Sept →
cache6–130.0111%28 Aug →
cache5–13-0.0718%1 Aug →
dust213–40.0118%29 Jul →
ancient13–11-0.0215%20 Jul →
cache13–9-0.0714%20 Jul →
dust216–140.0316%17 Jul →
mirage13–9-0.0214%17 Jul →
ancient16–13-0.0318%15 Jul →
inferno5–13-0.080%15 Jul →
anubis13–11-0.0119%15 Jul →
dust21–13-0.0325%14 Jul →
ancient13–5-0.0114%14 Jul →
mirage8–13-0.0420%14 Jul →
mirage15–150.0614%14 Jul →
anubis8–13-0.0313%14 Jul →
office7–13-0.0017%14 Jul →
office13–10.0420%14 Jul →
dust213–11-0.0212%13 Jul →
cache7–13-0.0422%13 Jul →
nuke13–3-0.0410%13 Jul →
mirage4–00.068%13 Jul →
nuke13–100.0916%13 Jul →
dust26–13-0.0120%13 Jul →
cache9–130.0116%12 Jul →
debris7–10.164%11 Jul →
dust26–130.0719%11 Jul →
mirage13–10.0321%11 Jul →
dust213–7-0.0114%11 Jul →
cache16–140.0214%10 Jul →
cache13–90.0521%10 Jul →
cache13–6-0.0344%10 Jul →
mirage14–160.0026%9 Jul →
cache13–9-0.0910%9 Jul →
dust213–80.0113%6 Jul →
nuke13–8-0.0119%6 Jul →
office13–70.3226%5 Jul →
dust213–30.078%30 Jun →
mirage1–13-0.093%30 Jun →
mirage11–130.017%30 Jun →
mirage8–13-0.0319%30 Jun →
cache13–100.1014%27 Jun →
train13–50.0518%22 Jun →
inferno9–20.2124%21 Jun →
cache11–130.0216%21 Jun →
italy11–13-0.007%21 Jun →
mirage5–13-0.0412%21 Jun →
cache13–90.0615%17 Jun →
cache2–130.0720%14 Jun →
mirage13–30.0423%14 Jun →
dust213–110.0311%13 Jun →
dust213–80.0011%13 Jun →
dust213–00.0910%12 Jun →
dust213–70.0219%12 Jun →
mirage11–13-0.0117%9 Jun →
mirage16–12-0.0611%9 Jun →
mirage14–16-0.0324%9 Jun →
mirage4–9-0.016%7 Jun →
dust216–14-0.0222%6 Jun →
overpass13–10.099%6 Jun →
ancient1–13-0.078%6 Jun →
ancient13–8-0.0316%6 Jun →
dust29–13-0.027%6 Jun →
nuke8–13-0.068%5 Jun →
mirage13–11-0.0225%5 Jun →
mirage13–1-0.0121%5 Jun →
anubis13–10-0.0516%5 Jun →
ancient13–80.0424%5 Jun →
inferno12–16-0.0113%5 Jun →
dust213–50.0624%4 Jun →
overpass3–130.0418%4 Jun →
ancient9–130.0217%4 Jun →
dust28–13-0.0216%4 Jun →
inferno6–13-0.0712%4 Jun →
ancient0–13-0.010%4 Jun →
mirage13–50.1317%4 Jun →
nuke13–8-0.056%4 Jun →
dust216–130.027%4 Jun →
dust21–13-0.0615%4 Jun →
ancient13–100.028%4 Jun →
mirage13–20.0915%3 Jun →
overpass11–13-0.0314%3 Jun →
mirage13–100.0015%3 Jun →
dust213–110.049%3 Jun →
mirage5–130.0013%3 Jun →
mirage0–13-0.000%3 Jun →
dust28–13-0.0219%3 Jun →
dust213–100.0412%3 Jun →
ancient11–130.038%3 Jun →
anubis13–90.0615%3 Jun →
mirage5–13-0.0513%3 Jun →
cache11–13-0.0112%2 Jun →
ancient13–10.020%2 Jun →
ancient13–10-0.0612%2 Jun →
dust27–130.0210%2 Jun →
dust213–50.0822%2 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.