No KIZZY

No KIZZY — CS2 Stats

US76561198035627251[U:1:75361523]Steam profile ↗✓ No bans

2,764Tracked matches44%Win rate2020Tracked since
7,981Hours in CS29Hrs last 2 wks
CSDB Rating6.3 SolidSupport
Premier CS Rating23,505Top 25% of 204,150 CSDB-tracked playersPink band · top ~4.6% of ranked players (population est.)
CSDB Leaderboard#36436 of 251224 tracked
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Oct 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,505 -1,615 1 Sept – 2 Oct · 17 days played
23,50525,579peak 25,5791 Sept2 Oct
25,676Peak Premier in tracked matches
27Days played since 2026-09-01

Premier CS Rating

  • 2,074 below peak (25,579)
  • -1,849 over 30 days · declining
  • Next: Red band at 25,000 — 1,495 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-01
  • Pink band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches72——
Win rate47%——
K/D0.79——
Headshot %58%——

Measured 10 Sep 2026 → 11 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate47.5%46.9%49.2%1.7% short
Shot accuracy17.8%13.0%13.4%above
Kill/death ratio1.021.081.120.10 short
Match win rate43.9%46.7%48.5%4.6% short

This profile matches the typical Red band player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGNo KIZZYPREMIER23,505 · Pink bandcsdb.gg/stats

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Performance scores

Aim78
Positioning48
Utility65

0–100 skill scores via Leetify.

Recent form

STEADY45–46–9Last 10045%Win rateLWWTWLLWLW

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · −3.1pp headshot accuracy · −45ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 16%
  • Avg reaction 594ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 595ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 22%
  • Avg reaction 617ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.8 against its own average).

Aim7.8
Utility6.5
Positioning4.8
Opening Duels0.4
Clutch3.2

Excellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 83% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 92% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Reaction time. 596ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning4.8
Utility6.5
Mechanics9.4
Opening Duels1.6
Win Impact3.1

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.02
first ⅓ avg -0.03 → last ⅓ avg -0.01
Reaction time604ms+26ms
first ⅓ avg 578ms → last ⅓ avg 604ms
Headshot accuracy22.0%−0.4%
first ⅓ avg 22.4% → last ⅓ avg 22.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.06Best match rating · 3–1 · train, 25 Sept →
63%Best headshot accuracy · 3–1 · train, 25 Sept →
391msFastest reaction time · 13–6 · train, 13 Sept →
13–1Biggest win · overpass, 25 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
3–5In matches decided by ≤2 rounds
3Overtime games

Map breakdown

mirageBest map · 56% over 27nukeWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
mirageA2715–1256%-0.03
dust2A116–555%-0.02
nukeD113–827%-0.01
cacheD103–730%-0.03
infernoD103–730%-0.02
anubisC94–544%-0.04
trainA95–456%-0.02
overpassC52–340%-0.03
ancient—41–325%-0.03
vertigo—43–175%0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (27% over 11). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

210,438Lifetime kills
1.02K/D
9,237Matches
43.9%Match win rate
47.5%Headshot % · Top 50% of Pink band
17.8%Shot accuracy · Top 25% of Pink band
39,176MVPs
4,085Hours (in match)
16,871Bombs planted
10,442Bombs defused

Most-used weapons

AK-4756,755
AWP27,394
SSG 0816,547
Glock-1810,501
P2505,344
Knife3,538
UMP-452,506

Lifetime map wins

20,369dust2
16,308inferno
7,455train
5,689nuke
5,041vertigo
2,182cbble
453dust
381office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,914Matches
49%Win rate
0.96Avg K/D
76.3ADR
51%Headshot %

