Tr1nity

Tr1nity — CS2 Stats

CA76561198069360534[U:1:109094806]Steam profile ↗✓ No bans

847Tracked matches63%Win rate2021Tracked since
1,031Hours in CS
CSDB Rating7.4 StrongPositional Player
Premier CS Rating17,789Purple band · top ~17.3% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Sep 2026 (18 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 17,789 +2,320 8 Sept – 29 Sept · 14 days played
15,46918,147peak 18,1478 Sept29 Sept
18,147Peak Premier in tracked matches
26Days played since 2026-09-08

Premier CS Rating

  • 358 below peak (18,147)
  • Next: Pink band at 20,000 — 2,211 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-13
  • Blue band first seen 2026-09-13

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches147——
Win rate50%——
K/D1.07——
Headshot %57%——

Measured 13 Sep 2026 → 17 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,934), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate56.7%43.7%44.8%above
Shot accuracy11.9%12.0%12.4%0.6% short
Kill/death ratio1.251.021.03above
Match win rate40.8%44.7%45.2%4.4% short

This profile matches the typical Level 6 player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTr1nityFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER17,789 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim85
Positioning71
Utility31

0–100 skill scores via Leetify.

Recent form

STEADY54–41–5Last 10054%Win rateLLTTLWWWWL

Last 10 vs previous 10: −30pp win rate · +0.02 avg rating · −2.3pp headshot accuracy · +13ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 0–3–2 · 0% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 28%
  • Avg reaction 694ms

Last 10

  • 4–4–2 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 26%
  • Avg reaction 669ms

Last 20

  • 11–7–2 · 55% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 27%
  • Avg reaction 662ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim8.5
Utility3.1
Positioning7.1
Opening Duels5.2
Clutch5.0

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 81% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

T openings. 62% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 629ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning7.1
Utility3.1
Mechanics8.7
Opening Duels6.9
Win Impact9.3

Composite 7.4/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time632ms+10ms
first ⅓ avg 622ms → last ⅓ avg 632ms
Headshot accuracy27.0%+7.9%
first ⅓ avg 19.1% → last ⅓ avg 27.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 9–2 · inferno, 13 Sept →
52%Best headshot accuracy · 3–13 · inferno, 2 Oct →
453msFastest reaction time · 13–10 · anubis, 2 Oct →
13–2Biggest win · fachwerk, 20 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L2Current streak
13–6In matches decided by ≤2 rounds
8Overtime games

Map breakdown

mirageBest map · 67% over 12ancientWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
dust2B2513–1252%0.02
infernoA169–756%0.04
nukeC156–940%0.01
ancientD124–833%0.02
mirageS128–467%0.02
cacheA85–363%0.01
anubisA74–357%0.02
train—22–0100%0.00
overpass—11–0100%0.04
vertigo—11–0100%0.05
fachwerk—11–0100%0.06

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

55,039Lifetime kills
1.25K/D · Top 25% of Level 5 players
2,391Matches
40.8%Match win rate
56.7%Headshot % · Top 10% of Level 5 players
11.9%Shot accuracy
5,970MVPs
1,031Hours (in match)
2,708Bombs planted
671Bombs defused

Most-used weapons

AK-4726,862
AWP1,923
Tec-91,076
Knife1,017
P250632

Lifetime map wins

5,250dust2
2,317inferno
1,885nuke
402train
324cbble
234vertigo
83office
33lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

