teri_360 — CS2 Stats

76561198084063592[U:1:123797864]✓ No bans

758Tracked matches63%Win rate2020Tracked since
2,136Hours in CS6Hrs last 2 wks
CSDB Rating6.5 SolidClutch Specialist
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Sep 2026 (37 days ago). Ranks are recorded once per day this page is viewed.

+11Tracked matches · now 758
−12.0ppWin rate · 75.0% → 63.0%

Rating over time

Premier CS Rating: 23,549 -382 10 Aug – 21 Dec · 17 days played
23,54926,499peak 26,49910 Aug21 Dec
26,585Peak Premier in tracked matches
48Days played since 2025-08-10

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim87
Positioning58
Utility8

0–100 skill scores via Leetify.

Recent form

STEADY61–32–7Last 10061%Win rateLWLWWWLLWT

Last 10 vs previous 10: −30pp win rate · −0.01 avg rating · −5.7pp headshot accuracy · +51ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 23%
  • Avg reaction 586ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 25%
  • Avg reaction 588ms

Last 20

  • 13–5–2 · 65% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 28%
  • Avg reaction 563ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+5.1 against its own average).

Aim8.7
Utility0.8
Positioning5.8
Opening Duels3.0
Clutch10.0

Sharp aimerLimited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 72% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 563ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning5.8
Utility0.8
Mechanics8.2
Opening Duels4.3
Win Impact9.3

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.04
first ⅓ avg -0.02 → last ⅓ avg 0.02
Reaction time573ms−63ms
first ⅓ avg 637ms → last ⅓ avg 573ms
Headshot accuracy26.8%+7.3%
first ⅓ avg 19.5% → last ⅓ avg 26.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–2 · dust2, 11 Apr →
100%Best headshot accuracy · 13–10 · anubis, 20 Aug →
391msFastest reaction time · 13–11 · ancient, 20 Aug →
13–1Biggest win · ancient, 14 Dec →

Across the last 100 tracked matches.

Highlights

9Longest win streak
9–10In matches decided by ≤2 rounds
8Overtime games

Map breakdown

infernoBest map · 100% over 5ancientWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
mirageA1911–858%-0.00
dust2A1912–763%0.01
ancientD144–1029%-0.00
overpassA138–562%0.01
trainS96–367%0.01
vertigoS65–183%0.03
anubisS65–183%-0.00
nukeB63–350%0.03
infernoS55–0100%0.01
office—21–150%0.06
cache—11–0100%0.12

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

80,661Lifetime kills
1.10K/D · Top 50% of tracked players
2,665Matches
53.0%Match win rate · Top 10% of tracked players
40.5%Headshot %
19.3%Shot accuracy · Top 5% of tracked players
8,806MVPs
1,241Hours (in match)
3,578Bombs planted
1,229Bombs defused

Most-used weapons

AK-4728,565
AWP5,404
P904,472
Knife2,173
AUG2,105
FAMAS1,566

Lifetime map wins

3,760dust2
3,453inferno
2,732train
1,737nuke
1,400vertigo
600cbble
185office
109italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,155Matches
56%Win rate
1.11Avg K/D
91.4ADR
43%Headshot %

