eviee

eviee — CS2 Stats

US76561198069379569[U:1:109113841]Steam profile ↗✓ No bans

1,895Tracked matches62%Win rate2021Tracked since
5,123Hours in CS26Hrs last 2 wks
CSDB Rating6.8 SolidOpening Duellist
Premier CS Rating19,840Top 50% of 205,052 CSDB-tracked playersPurple band · top ~9.1% of ranked players (population est.)
CSDB Leaderboard#85933 of 252277 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

+1062Premier CS Rating · 18,778 → 19,840

Rating over time

Premier CS Rating: 19,840 +2,100 8 Aug – 16 Oct · 20 days played
17,33219,840peak 19,8408 Aug16 Oct
19,840Peak Premier in tracked matches
24Days played since 2026-06-11

Premier CS Rating

  • At peak — 19,840
  • +1,869 over 30 days · improving
  • Next: Pink band at 20,000 — 160 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-02
  • Blue band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,195), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate62.1%45.7%46.8%above
Shot accuracy14.7%12.7%13.0%above
Kill/death ratio1.561.051.06above
Match win rate49.3%45.7%46.3%above

Across every metric we can compare, this profile already matches the typical Level 8 player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGevieeFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER19,840 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim71
Positioning73
Utility36

0–100 skill scores via Leetify.

Recent form

HOT51–45–4Last 10051%Win rateWWWLLWWWWL

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · −2.7pp headshot accuracy · +6ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 21%
  • Avg reaction 585ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 582ms

Last 20

  • 13–6–1 · 65% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 578ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+1.9 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim7.1
Utility3.6
Positioning7.3
Opening Duels8.3

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 62% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 63% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 80% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 80% on T to 63% on CT — first contacts on the defending side are being lost.

Reaction time. 579ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning7.3
Utility3.6
Mechanics5.8
Opening Duels9.1
Win Impact9.0

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg -0.00 → last ⅓ avg 0.01
Reaction time585ms+2ms
first ⅓ avg 582ms → last ⅓ avg 585ms
Headshot accuracy21.8%+4.5%
first ⅓ avg 17.2% → last ⅓ avg 21.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–1 · cache, 11 Oct →
40%Best headshot accuracy · 11–13 · ancient, 6 Oct →
422msFastest reaction time · 4–13 · shelter, 6 Aug →
13–0Biggest win · cache, 22 Aug →

Across the last 100 tracked matches.

Highlights

4Longest win streak
W3Current streak
10–7In matches decided by ≤2 rounds
10Overtime games

Map breakdown

nukeBest map · 83% over 12mirageWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
ancientB2411–1346%-0.01
dust2C146–843%-0.02
cacheS139–469%0.04
nukeS1210–283%0.00
anubisB115–645%-0.01
mirageD103–730%0.01
infernoB105–550%0.01
train—32–167%0.02
office—10–10%-0.06
vertigo—10–10%-0.02
shelter—10–10%0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (30% over 10). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

200,741Lifetime kills
1.56K/D · Top 5% of Level 7 players
8,148Matches
49.3%Match win rate · Top 25% of Level 7 players
62.1%Headshot % · Top 5% of Level 7 players
14.7%Shot accuracy · Top 50% of Level 7 players
9,762MVPs
2,818Hours (in match)
4,754Bombs planted
1,547Bombs defused

Most-used weapons

AK-4746,951
AWP16,505
P2505,350
Knife4,890
UMP-454,547
MP74,496

Lifetime map wins

12,559inferno
6,077dust2
5,860train
3,819nuke
1,493cbble
1,299office
1,085vertigo
300dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