Clutches & streaks

36%1v1 clutch win
23%1v2 clutch win
9Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage8348%1.0415.9
Dust25555%1.1015.4
Inferno3549%1.1914.7
Ancient3453%1.0014.9
Anubis3152%1.0014.3
Vertigo2752%1.2217.2
Nuke2040%0.8814.7
Overpass5100%0.9114.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.0%Headshot accuracy
33.4%Accuracy (enemy spotted)
35.0%Spray accuracy
92.2%Counter-strafing
10.2°Preaim
596msReaction time
38.7%T opening success
34.0%CT opening success
0.65Enemies flashed / flash
7.3%Flash assists
12.15HE damage / grenade
10.67Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.6885% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient7–13-0.037%9 Oct →
mirage9–3-0.0419%8 Oct →
anubis13–4-0.0217%8 Oct →
train12–12-0.0813%8 Oct →
overpass13–6-0.0426%8 Oct →
cache7–130.0324%8 Oct →
mirage10–130.0119%8 Oct →
mirage13–80.0224%8 Oct →
cache11–130.0239%8 Oct →
inferno13–60.0115%8 Oct →
train13–7-0.0429%8 Oct →
mirage13–9-0.0418%5 Oct →
vertigo8–130.058%5 Oct →
cache13–5-0.0419%5 Oct →
overpass9–130.0020%3 Oct →
cache4–13-0.0146%2 Oct →
train5–130.0317%2 Oct →
mirage9–130.0229%2 Oct →
dust23–8-0.0520%2 Oct →
nuke13–90.0128%2 Oct →
train13–100.0032%2 Oct →
mirage13–7-0.0519%2 Oct →
mirage12–12-0.0326%2 Oct →
nuke13–110.0628%2 Oct →
train12–12-0.0319%2 Oct →
cache7–13-0.0018%1 Oct →
anubis6–13-0.0321%1 Oct →
dust210–130.0014%1 Oct →
nuke7–130.0119%30 Sept →
inferno9–13-0.0324%30 Sept →
ancient13–7-0.0120%30 Sept →
mirage13–8-0.0725%28 Sept →
anubis13–60.0425%28 Sept →
mirage10–13-0.1011%28 Sept →
mirage9–13-0.0116%26 Sept →
dust213–40.0329%26 Sept →
vertigo13–80.0324%25 Sept →
train3–10.0663%25 Sept →
overpass13–1-0.0038%25 Sept →
overpass2–13-0.0721%25 Sept →
dust212–12-0.0130%25 Sept →
vertigo13–7-0.0027%25 Sept →
inferno13–5-0.0123%25 Sept →
mirage6–13-0.0652%24 Sept →
ancient9–13-0.0526%24 Sept →
dust29–13-0.0525%24 Sept →
nuke10–13-0.0228%22 Sept →
inferno9–13-0.0332%18 Sept →
cache12–12-0.0730%18 Sept →
overpass7–13-0.0334%18 Sept →
nuke4–13-0.0028%18 Sept →
anubis13–8-0.0321%17 Sept →
cache13–8-0.0432%17 Sept →
mirage11–13-0.0817%17 Sept →
inferno9–13-0.0317%16 Sept →
train10–130.0123%15 Sept →
mirage13–10.0026%15 Sept →
mirage3–13-0.1015%14 Sept →
train13–6-0.0643%13 Sept →
nuke5–13-0.1015%10 Sept →
inferno11–13-0.0215%10 Sept →
cache13–10-0.0227%10 Sept →
dust213–9-0.0622%10 Sept →
train13–10-0.0523%10 Sept →
mirage10–130.0024%9 Sept →
mirage13–6-0.0627%9 Sept →
anubis13–6-0.069%9 Sept →
nuke7–13-0.0716%9 Sept →
mirage13–4-0.0728%9 Sept →
anubis5–13-0.0617%9 Sept →
inferno15–150.0122%9 Sept →
mirage13–80.0117%9 Sept →
anubis6–13-0.0919%9 Sept →
inferno13–7-0.0221%8 Sept →
mirage13–9-0.0717%8 Sept →
dust213–9-0.0522%8 Sept →
nuke8–130.0228%8 Sept →
nuke8–13-0.0030%7 Sept →
nuke13–10-0.0026%7 Sept →
inferno9–13-0.0410%5 Sept →
nuke7–13-0.0624%5 Sept →
dust213–10-0.0621%4 Sept →
cache5–13-0.0921%4 Sept →
vertigo13–10.0323%4 Sept →
ancient5–13-0.0314%4 Sept →
anubis9–13-0.0515%4 Sept →
mirage13–20.0533%3 Sept →
mirage13–10-0.0220%3 Sept →
inferno4–13-0.0429%3 Sept →
cache4–13-0.0718%3 Sept →
mirage13–7-0.0032%3 Sept →
dust213–5-0.0420%3 Sept →
mirage11–13-0.0730%3 Sept →
dust213–40.0337%2 Sept →
anubis12–12-0.0423%2 Sept →
mirage12–12-0.0022%2 Sept →
dust214–16-0.0215%2 Sept →
mirage13–5-0.0124%1 Sept →
mirage15–15-0.0122%1 Sept →
mirage13–110.0521%1 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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