modz

modz — CS2 Stats

CA76561198038328045[U:1:78062317]Steam profile ↗✓ No bans

4,182Tracked matches69%Win rate2020Tracked since
14,057Hours in CS37Hrs last 2 wks
CSDB Rating8.0 StrongPositional Player
Premier CS Rating27,507Top 5% of 204,097 CSDB-tracked playersRed band · top ~1.8% of ranked players (population est.)
CSDB Leaderboard#3837 of 251168 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (20 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 27,507 → 27,507
+60Tracked matches · now 4,182
+8.5ppWin rate · 60.7% → 69.2%

Rating over time

Premier CS Rating: 27,507 +2,559 3 Sept – 20 Sept · 7 days played
24,94827,507peak 27,5073 Sept20 Sept
27,507Peak Premier in tracked matches
23Days played since 2026-08-29

Premier CS Rating

  • At peak — 27,507
  • Next: Gold band at 30,000 — 2,493 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-10
  • Pink band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches100——
Win rate59%——
K/D1.42——
Headshot %40%——

Measured 10 Sep 2026 → 10 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate45.0%49.2%50.7%5.7% short
Shot accuracy25.0%13.4%11.8%above
Kill/death ratio1.151.121.180.03 short
Match win rate51.5%48.5%51.9%meets

This profile matches the typical Gold band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGmodzPREMIER27,507 · Red bandcsdb.gg/stats

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Performance scores

Aim92
Positioning76
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY60–29–11Last 10060%Win rateLWWTWLLWLW

Last 10 vs previous 10: −10pp win rate · −0.01 avg rating · −2.3pp headshot accuracy · −55ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating 0.08
  • Avg headshot accuracy 22%
  • Avg reaction 467ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 18%
  • Avg reaction 451ms

Last 20

  • 11–7–2 · 55% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 19%
  • Avg reaction 479ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim9.2
Utility3.5
Positioning7.6
Opening Duels6.5
Clutch2.6

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 78% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 92 — the mechanical foundation is a clear strength.

CT openings. 71% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.2
Positioning7.6
Utility3.5
Mechanics6.6
Opening Duels8.7
Win Impact10.0

Composite 8.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05−0.01
first ⅓ avg 0.06 → last ⅓ avg 0.05
Reaction time473ms+12ms
first ⅓ avg 461ms → last ⅓ avg 473ms
Headshot accuracy17.7%−2.0%
first ⅓ avg 19.7% → last ⅓ avg 17.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–2 · inferno, 11 Sept →
64%Best headshot accuracy · 13–1 · mirage, 15 Sept →
313msFastest reaction time · 7–1 · train, 11 Sept →
13–1Biggest win · inferno, 7 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
6–3In matches decided by ≤2 rounds
1Overtime games

Map breakdown

anubisBest map · 88% over 8overpassWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
mirageB2413–1154%0.04
cacheB158–753%0.05
infernoS119–282%0.07
dust2A116–555%0.06
ancientB105–550%0.05
anubisS87–188%0.05
trainS75–271%0.08
overpassC52–340%0.06
nukeC52–340%0.02
vertigo—43–175%0.08

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (40% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

674,177Lifetime kills
1.15K/D · Top 50% of Red band
12,957Matches
51.5%Match win rate · Top 50% of Red band
45.0%Headshot %
25.0%Shot accuracy · Top 1% of Red band
80,852MVPs
13,090Hours (in match)
24,747Bombs planted
15,390Bombs defused

Most-used weapons

AK-47211,798
AWP163,770
Glock-1831,295
P25013,004
Knife7,290
SSG 086,339

Lifetime map wins

24,791inferno
18,055dust2
15,331train
10,894nuke
7,436cbble
7,088vertigo
76aztec
65office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

