the width of a peach

the width of a peach — CS2 Stats

DK76561198096322976[U:1:136057248]Steam profile ↗✓ No bans

963Tracked matches41%Win rate2020Tracked since
CSDB Rating4.5 DevelopingOpening Duellist
WingmanMaster Guardian II
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 14,700 +3,005 7 May – 5 Jul · 19 days played
11,69516,492peak 16,4927 May5 Jul
16,611Peak Premier in tracked matches
30Days played since 2026-05-07

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim50
Positioning56
Utility16

0–100 skill scores via Leetify.

Recent form

STEADY51–42–7Last 10051%Win rateTWWTWLLWLW

Last 10 vs previous 10: +10pp win rate · +0.04 avg rating · +4.3pp headshot accuracy · +18ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–0–2 · 60% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 24%
  • Avg reaction 608ms

Last 10

  • 5–3–2 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 659ms

Last 20

  • 9–9–2 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 650ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+1.5 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim5.0
Utility1.6
Positioning5.6
Opening Duels5.9

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 70% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 65% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 65% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 600ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.0
Positioning5.6
Utility1.6
Mechanics6.0
Opening Duels5.0
Win Impact1.9

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg -0.00
Reaction time639ms+38ms
first ⅓ avg 602ms → last ⅓ avg 639ms
Headshot accuracy18.1%−4.4%
first ⅓ avg 22.4% → last ⅓ avg 18.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.30Best match rating · 9–0 · nuke, 7 Jul →
50%Best headshot accuracy · 9–0 · poseidon, 3 Nov →
414msFastest reaction time · 5–9 · vertigo, 27 Aug →
13–2Biggest win · ancient, 25 May →

Across the last 100 tracked matches.

Highlights

6Longest win streak
8–6In matches decided by ≤2 rounds
8Overtime games

Map breakdown

mirageBest map · 60% over 5overpassWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
nukeB2512–1348%-0.01
infernoB2211–1150%-0.01
ancientB137–654%0.00
anubisC94–544%0.00
overpassC52–340%-0.02
mirageA53–260%-0.05
vertigo—41–325%-0.05
dust2—43–175%-0.00
poseidon—32–167%0.00
cache—33–0100%-0.02
sanctum—31–233%-0.04
eldorado—20–20%-0.04
debris—22–0100%0.10

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (40% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

5Matches
60%Win rate
0.74Avg K/D
—ADR
37%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
2Longest win streak

Recent Faceit resultsLWWLW

MapMatchesWin rateAvg K/DAvg kills
Ancient250%0.6614.0
Inferno2100%0.8814.0
Vertigo10%0.6414.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.1%Headshot accuracy
31.4%Accuracy (enemy spotted)
34.5%Spray accuracy
76.8%Counter-strafing
12.6°Preaim
600msReaction time
34.4%T opening success
65.5%CT opening success
0.39Enemies flashed / flash
0.0%Flash assists
6.08HE damage / grenade
1.19Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.6414° — above the 12° mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.391 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
eldorado8–80.0717%3 Nov →
poseidon9–00.1650%3 Nov →
debris9–20.1715%26 Oct →
nuke8–8-0.1220%26 Oct →
inferno9–70.0516%26 Oct →
vertigo5–90.0625%27 Aug →
eldorado3–9-0.1417%11 Aug →
debris9–40.0415%11 Aug →
poseidon2–9-0.1620%11 Aug →
inferno9–6-0.0211%11 Aug →
vertigo9–3-0.0921%11 Aug →
inferno9–130.0120%24 Jul →
dust29–130.0318%23 Jul →
cache13–7-0.0418%22 Jul →
nuke8–13-0.0118%22 Jul →
dust213–11-0.0117%22 Jul →
ancient10–130.0020%20 Jul →
nuke3–13-0.1712%20 Jul →
inferno10–13-0.058%20 Jul →
cache13–11-0.0010%20 Jul →
nuke13–80.0511%19 Jul →
cache13–6-0.0311%19 Jul →
overpass9–60.0421%7 Jul →
vertigo7–9-0.149%7 Jul →
poseidon9–60.0236%7 Jul →
inferno9–30.0613%7 Jul →
nuke9–00.3024%7 Jul →
sanctum3–9-0.1312%7 Jul →
inferno15–150.0516%5 Jul →
sanctum9–50.1116%2 Jul →
sanctum6–9-0.1014%2 Jul →
inferno8–80.0324%2 Jul →
overpass6–9-0.1423%2 Jul →
vertigo6–9-0.0225%2 Jul →
nuke6–13-0.0721%27 Jun →
ancient16–140.0723%27 Jun →
nuke2–13-0.0917%27 Jun →
ancient11–13-0.0518%27 Jun →
inferno4–13-0.1114%23 Jun →
inferno13–100.0413%23 Jun →
mirage6–13-0.068%23 Jun →
nuke14–16-0.0327%23 Jun →
anubis11–130.0225%20 Jun →
ancient7–13-0.0217%20 Jun →
overpass15–150.0113%20 Jun →
nuke4–130.0321%20 Jun →
inferno6–13-0.0621%10 Jun →
mirage13–8-0.0333%10 Jun →
ancient13–5-0.0224%10 Jun →
nuke13–9-0.0123%10 Jun →
dust213–6-0.0029%10 Jun →
nuke15–15-0.0515%7 Jun →
inferno13–110.0013%7 Jun →
ancient13–80.0528%7 Jun →
anubis13–4-0.0213%7 Jun →
inferno7–13-0.0828%7 Jun →
nuke13–110.0223%29 May →
inferno13–80.0118%29 May →
ancient5–130.029%29 May →
overpass13–10-0.0023%27 May →
nuke13–90.0817%27 May →
nuke5–13-0.0216%27 May →
anubis7–13-0.0226%25 May →
ancient13–100.0430%25 May →
inferno13–70.0348%25 May →
ancient13–20.0217%25 May →
mirage13–7-0.0233%25 May →
ancient10–13-0.123%20 May →
nuke7–13-0.0319%20 May →
anubis2–13-0.0733%20 May →
overpass7–13-0.0333%20 May →
inferno13–10-0.0029%20 May →
ancient13–40.0722%20 May →
nuke13–70.0713%20 May →
anubis5–13-0.0021%19 May →
inferno4–13-0.0522%19 May →
anubis15–15-0.019%18 May →
mirage13–8-0.0535%18 May →
nuke11–130.0112%18 May →
inferno2–13-0.046%18 May →
inferno16–130.0218%16 May →
nuke4–13-0.0720%16 May →
nuke13–11-0.023%16 May →
nuke13–10-0.0317%15 May →
ancient11–13-0.0113%14 May →
mirage4–13-0.0721%14 May →
inferno13–100.0414%14 May →
nuke13–50.0142%14 May →
inferno13–10-0.0319%14 May →
nuke13–11-0.0218%12 May →
anubis13–100.0125%12 May →
anubis13–100.0432%11 May →
inferno8–130.0343%11 May →
nuke13–7-0.0637%9 May →
ancient13–8-0.0425%9 May →
nuke13–160.0331%9 May →
nuke13–8-0.0226%9 May →
anubis13–100.0615%9 May →
inferno6–13-0.0321%9 May →
dust213–7-0.0143%7 May →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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