MikyliX

MikyliX — CS2 Stats

SE76561198063965132[U:1:103699404]Steam profile ↗VAC banned

2,650Tracked matches55%Win rate2020Tracked since
CSDB Rating7.2 StrongOpening Duellist
Premier CS Rating19,156Top 50% of 213,399 CSDB-tracked playersPurple band · top ~11.9% of ranked players (population est.)
CSDB Leaderboard#97376 of 260023 tracked
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Nov 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 19,156 +2,548 29 Nov – 3 Nov · 20 days played
15,63119,557peak 19,55729 Nov3 Nov
19,999Peak Premier in tracked matches
50Days played since 2025-11-09

Premier CS Rating

  • 401 below peak (19,557)
  • Next: Pink band at 20,000 — 844 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGMikyliXPREMIER19,156 · Purple bandcsdb.gg/stats

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Performance scores

Aim85
Positioning71
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY53–45–2Last 10053%Win rateWWWWWLWLLT

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · −11.1pp headshot accuracy · −5ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 23%
  • Avg reaction 577ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 22%
  • Avg reaction 588ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 27%
  • Avg reaction 591ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+1.8 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim8.5
Utility4.3
Positioning7.1
Opening Duels7.6
Clutch4.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 90% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

CT openings. 65% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 593ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning7.1
Utility4.3
Mechanics8.3
Opening Duels7.1
Win Impact6.7

Composite 7.2/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time603ms−41ms
first ⅓ avg 644ms → last ⅓ avg 603ms
Headshot accuracy27.6%−1.2%
first ⅓ avg 28.8% → last ⅓ avg 27.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–1 · inferno, 15 Jan →
64%Best headshot accuracy · 13–2 · train, 15 Jan →
422msFastest reaction time · 4–13 · ancient, 22 Sept →
13–0Biggest win · anubis, 27 Feb →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W5Current streak
7–4In matches decided by ≤2 rounds
6Overtime games

Map breakdown

anubisBest map · 75% over 8mirageWeakest map · 33% over 18
MapGradePlayedRecordWin rateAvg rating
infernoC198–1142%0.01
ancientC188–1044%-0.00
mirageD186–1233%0.02
nukeS1410–471%0.02
anubisS86–275%0.03
cacheS75–271%0.02
overpassB63–350%0.00
dust2—42–250%0.03
train—43–175%0.01
rooftop—11–0100%0.03
vertigo—11–0100%0.05

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (33% over 18). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

417Matches
53%Win rate
1.30Avg K/D
92.4ADR
50%Headshot %

Clutches & streaks

40%1v1 clutch win
24%1v2 clutch win
8Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage4050%1.2819.6
Ancient3459%1.4220.7
Inferno3158%1.4217.2
Anubis2843%1.3919.2
Nuke1650%1.2516.4
Train7100%1.4317.3
Overpass2100%1.3419.0
Vertigo1100%1.7925.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.9%Headshot accuracy
35.1%Accuracy (enemy spotted)
33.4%Spray accuracy
87.3%Counter-strafing
8.1°Preaim
593msReaction time
51.6%T opening success
65.4%CT opening success
0.55Enemies flashed / flash
3.9%Flash assists
9.09HE damage / grenade
4.13Flashes / match

Recommended for you

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–60.0916%3 Nov →
cache13–80.0537%3 Nov →
anubis13–80.0724%19 Oct →
cache13–10-0.0214%19 Oct →
nuke13–9-0.0122%19 Oct →
anubis13–160.0112%7 Oct →
ancient13–60.0527%5 Oct →
inferno11–13-0.0120%30 Sept →
nuke7–130.0317%25 Sept →
cache15–150.0228%23 Sept →
dust24–13-0.0445%23 Sept →
ancient4–130.0143%22 Sept →
cache13–30.0625%22 Sept →
mirage8–130.1238%18 Sept →
dust213–40.0211%16 Sept →
nuke13–50.0938%5 Sept →
cache9–130.0346%30 Aug →
mirage13–100.0732%2 Aug →
inferno13–40.0223%2 Aug →
ancient7–13-0.0426%1 Aug →
inferno7–130.0121%1 Aug →
dust213–10.1029%1 Aug →
cache13–8-0.0027%1 Aug →
ancient13–16-0.0521%21 May →
cache13–11-0.0334%11 May →
ancient13–110.0121%11 May →
mirage5–13-0.0333%7 May →
nuke13–10-0.0229%18 Apr →
dust29–130.0419%17 Apr →
inferno7–13-0.0342%9 Apr →
mirage8–130.0229%9 Mar →
nuke13–10-0.0329%9 Mar →
inferno8–13-0.0231%3 Mar →
mirage13–40.0918%3 Mar →
anubis13–5-0.0216%3 Mar →
inferno13–7-0.0020%1 Mar →
mirage13–40.0043%1 Mar →
mirage4–13-0.0521%1 Mar →
mirage7–130.0427%28 Feb →
inferno10–13-0.0512%28 Feb →
mirage4–130.0621%27 Feb →
ancient5–13-0.0524%27 Feb →
inferno13–11-0.0025%27 Feb →
anubis3–13-0.0317%27 Feb →
nuke13–50.0230%27 Feb →
anubis13–00.0633%27 Feb →
ancient13–7-0.0227%13 Feb →
anubis13–100.0320%12 Feb →
inferno6–130.0330%12 Feb →
ancient16–140.0322%12 Feb →
inferno13–7-0.0228%3 Feb →
overpass4–13-0.0328%27 Jan →
mirage11–130.0424%27 Jan →
anubis13–30.0732%27 Jan →
inferno9–130.0321%26 Jan →
ancient2–13-0.0018%26 Jan →
anubis13–80.0324%26 Jan →
ancient9–130.0426%18 Jan →
inferno9–13-0.0118%18 Jan →
nuke13–110.0525%18 Jan →
train7–13-0.0522%18 Jan →
overpass13–110.0429%15 Jan →
train13–20.0664%15 Jan →
inferno13–10.1533%15 Jan →
rooftop9–70.0321%14 Jan →
vertigo9–50.0528%13 Jan →
nuke8–8-0.0629%13 Jan →
inferno5–9-0.0757%13 Jan →
mirage13–9-0.0423%12 Jan →
nuke13–80.0326%12 Jan →
ancient13–9-0.0131%12 Jan →
inferno3–130.0250%12 Jan →
mirage13–60.0320%12 Jan →
nuke5–130.0742%12 Jan →
ancient13–30.0131%10 Jan →
ancient13–40.0535%10 Jan →
inferno13–40.0117%10 Jan →
mirage8–13-0.0427%10 Jan →
overpass13–6-0.0327%10 Jan →
mirage9–130.0635%8 Jan →
train13–2-0.0026%8 Jan →
overpass9–13-0.0319%8 Jan →
ancient13–100.0127%4 Jan →
mirage13–90.0423%4 Jan →
mirage9–130.0450%3 Jan →
train16–130.0221%3 Jan →
nuke13–4-0.0125%3 Jan →
nuke13–100.0323%2 Jan →
mirage5–130.0019%1 Jan →
ancient9–13-0.0830%28 Dec →
inferno9–60.0529%23 Dec →
ancient8–130.0433%23 Dec →
nuke10–130.0733%19 Dec →
overpass13–6-0.0217%14 Dec →
mirage11–13-0.0124%14 Dec →
inferno5–130.0443%13 Dec →
ancient12–160.0122%4 Dec →
inferno13–8-0.0425%29 Nov →
overpass11–130.0723%20 Nov →
ancient9–13-0.0519%9 Nov →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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