4,072Matches
65%Win rate
1.62Avg K/D
89.2ADR
38%Headshot %

Clutches & streaks

33%1v1 clutch win
24%1v2 clutch win
23Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage4955%1.5520.4
Anubis4250%1.3518.1
Ancient3057%1.1518.8
Dust22959%1.5120.4
Nuke2638%1.2919.4
Overpass2060%1.3419.7
Inferno1947%1.1918.9
Vertigo560%1.1619.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.1%Headshot accuracy
43.3%Accuracy (enemy spotted)
43.6%Spray accuracy
79.8%Counter-strafing
8.2°Preaim
474msReaction time
59.3%T opening success
71.1%CT opening success
0.45Enemies flashed / flash
11.6%Flash assists
7.23HE damage / grenade
2.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.451 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient7–130.0322%9 Oct →
mirage9–30.0717%8 Oct →
anubis13–40.1018%8 Oct →
train12–120.0627%8 Oct →
overpass13–60.1327%8 Oct →
cache7–13-0.039%8 Oct →
mirage10–130.0312%8 Oct →
mirage13–80.0313%8 Oct →
cache11–130.0213%8 Oct →
inferno13–60.1020%8 Oct →
train13–70.1420%8 Oct →
mirage12–120.0222%7 Oct →
inferno13–10.1431%7 Oct →
train13–80.0721%7 Oct →
cache8–13-0.0012%7 Oct →
mirage9–130.0518%7 Oct →
anubis10–130.0511%7 Oct →
ancient13–40.0223%6 Oct →
cache13–90.0820%6 Oct →
dust213–50.0322%6 Oct →
mirage13–9-0.0022%5 Oct →
vertigo8–130.0325%5 Oct →
cache13–5-0.0412%5 Oct →
ancient12–120.1013%5 Oct →
inferno13–100.027%4 Oct →
overpass12–30.0619%4 Oct →
train13–100.1520%2 Oct →
mirage13–70.0517%2 Oct →
mirage12–12-0.0116%2 Oct →
nuke13–110.0722%2 Oct →
inferno13–100.0211%1 Oct →
cache12–120.014%1 Oct →
dust26–130.0720%1 Oct →
mirage13–110.0019%30 Sept →
cache4–00.1117%30 Sept →
mirage13–80.1536%28 Sept →
anubis13–60.0318%28 Sept →
mirage10–13-0.0110%28 Sept →
ancient12–120.0517%28 Sept →
cache13–80.0221%28 Sept →
vertigo13–10.1716%27 Sept →
overpass9–130.0119%27 Sept →
mirage13–110.0414%27 Sept →
ancient12–120.0424%27 Sept →
cache10–130.0015%27 Sept →
overpass2–13-0.0227%25 Sept →
inferno13–2-0.0628%25 Sept →
dust212–120.1319%25 Sept →
vertigo13–70.0639%25 Sept →
mirage13–110.0419%24 Sept →
mirage4–130.0826%24 Sept →
inferno6–130.0716%24 Sept →
dust213–80.0320%24 Sept →
nuke13–40.0517%23 Sept →
ancient13–80.0720%23 Sept →
mirage13–70.0417%23 Sept →
cache12–120.0722%23 Sept →
dust213–70.0722%23 Sept →
anubis13–110.1011%22 Sept →
ancient12–12-0.0115%18 Sept →
dust29–130.0729%18 Sept →
nuke4–13-0.0412%18 Sept →
anubis13–80.0732%17 Sept →
cache13–80.0816%17 Sept →
ancient13–70.078%17 Sept →
overpass10–130.1216%17 Sept →
dust212–120.0114%17 Sept →
inferno13–80.1138%17 Sept →
cache13–10.1419%16 Sept →
mirage13–30.1238%16 Sept →
anubis13–60.0617%16 Sept →
mirage4–130.1030%16 Sept →
vertigo13–60.0619%16 Sept →
cache13–80.1016%16 Sept →
dust213–90.1217%15 Sept →
inferno13–90.0822%15 Sept →
ancient13–5-0.0240%15 Sept →
mirage8–130.0324%15 Sept →
train10–130.1321%15 Sept →
mirage13–10.1164%15 Sept →
anubis13–8-0.028%15 Sept →
cache10–13-0.0214%15 Sept →
mirage10–130.0212%15 Sept →
inferno13–8-0.0211%15 Sept →
ancient13–40.1517%15 Sept →
dust26–13-0.0314%14 Sept →
mirage3–13-0.0513%14 Sept →
mirage11–130.0311%11 Sept →
train7–1-0.0116%11 Sept →
mirage13–10.0717%11 Sept →
dust213–70.1031%11 Sept →
inferno13–20.2011%11 Sept →
nuke5–130.0315%10 Sept →
inferno11–130.0517%10 Sept →
cache13–100.1917%10 Sept →
dust216–140.0113%10 Sept →
train13–100.0014%10 Sept →
mirage13–60.0713%9 Sept →
anubis13–60.039%9 Sept →
nuke7–13-0.0118%9 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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