Doglord

Doglord — CS2 Stats

76561198065010224[U:1:104744496]Steam profile ↗✓ No bans

436Tracked matches37%Win rate2021Tracked since
CSDB Rating2.3 LearningPositional Player
FaceitLevel 2Top 97.9% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Sep 2026 (50 days ago). Ranks are recorded once per day this page is viewed.

+11Tracked matches · now 436
+3.3ppWin rate · 33.3% → 36.7%

Rating over time

Premier CS Rating: 4,879 +245 12 Apr – 24 Jun · 21 days played
4,2875,435peak 5,43512 Apr24 Jun
5,435Peak Premier in tracked matches
56Days played since 2025-09-18

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGDoglordFACEITLevel 2STANDINGTop 97.9% of rankedcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim24
Positioning33
Utility22

0–100 skill scores via Leetify.

Recent form

STEADY34–59–7Last 10034%Win rateLLWWLLWLLW

Last 10 vs previous 10: 0pp win rate · −0.02 avg rating · −3.0pp headshot accuracy · −43ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.09
  • Avg headshot accuracy 8%
  • Avg reaction 505ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 7%
  • Avg reaction 600ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 9%
  • Avg reaction 622ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim2.4
Utility2.2
Positioning3.3
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 74% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 641ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.4
Positioning3.3
Utility2.2
Mechanics3.5
Opening Duels0.2
Win Impact0.6

Composite 2.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06−0.01
first ⅓ avg -0.05 → last ⅓ avg -0.06
Reaction time644ms−35ms
first ⅓ avg 679ms → last ⅓ avg 644ms
Headshot accuracy8.7%−1.6%
first ⅓ avg 10.3% → last ⅓ avg 8.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.03Best match rating · 12–12 · nuke, 4 Mar →
24%Best headshot accuracy · 8–13 · inferno, 12 Feb →
438msFastest reaction time · 8–13 · inferno, 13 Nov →
13–2Biggest win · nuke, 9 Sept →

Across the last 100 tracked matches.

Highlights

3Longest win streak
L2Current streak
9–5In matches decided by ≤2 rounds
16Overtime games

Map breakdown

anubisBest map · 54% over 13mirageWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
infernoC2912–1741%-0.07
nukeC2712–1544%-0.05
ancientD193–1616%-0.06
anubisB137–654%-0.07
mirageD50–50%-0.04
dust2—30–30%-0.08
cache—20–20%-0.06
overpass—20–20%-0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (0% over 5). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

54Matches
37%Win rate
0.49Avg K/D
—ADR
34%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
4Longest win streak

Recent Faceit resultsWWWLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

8.3%Headshot accuracy
30.9%Accuracy (enemy spotted)
33.2%Spray accuracy
65.7%Counter-strafing
12.7°Preaim
641msReaction time
27.3%T opening success
31.4%CT opening success
0.24Enemies flashed / flash
4.3%Flash assists
8.36HE damage / grenade
2.15Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.7022° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 8.2949% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2382 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno8–13-0.096%13 Nov →
mirage5–13-0.048%13 Nov →
anubis13–11-0.087%9 Nov →
anubis13–9-0.1110%16 Oct →
inferno5–13-0.119%16 Oct →
nuke5–13-0.082%16 Oct →
nuke13–4-0.014%16 Oct →
mirage6–13-0.036%16 Oct →
mirage10–13-0.0411%16 Oct →
nuke13–11-0.049%5 Oct →
mirage9–13-0.0817%27 Sept →
anubis8–13-0.047%21 Sept →
ancient13–16-0.104%21 Sept →
ancient6–13-0.068%17 Sept →
nuke13–20.0213%9 Sept →
inferno0–13-0.1117%9 Aug →
ancient13–6-0.0111%8 Aug →
cache3–13-0.053%8 Aug →
inferno13–8-0.0012%8 Aug →
inferno13–9-0.0611%9 Jul →
dust25–13-0.079%9 Jul →
nuke1–13-0.1011%24 Jun →
inferno16–14-0.078%22 Jun →
nuke2–13-0.098%15 Jun →
nuke13–11-0.058%4 Jun →
anubis11–13-0.074%29 May →
inferno2–13-0.066%29 May →
nuke13–80.007%29 May →
inferno11–13-0.0410%29 May →
inferno5–13-0.076%23 May →
nuke4–13-0.0619%23 May →
ancient9–13-0.068%17 May →
nuke15–15-0.048%16 May →
nuke16–12-0.036%15 May →
nuke15–15-0.0715%15 May →
ancient12–16-0.068%15 May →
inferno13–11-0.0014%14 May →
inferno13–16-0.047%14 May →
overpass15–15-0.066%13 May →
ancient8–13-0.110%12 May →
inferno11–13-0.058%12 May →
nuke13–8-0.069%9 May →
anubis13–10-0.097%9 May →
anubis13–10-0.065%5 May →
ancient3–13-0.139%5 May →
inferno3–13-0.0613%4 May →
ancient13–8-0.055%3 May →
anubis5–13-0.084%3 May →
inferno3–13-0.1313%1 May →
cache7–13-0.0619%1 May →
nuke16–13-0.0110%28 Apr →
inferno16–12-0.056%28 Apr →
ancient1–10-0.0616%27 Apr →
nuke10–13-0.104%14 Apr →
anubis9–13-0.046%14 Apr →
anubis16–14-0.0813%12 Apr →
ancient7–13-0.038%12 Apr →
nuke7–13-0.105%11 Apr →
ancient9–13-0.055%11 Apr →
inferno11–13-0.096%10 Apr →
ancient6–13-0.083%10 Apr →
inferno13–10-0.085%10 Apr →
anubis13–3-0.094%10 Apr →
nuke6–4-0.080%10 Apr →
anubis8–13-0.058%8 Apr →
nuke13–10-0.0113%8 Apr →
nuke6–13-0.035%4 Apr →
ancient7–13-0.0315%17 Mar →
anubis10–13-0.0417%15 Mar →
inferno4–5-0.1410%8 Mar →
nuke12–120.0311%4 Mar →
nuke9–13-0.078%3 Mar →
inferno13–7-0.054%24 Feb →
ancient8–13-0.0712%18 Feb →
ancient15–15-0.080%16 Feb →
inferno13–2-0.0411%16 Feb →
inferno6–13-0.135%14 Feb →
nuke9–13-0.1014%13 Feb →
ancient14–16-0.049%13 Feb →
anubis13–2-0.076%13 Feb →
ancient12–16-0.0514%13 Feb →
inferno10–13-0.106%13 Feb →
nuke13–6-0.043%12 Feb →
inferno8–13-0.0624%12 Feb →
inferno13–110.0014%12 Feb →
mirage9–13-0.029%10 Feb →
inferno10–13-0.0315%7 Feb →
nuke15–150.015%16 Jan →
dust23–13-0.098%16 Jan →
inferno13–9-0.027%16 Jan →
ancient16–12-0.058%16 Jan →
overpass9–130.0119%12 Jan →
ancient7–13-0.0416%12 Jan →
dust27–13-0.0716%10 Nov →
nuke13–8-0.0211%20 Oct →
inferno7–13-0.0619%4 Oct →
nuke9–13-0.103%4 Oct →
inferno6–13-0.094%20 Sept →
nuke12–12-0.0213%20 Sept →
inferno13–10-0.055%18 Sept →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.