128Matches
56%Win rate
1.14Avg K/D
—ADR
42%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
9Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Overpass667%0.7610.7
Mirage367%0.676.7
Inferno20%0.396.5
Ancient250%0.649.5
Anubis10%0.509.0
Nuke10%0.609.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.7%Headshot accuracy
33.5%Accuracy (enemy spotted)
34.2%Spray accuracy
75.9%Counter-strafing
8.8°Preaim
579msReaction time
80.3%T opening success
62.6%CT opening success
0.47Enemies flashed / flash
4.4%Flash assists
11.71HE damage / grenade
1.67Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4729 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–90.0122%16 Oct →
ancient13–10-0.0019%16 Oct →
nuke13–30.0918%16 Oct →
dust210–13-0.0323%15 Oct →
ancient14–16-0.0421%15 Oct →
nuke13–20.0617%15 Oct →
nuke13–110.0518%15 Oct →
dust213–80.0120%15 Oct →
ancient13–80.0113%15 Oct →
dust28–13-0.0618%15 Oct →
cache13–40.0922%15 Oct →
mirage4–130.0317%15 Oct →
office9–13-0.0638%14 Oct →
inferno15–15-0.0319%14 Oct →
cache13–110.0822%13 Oct →
dust216–120.0317%11 Oct →
dust213–8-0.0212%11 Oct →
cache13–10-0.0413%11 Oct →
ancient11–13-0.0124%11 Oct →
cache13–70.1130%11 Oct →
anubis13–90.0230%11 Oct →
cache13–10.1329%11 Oct →
inferno16–120.0032%11 Oct →
inferno9–130.0225%11 Oct →
train13–5-0.0137%10 Oct →
mirage5–13-0.0215%10 Oct →
anubis11–13-0.0813%8 Oct →
train10–130.0110%8 Oct →
anubis7–13-0.0113%8 Oct →
nuke13–70.0115%7 Oct →
dust213–60.0430%7 Oct →
ancient11–130.0140%6 Oct →
ancient6–13-0.0725%6 Oct →
ancient6–13-0.0335%16 Sept →
inferno13–30.0321%16 Sept →
anubis6–13-0.0822%16 Sept →
anubis13–100.0017%16 Sept →
ancient13–11-0.0012%16 Sept →
ancient7–130.0013%29 Aug →
dust29–13-0.0627%25 Aug →
anubis16–12-0.0127%25 Aug →
anubis8–13-0.0124%23 Aug →
inferno11–130.0021%23 Aug →
nuke15–15-0.0314%23 Aug →
ancient13–11-0.0510%23 Aug →
cache13–00.0332%22 Aug →
anubis7–13-0.0522%22 Aug →
ancient13–40.0617%22 Aug →
inferno6–130.0725%22 Aug →
anubis8–130.0323%22 Aug →
cache13–60.0625%22 Aug →
cache4–2-0.036%22 Aug →
vertigo2–13-0.0215%21 Aug →
dust25–13-0.0127%20 Aug →
inferno13–90.026%20 Aug →
nuke13–60.0512%20 Aug →
nuke4–13-0.0821%20 Aug →
ancient13–3-0.023%20 Aug →
ancient13–50.0418%18 Aug →
inferno13–110.0015%9 Aug →
cache8–130.0120%9 Aug →
ancient10–130.0219%8 Aug →
nuke13–11-0.0321%8 Aug →
ancient13–70.0318%8 Aug →
cache13–60.0922%8 Aug →
ancient7–13-0.0130%8 Aug →
nuke13–10-0.0211%8 Aug →
inferno11–130.0125%8 Aug →
dust213–50.0425%8 Aug →
cache7–13-0.0028%7 Aug →
dust26–13-0.0611%7 Aug →
anubis13–60.0911%7 Aug →
mirage7–13-0.0015%7 Aug →
inferno16–140.0319%7 Aug →
mirage13–90.0517%6 Aug →
mirage2–130.0316%6 Aug →
ancient2–13-0.0618%6 Aug →
anubis13–110.0310%6 Aug →
ancient7–130.0217%6 Aug →
train13–70.0711%6 Aug →
shelter4–130.0117%6 Aug →
cache12–12-0.0014%6 Aug →
nuke16–13-0.0611%6 Aug →
mirage9–13-0.0424%6 Aug →
mirage13–110.0621%6 Aug →
mirage13–80.0417%6 Aug →
ancient13–9-0.0117%6 Aug →
dust28–130.1012%6 Aug →
mirage11–13-0.0818%31 Jul →
cache10–13-0.055%31 Jul →
ancient15–15-0.0420%20 Jun →
dust24–13-0.0422%20 Jun →
mirage13–160.0121%20 Jun →
dust213–9-0.089%20 Jun →
dust23–13-0.0616%11 Jun →
ancient4–130.0522%11 Jun →
ancient13–5-0.0115%11 Jun →
ancient4–13-0.0417%11 Jun →
ancient13–10-0.0514%11 Jun →
nuke13–10-0.0134%11 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.