Clutches & streaks

100%1v1 clutch win
0%1v2 clutch win
17Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Train1100%3.3320.0
Mirage1100%2.2725.0
Dust210%0.8523.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.6%Headshot accuracy
35.3%Accuracy (enemy spotted)
38.6%Spray accuracy
86.8%Counter-strafing
9.1°Preaim
563msReaction time
54.2%T opening success
40.4%CT opening success
0.11Enemies flashed / flash
0.0%Flash assists
1.53HE damage / grenade
0.23Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.111 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient7–130.0724%9 Oct →
mirage13–90.0122%5 Oct →
vertigo8–13-0.0410%5 Oct →
cache13–50.1232%5 Oct →
train13–10-0.0629%2 Oct →
anubis13–60.0220%28 Sept →
mirage10–130.0519%28 Sept →
overpass2–13-0.0737%25 Sept →
inferno13–2-0.0129%25 Sept →
ancient12–12-0.0330%18 Sept →
dust213–10-0.0332%4 Sept →
mirage13–7-0.0119%3 Sept →
dust213–50.0618%3 Sept →
overpass12–120.0725%22 Aug →
train13–60.0332%21 Aug →
anubis13–40.1236%21 Aug →
mirage13–110.0815%21 Aug →
ancient7–13-0.1313%21 Aug →
ancient13–11-0.0017%20 Aug →
anubis13–10-0.01100%20 Aug →
mirage12–12-0.0120%11 Aug →
dust217–19-0.0317%11 Aug →
train13–60.0024%26 Apr →
dust213–20.1627%11 Apr →
office7–130.0627%11 Apr →
ancient11–130.0835%7 Apr →
mirage10–13-0.0621%6 Apr →
overpass13–110.1525%6 Apr →
vertigo13–5-0.0237%23 Mar →
ancient9–130.0417%23 Mar →
dust213–9-0.0528%22 Mar →
inferno13–50.0228%22 Mar →
overpass13–90.0420%22 Mar →
vertigo13–60.0328%2 Mar →
ancient13–20.1221%2 Mar →
overpass13–110.0218%22 Feb →
anubis13–9-0.0715%22 Feb →
office13–70.0610%18 Feb →
anubis13–11-0.0215%18 Feb →
dust26–130.0529%15 Feb →
dust213–20.0526%15 Feb →
mirage13–80.0125%8 Feb →
nuke5–13-0.0029%8 Feb →
vertigo13–20.1427%8 Feb →
mirage13–6-0.0119%7 Feb →
anubis11–13-0.0523%7 Feb →
overpass12–120.0317%7 Feb →
inferno13–50.0524%7 Feb →
dust213–90.0524%31 Jan →
mirage13–30.0827%24 Jan →
train11–13-0.0017%21 Dec →
dust211–13-0.0326%21 Dec →
dust213–20.0226%21 Dec →
vertigo13–30.0320%14 Dec →
nuke12–12-0.0020%14 Dec →
train8–13-0.0129%14 Dec →
ancient13–10.0311%14 Dec →
nuke13–50.0123%7 Dec →
nuke13–70.0821%5 Dec →
ancient11–13-0.0120%5 Dec →
dust212–12-0.0033%5 Dec →
train13–40.1319%5 Dec →
nuke13–60.1522%24 Nov →
vertigo13–90.0225%24 Nov →
dust211–13-0.0324%22 Oct →
ancient12–16-0.048%22 Oct →
overpass13–10-0.0217%7 Oct →
train13–11-0.0113%7 Oct →
ancient5–13-0.0924%28 Sept →
overpass16–12-0.0415%27 Sept →
overpass8–13-0.0622%27 Sept →
mirage8–13-0.0418%14 Sept →
dust213–40.1015%14 Sept →
mirage13–110.0117%26 Aug →
overpass13–40.0317%25 Aug →
nuke3–13-0.0730%25 Aug →
dust213–5-0.0212%25 Aug →
ancient13–1-0.0324%24 Aug →
mirage11–130.0231%24 Aug →
overpass13–9-0.0016%24 Aug →
mirage12–16-0.0724%24 Aug →
ancient7–13-0.0135%22 Aug →
mirage11–13-0.0226%22 Aug →
overpass12–16-0.0526%21 Aug →
train10–130.0114%21 Aug →
mirage16–12-0.0529%21 Aug →
ancient11–13-0.0623%20 Aug →
mirage13–80.0126%19 Aug →
dust27–13-0.0522%14 Aug →
dust213–40.0313%14 Aug →
inferno16–12-0.0313%13 Aug →
dust213–110.0115%13 Aug →
dust212–4-0.0115%13 Aug →
mirage13–6-0.0314%12 Aug →
mirage13–40.0413%12 Aug →
overpass13–2-0.017%11 Aug →
mirage10–13-0.0429%11 Aug →
train13–110.0116%11 Aug →
inferno13–7-0.0016%10 Aug →
dust215–15-0.0515%10 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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