ghurt

ghurt — CS2 Stats

NO76561198065573580[U:1:105307852]Steam profile ↗✓ No bans

425Tracked matches43%Win rate2020Tracked since
2,568Hours in CS7Hrs last 2 wks
CSDB Rating4.6 DevelopingAll-Rounder
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. Today is the first observation — history builds from here and cannot be backfilled. Come back after the next session and the change shows above.

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Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches8
Win rate63%
K/D0.84
Headshot %35%

Measured 14 Sep 202622 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim56
Positioning40
Utility35

0–100 skill scores via Leetify.

Recent form

COLD41518Last 10041%Win rateLLWLLWLLLW

Last 10 vs previous 10: −30pp win rate · −0.05 avg rating · −1.3pp headshot accuracy · −57ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 14 · 20% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 10%
  • Avg reaction 478ms

Last 10

  • 37 · 30% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 12%
  • Avg reaction 502ms

Last 20

  • 911 · 45% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 13%
  • Avg reaction 530ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim5.6
Utility3.5
Positioning4.0
Opening Duels2.5

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 93% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 583ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning4.0
Utility3.5
Mechanics6.8
Opening Duels2.7
Win Impact2.6

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.00
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time561ms−31ms
first ⅓ avg 592ms → last ⅓ avg 561ms
Headshot accuracy13.2%−2.6%
first ⅓ avg 15.8% → last ⅓ avg 13.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 9–2 · inferno, 20 May
27%Best headshot accuracy · 3–13 · anubis, 19 Mar
398msFastest reaction time · 9–6 · inferno, 20 May
13–0Biggest win · mirage, 14 Apr

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
99In matches decided by ≤2 rounds
3Overtime games

Map breakdown

infernoBest map · 57% over 14overpassWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
mirageB22101245%-0.02
infernoA148657%-0.02
ancientB126650%-0.02
vertigoD112918%-0.02
dust2B115645%-0.02
anubisD82625%-0.03
cacheA74357%-0.04
nukeD62433%-0.05
overpassD61517%0.00
train31233%0.03

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

65,336Lifetime kills
1.07K/D · Top 50% of tracked players
3,966Matches
39.9%Match win rate
32.8%Headshot %
16.4%Shot accuracy · Top 25% of tracked players
8,788MVPs
1,038Hours (in match)
2,382Bombs planted
787Bombs defused

Most-used weapons

AK-4712,732
AWP7,361
P902,362
MAG-71,922
SSG 081,848
Knife1,780
SG 5531,655

Lifetime map wins

4,283dust2
2,350inferno
1,385vertigo
968nuke
911office
908lake
681train
470cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.2%Headshot accuracy
33.9%Accuracy (enemy spotted)
33.3%Spray accuracy
80.5%Counter-strafing
11.4°Preaim
583msReaction time
47.3%T opening success
34.4%CT opening success
0.32Enemies flashed / flash
3.2%Flash assists
10.39HE damage / grenade
6.61Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.2495% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.321 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 34.4495% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis9–13-0.046%20 Sept
nuke2–9-0.250%17 Sept
ancient13–8-0.0011%16 Sept
mirage0–13-0.056%31 Aug
anubis8–13-0.0326%3 Jun
mirage13–10-0.0211%3 Jun
nuke11–13-0.0413%3 Jun
inferno7–9-0.0519%3 Jun
inferno8–13-0.0714%25 May
inferno13–100.0317%25 May
ancient9–10.0715%25 May
inferno9–60.0110%20 May
inferno1–9-0.2620%20 May
inferno9–20.1217%20 May
overpass7–90.0816%20 May
vertigo7–9-0.0212%20 May
vertigo9–60.008%20 May
dust213–40.005%19 May
mirage8–13-0.0416%19 May
overpass9–3-0.0118%19 May
overpass8–8-0.050%19 May
nuke8–13-0.0311%19 May
mirage13–11-0.0515%19 May
ancient7–130.0420%16 May
nuke6–130.0322%16 May
mirage13–11-0.0520%13 May
mirage12–12-0.0311%13 May
nuke13–100.019%11 May
inferno13–40.0718%11 May
ancient10–13-0.0911%11 May
overpass6–90.0218%11 May
overpass5–90.027%11 May
anubis7–13-0.0113%11 May
inferno11–13-0.0320%11 May
dust27–13-0.029%10 May
vertigo12–120.1212%10 May
cache7–13-0.039%10 May
mirage13–4-0.0211%10 May
cache13–10-0.0411%9 May
vertigo4–13-0.068%9 May
cache4–13-0.0411%9 May
inferno13–60.0111%8 May
mirage1–13-0.1115%7 May
anubis9–130.008%7 May
dust28–13-0.034%6 May
mirage13–9-0.0124%6 May
cache10–13-0.099%6 May
cache13–60.0112%6 May
cache13–10-0.1014%5 May
cache13–50.0020%5 May
train13–10-0.0018%28 Apr
mirage10–130.0216%28 Apr
ancient13–11-0.026%28 Apr
ancient2–13-0.019%27 Apr
mirage14–16-0.0915%27 Apr
train12–120.0918%26 Apr
inferno4–13-0.0925%22 Apr
dust213–10-0.0511%21 Apr
inferno16–14-0.0214%21 Apr
overpass6–13-0.0512%21 Apr
ancient13–11-0.0120%20 Apr
inferno13–11-0.064%20 Apr
vertigo12–12-0.018%16 Apr
ancient3–13-0.1110%16 Apr
nuke13–5-0.0116%15 Apr
ancient15–15-0.0625%15 Apr
anubis13–5-0.0126%15 Apr
mirage13–00.0619%14 Apr
vertigo13–90.0518%12 Apr
mirage12–60.0327%12 Apr
vertigo10–130.0916%12 Apr
vertigo3–13-0.0424%8 Apr
dust21–13-0.1020%8 Apr
inferno11–130.0310%31 Mar
mirage4–13-0.0518%31 Mar
anubis9–13-0.036%31 Mar
mirage6–130.0115%22 Mar
anubis3–13-0.0327%19 Mar
ancient13–10-0.005%16 Mar
mirage13–11-0.0310%16 Mar
dust213–90.0315%12 Mar
vertigo7–9-0.1325%12 Mar
ancient13–110.0313%12 Mar
inferno13–8-0.0213%11 Mar
mirage13–9-0.049%10 Mar
dust29–13-0.0324%10 Mar
vertigo2–9-0.1827%10 Mar
dust213–10-0.0418%8 Mar
vertigo12–12-0.0111%8 Mar
dust27–13-0.0027%7 Mar
mirage13–40.004%4 Mar
anubis13–9-0.0615%4 Mar
mirage6–13-0.0117%3 Mar
ancient5–13-0.0519%3 Mar
mirage8–13-0.015%1 Mar
dust211–130.044%1 Mar
mirage7–130.0022%1 Mar
dust213–11-0.009%28 Feb
train12–120.019%24 Feb
mirage7–13-0.0523%24 Feb

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →