Little Mac

Little Mac — CS2 Stats

US76561198078589282[U:1:118323554]Steam profile ↗✓ No bans

23Tracked matches55%Win rate2023Tracked since
362Hours in CS
CSDB Rating · provisional5.6 SolidAll-Rounder
Ladder ranks via Leetify

Performance scores

Aim53
Positioning58
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY11–9–2Last 2250%Win rateLTWWLLWWWT

Last 10 vs previous 10: +10pp win rate · −0.02 avg rating · +1.8pp headshot accuracy · +88ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 21%
  • Avg reaction 738ms

Last 10

  • 5–3–2 · 50% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 20%
  • Avg reaction 714ms

Last 20

  • 9–9–2 · 45% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 19%
  • Avg reaction 670ms

Newest first, from the last 22 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim5.3
Utility4.5
Positioning5.8
Opening Duels5.6

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 78% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 677ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.3
Positioning5.8
Utility4.5
Mechanics7.7
Opening Duels3.0
Win Impact6.7

Composite 5.6/10 (Solid, provisional — under 30 tracked matches), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.06
first ⅓ avg 0.09 → last ⅓ avg 0.03
Reaction time736ms+71ms
first ⅓ avg 664ms → last ⅓ avg 736ms
Headshot accuracy19.7%−0.1%
first ⅓ avg 19.8% → last ⅓ avg 19.7%

Rolling 5-match average across the last 22 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–1 · mirage, 27 Dec →
31%Best headshot accuracy · 13–5 · mirage, 28 Dec →
422msFastest reaction time · 6–13 · inferno, 3 May →
13–1Biggest win · mirage, 27 Dec →

Across the last 22 tracked matches.

Highlights

3Longest win streak
2–3In matches decided by ≤2 rounds
2Overtime games

Map breakdown

dust2Best map · 60% over 5mirageWeakest map · 57% over 7
MapGradePlayedRecordWin rateAvg rating
mirageA74–357%0.07
dust2A53–260%0.06
inferno—30–30%0.03
cache—20–20%0.01
nuke—21–150%0.03
ancient—11–0100%0.01
overpass—11–0100%0.11
anubis—11–0100%0.01

Across the last 22 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (57% over 7). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

18,333Lifetime kills
1.09K/D · Top 50% of tracked players
859Matches
50.3%Match win rate · Top 25% of tracked players
40.0%Headshot %
17.9%Shot accuracy · Top 10% of tracked players
2,308MVPs
362Hours (in match)
868Bombs planted
249Bombs defused

Most-used weapons

Lifetime map wins

3,579dust2
1,390inferno
326nuke
108train
17cbble
8dust
7aztec
7lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.9%Headshot accuracy
33.0%Accuracy (enemy spotted)
37.0%Spray accuracy
84.5%Counter-strafing
13.2°Preaim
677msReaction time
35.0%T opening success
49.3%CT opening success
0.75Enemies flashed / flash
7.4%Flash assists
13.71HE damage / grenade
9.43Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.1565° — above the 12° mark we flag

    Aim Training →

Recent matches

MapScoreRatingHS%Date
cache11–130.0222%5 Jun →
dust212–120.0512%5 Jun →
ancient13–100.0115%31 May →
overpass13–30.1131%31 May →
cache1–13-0.0024%30 May →
mirage8–130.0221%29 May →
anubis13–30.0114%3 May →
dust213–100.0722%3 May →
nuke13–30.0620%3 May →
dust215–150.0121%3 May →
mirage4–130.009%3 May →
inferno6–130.0614%3 May →
nuke11–130.0020%3 May →
inferno6–13-0.0114%3 May →
dust213–20.0820%3 May →
dust213–110.1128%2 May →
mirage4–130.0913%2 May →
mirage16–130.0821%2 May →
inferno11–130.0513%28 Dec →
mirage13–50.1231%28 Dec →
mirage13–110.0214%27 Dec →
mirage13–10.1619%27 Dec →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.