261Matches
46%Win rate
1.17Avg K/D
86.0ADR
51%Headshot %

Clutches & streaks

45%1v1 clutch win
26%1v2 clutch win
6Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Dust25441%1.1017.0
Ancient3754%1.3219.1
Nuke3444%1.1417.1
Inferno3348%1.2718.1
Cache3244%1.2317.9
Mirage3053%1.1316.8
Anubis2245%1.0715.5
Vertigo1100%0.8713.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.5%Headshot accuracy
38.0%Accuracy (enemy spotted)
35.9%Spray accuracy
89.2%Counter-strafing
8.9°Preaim
629msReaction time
62.3%T opening success
53.1%CT opening success
0.47Enemies flashed / flash
4.7%Flash assists
7.86HE damage / grenade
2.84Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4657 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient8–130.0731%17 Oct →
inferno4–130.0450%17 Oct →
nuke12–120.0020%17 Oct →
dust212–120.0525%17 Oct →
ancient17–19-0.0716%17 Oct →
dust213–40.0829%17 Oct →
anubis13–30.0729%17 Oct →
dust213–9-0.0622%14 Oct →
inferno13–80.0422%14 Oct →
dust25–130.0314%14 Oct →
inferno13–7-0.0324%13 Oct →
mirage11–1-0.0039%13 Oct →
anubis13–80.0519%13 Oct →
dust213–8-0.0120%13 Oct →
ancient5–00.0245%13 Oct →
ancient5–13-0.0211%13 Oct →
dust22–13-0.0328%12 Oct →
dust28–130.0128%11 Oct →
nuke13–8-0.0027%10 Oct →
mirage13–50.1039%7 Oct →
dust212–120.0224%6 Oct →
dust213–90.0322%6 Oct →
dust213–110.1428%6 Oct →
inferno3–130.0552%2 Oct →
anubis13–10-0.0723%2 Oct →
dust213–160.0220%30 Sept →
mirage13–70.0423%29 Sept →
cache13–80.0824%29 Sept →
overpass13–70.0428%29 Sept →
mirage13–160.0625%27 Sept →
dust211–130.0322%27 Sept →
cache13–80.0326%27 Sept →
ancient10–130.0435%27 Sept →
inferno7–13-0.0223%27 Sept →
ancient1–130.0522%27 Sept →
inferno13–30.0820%26 Sept →
cache13–110.0527%26 Sept →
mirage16–140.0422%26 Sept →
mirage13–110.0519%26 Sept →
nuke13–110.0129%26 Sept →
mirage11–130.0520%25 Sept →
dust213–110.0810%25 Sept →
ancient13–11-0.0118%24 Sept →
cache10–13-0.0415%24 Sept →
inferno13–110.0525%24 Sept →
cache13–70.0134%23 Sept →
nuke13–90.1020%23 Sept →
cache8–13-0.0120%23 Sept →
vertigo13–100.0525%23 Sept →
nuke2–13-0.0521%20 Sept →
dust29–13-0.0220%20 Sept →
fachwerk13–20.0631%20 Sept →
inferno9–70.0528%20 Sept →
inferno13–90.0224%20 Sept →
dust213–7-0.0014%20 Sept →
nuke9–130.0226%20 Sept →
ancient0–7-0.089%20 Sept →
inferno13–10-0.0016%20 Sept →
anubis13–110.0117%20 Sept →
inferno8–130.0114%18 Sept →
mirage13–50.0514%17 Sept →
nuke15–150.0317%17 Sept →
train13–40.0122%17 Sept →
ancient13–100.0521%16 Sept →
dust27–13-0.0524%16 Sept →
ancient12–120.1120%14 Sept →
inferno8–130.0424%14 Sept →
inferno10–130.0020%14 Sept →
anubis11–130.0317%14 Sept →
mirage13–6-0.0324%13 Sept →
inferno9–20.2313%13 Sept →
nuke4–9-0.1110%13 Sept →
train13–10-0.0126%13 Sept →
dust210–130.0224%13 Sept →
mirage8–13-0.0114%13 Sept →
dust210–13-0.0419%13 Sept →
cache13–110.0016%13 Sept →
dust213–80.0212%12 Sept →
ancient13–40.0910%12 Sept →
inferno13–5-0.0124%12 Sept →
ancient11–13-0.0016%12 Sept →
dust27–13-0.0528%12 Sept →
dust216–140.0220%12 Sept →
nuke13–60.0024%12 Sept →
cache11–13-0.049%12 Sept →
dust213–3-0.0317%12 Sept →
anubis9–13-0.0127%12 Sept →
nuke7–130.1022%11 Sept →
nuke12–100.0025%11 Sept →
dust213–100.0219%11 Sept →
mirage12–160.0113%10 Sept →
dust213–60.0528%10 Sept →
mirage13–8-0.0718%8 Sept →
nuke13–40.0223%8 Sept →
nuke10–13-0.0124%8 Sept →
nuke6–130.0017%8 Sept →
inferno10–130.0411%8 Sept →
dust216–130.0724%8 Sept →
anubis6–130.0720%8 Sept →
nuke9–130.1019%8 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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