Sushi

Sushi — CS2 Stats

US76561198071521231[U:1:111255503]Steam profile ↗✓ No bans

74Tracked matches69%Win rate2026Tracked since
163Hours in CS
CSDB Rating4.5 DevelopingPositional Player
WingmanSilver I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then — still 74 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 30 days played since 29 Mar 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

30Days played since 2026-03-29

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim33
Positioning58
Utility51

0–100 skill scores via Leetify.

Recent form

HOT43256Last 7458%Win rateWLWWWWWWWL

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · +9.5pp headshot accuracy · +29ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 19%
  • Avg reaction 684ms

Last 10

  • 82 · 80% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 17%
  • Avg reaction 622ms

Last 20

  • 1442 · 70% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 13%
  • Avg reaction 608ms

Newest first, from the last 74 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.4 against its own average).

Aim3.3
Utility5.1
Positioning5.8
Opening Duels2.3

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 60% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 621ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 63% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.3
Positioning5.8
Utility5.1
Mechanics3.0
Opening Duels1.3
Win Impact10.0

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.02
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time595ms−20ms
first ⅓ avg 615ms → last ⅓ avg 595ms
Headshot accuracy12.7%+2.2%
first ⅓ avg 10.5% → last ⅓ avg 12.7%

Rolling 5-match average across the last 74 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 5–13 · anubis, 29 May
28%Best headshot accuracy · 5–13 · nuke, 4 Jul
391msFastest reaction time · 9–5 · vertigo, 23 May
13–1Biggest win · nuke, 26 Apr

Across the last 74 tracked matches.

Highlights

7Longest win streak
43In matches decided by ≤2 rounds

Map breakdown

overpassBest map · 67% over 6mirageWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
officeA117464%-0.05
infernoA116555%-0.04
nukeA95456%-0.01
trainA85363%-0.00
mirageC83538%-0.02
anubisB84450%-0.02
overpassS64267%-0.02
vertigo42250%-0.01
cache32167%0.04
dust2220100%-0.04
ancient21150%-0.01
warden110100%-0.03
italy110100%0.00

Across the last 74 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

8,512Lifetime kills
1.21K/D · Top 25% of tracked players
481Matches
58.4%Match win rate · Top 5% of tracked players
29.5%Headshot %
15.2%Shot accuracy · Top 50% of tracked players
2,110MVPs
163Hours (in match)
1,258Bombs planted
366Bombs defused

Most-used weapons

Lifetime map wins

762inferno
544dust2
356office
286train
278nuke
147lake
114vertigo
82dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.9%Headshot accuracy
31.4%Accuracy (enemy spotted)
36.6%Spray accuracy
63.4%Counter-strafing
12.6°Preaim
621msReaction time
30.7%T opening success
39.8%CT opening success
0.59Enemies flashed / flash
8.6%Flash assists
11.55HE damage / grenade
6.41Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.6074° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.9152% — below the 15% mark we flag

    Aim Training
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke13–11-0.0315%5 Jul
nuke5–13-0.0228%4 Jul
train13–70.0119%4 Jul
train13–3-0.0518%3 Jul
cache13–40.0113%3 Jul
office12–6-0.0119%3 Jul
mirage13–60.029%2 Jul
inferno13–11-0.0616%27 Jun
dust213–5-0.0118%27 Jun
mirage9–13-0.0420%27 Jun
overpass12–12-0.043%25 Jun
train13–70.048%7 Jun
ancient13–10-0.0310%4 Jun
cache13–20.038%4 Jun
office7–13-0.0713%4 Jun
nuke9–13-0.038%31 May
ancient12–120.017%30 May
warden13–2-0.030%30 May
anubis13–10-0.0616%30 May
anubis13–6-0.087%30 May
anubis5–130.086%29 May
vertigo9–50.0419%23 May
inferno3–9-0.138%23 May
vertigo13–40.0219%20 May
train6–130.0115%20 May
office12–12-0.0414%13 May
office6–13-0.0815%5 May
anubis12–12-0.0115%4 May
italy13–70.0010%4 May
office13–11-0.0514%4 May
office13–6-0.028%30 Apr
cache11–130.0816%30 Apr
train9–130.0020%28 Apr
inferno1–13-0.0814%28 Apr
nuke13–6-0.0016%28 Apr
train13–8-0.016%28 Apr
nuke13–10.009%26 Apr
office12–12-0.0712%26 Apr
overpass13–50.0522%26 Apr
inferno13–2-0.0616%25 Apr
mirage7–13-0.0117%17 Apr
inferno13–7-0.0020%15 Apr
anubis13–90.0318%15 Apr
train6–13-0.0417%15 Apr
anubis13–1-0.0210%15 Apr
anubis3–7-0.0113%15 Apr
overpass13–5-0.076%15 Apr
inferno13–20.0516%15 Apr
office13–7-0.0417%14 Apr
train13–60.0320%14 Apr
office6–1-0.090%14 Apr
mirage11–13-0.0817%14 Apr
office13–7-0.0510%13 Apr
dust213–4-0.0613%12 Apr
mirage13–70.0324%12 Apr
inferno13–5-0.0017%12 Apr
vertigo2–13-0.058%12 Apr
overpass13–3-0.0510%12 Apr
overpass13–6-0.014%12 Apr
office13–7-0.0110%12 Apr
mirage3–13-0.108%12 Apr
nuke9–13-0.0318%11 Apr
inferno13–50.0213%11 Apr
overpass8–13-0.0213%9 Apr
vertigo1–13-0.0717%9 Apr
nuke8–2-0.037%9 Apr
inferno6–13-0.015%9 Apr
mirage7–13-0.068%5 Apr
mirage13–80.0812%5 Apr
inferno12–12-0.018%5 Apr
nuke6–70.056%5 Apr
nuke9–130.0012%30 Mar
inferno11–13-0.146%30 Mar
anubis3–13-0.118%29 Mar

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →