Carl "CJ" Johnson

Carl "CJ" Johnson — CS2 Stats

SE76561198063334885[U:1:103069157]Steam profile ↗✓ No bans

1,152Tracked matches43%Win rate2021Tracked since
2,493Hours in CS
CSDB Rating5.3 DevelopingClutch Specialist
Premier CS Rating20,108Top 50% of 200,982 CSDB-tracked playersPink band · top ~8.4% of ranked players (population est.)
CSDB Leaderboard#77569 of 247864 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Aug 2025 (408 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,108 -3,630 25 Jun – 19 Aug · 8 days played
19,45124,144peak 24,14425 Jun19 Aug
24,144Peak Premier in tracked matches
47Days played since 2025-01-17

Premier CS Rating

  • 4,036 below peak (24,144)
  • Next: Red band at 25,000 — 4,892 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=14,327), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate44.6%48.2%50.9%6.4% short
Shot accuracy16.0%13.3%13.8%above
Kill/death ratio1.161.071.09above
Match win rate38.8%46.9%48.4%9.6% short

This profile matches the typical Level 10 player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGCarl "CJ" JohnsonFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER20,108 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim55
Positioning52
Utility59

0–100 skill scores via Leetify.

Recent form

HOT58–39–3Last 10058%Win rateWWLLWWWWWW

Last 10 vs previous 10: +60pp win rate · +0.01 avg rating · +4.4pp headshot accuracy · +59ms reaction

Win rate up 60pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 23%
  • Avg reaction 611ms

Last 10

  • 8–2 · 80% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 23%
  • Avg reaction 646ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 21%
  • Avg reaction 616ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1.5 against its own average).

Aim5.5
Utility5.9
Positioning5.2
Opening Duels3.2
Clutch6.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 79% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 626ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.5
Positioning5.2
Utility5.9
Mechanics7.2
Opening Duels2.3
Win Impact2.8

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.03
first ⅓ avg 0.02 → last ⅓ avg -0.00
Reaction time619ms+16ms
first ⅓ avg 603ms → last ⅓ avg 619ms
Headshot accuracy20.4%+3.2%
first ⅓ avg 17.2% → last ⅓ avg 20.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 9–2 · dogtown, 26 May →
67%Best headshot accuracy · 13–1 · mirage, 11 Jun →
375msFastest reaction time · 13–5 · ancient, 22 May →
13–1Biggest win · mirage, 11 Jun →

Across the last 100 tracked matches.

Highlights

7Longest win streak
W2Current streak
7–5In matches decided by ≤2 rounds
5Overtime games

Map breakdown

dust2Best map · 64% over 14nukeWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
mirageA2213–959%0.01
infernoB158–753%-0.01
dust2A149–564%0.03
nukeD103–730%-0.03
ancientA95–456%0.01
overpassA74–357%-0.00
anubisC73–443%0.05
vertigo—33–0100%0.08
train—31–233%-0.01
grail—22–0100%0.01
brewery—22–0100%-0.04
agency—22–0100%0.06
jura—21–150%-0.01
ancient_night—11–0100%0.06
dogtown—11–0100%0.23

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

213,786Lifetime kills
1.16K/D · Top 50% of Level 9 players
7,796Matches
38.8%Match win rate
44.6%Headshot %
16.0%Shot accuracy · Top 50% of Level 9 players
19,008MVPs
2,493Hours (in match)
2,238Bombs planted
2,546Bombs defused

Most-used weapons

AK-4767,188
AWP22,476
Knife5,322
MP74,640
SCAR-203,808

Lifetime map wins

21,380inferno
8,865dust2
3,457nuke
2,348vertigo
904train
466lake
363safehouse
354ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

288Matches
56%Win rate
1.14Avg K/D
80.8ADR
41%Headshot %

Clutches & streaks

54%1v1 clutch win
10%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Anubis1747%0.9113.3
Mirage1182%1.1517.8
Ancient956%1.1414.4
Inferno6100%1.4217.8
Nuke367%1.1020.0
Vertigo1100%1.1317.0
Dust21100%1.3316.0
Overpass1100%1.0716.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.6%Headshot accuracy
29.7%Accuracy (enemy spotted)
30.5%Spray accuracy
82.3%Counter-strafing
11.1°Preaim
626msReaction time
39.3%T opening success
39.1%CT opening success
0.56Enemies flashed / flash
4.9%Flash assists
7.75HE damage / grenade
3.13Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.1295 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.3306% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–30.0223%19 Aug →
ancient13–40.0615%19 Aug →
mirage4–13-0.0320%19 Aug →
dust29–13-0.0621%17 Aug →
mirage13–3-0.0235%17 Aug →
dust213–9-0.0617%17 Aug →
mirage13–9-0.0031%16 Aug →
inferno13–110.0026%16 Aug →
overpass13–110.0112%15 Aug →
ancient_night13–60.0629%15 Aug →
mirage10–13-0.0525%15 Aug →
mirage8–130.0222%15 Aug →
inferno13–9-0.0414%12 Aug →
ancient3–13-0.0123%12 Aug →
inferno9–130.0116%3 Aug →
dust213–50.0322%3 Aug →
dust26–13-0.0210%3 Aug →
nuke8–13-0.0111%3 Aug →
ancient9–13-0.0112%3 Aug →
nuke6–13-0.0329%2 Aug →
dust213–110.0532%2 Aug →
inferno7–13-0.0411%2 Aug →
overpass7–13-0.0313%2 Aug →
inferno9–130.0222%1 Aug →
mirage6–130.0326%29 Jul →
ancient14–160.0115%29 Jul →
overpass6–130.0224%29 Jul →
inferno7–13-0.0426%28 Jul →
nuke13–6-0.0420%28 Jul →
inferno13–20.0020%28 Jul →
mirage15–15-0.0318%28 Jul →
mirage13–50.0618%28 Jul →
mirage13–100.0116%28 Jul →
ancient13–50.049%28 Jul →
overpass8–13-0.0512%27 Jul →
overpass13–9-0.0113%27 Jul →
nuke2–20.0060%27 Jul →
mirage15–15-0.0622%24 Jul →
mirage6–130.0124%24 Jul →
overpass13–40.0315%19 Jul →
mirage13–70.0218%16 Jul →
nuke4–130.0115%5 Jul →
grail13–6-0.0234%4 Jul →
grail13–50.038%4 Jul →
dust213–100.0823%2 Jul →
anubis13–40.0521%29 Jun →
anubis13–5-0.0314%29 Jun →
dust211–8-0.0125%25 Jun →
ancient13–30.0335%23 Jun →
inferno8–13-0.0415%22 Jun →
mirage13–90.0217%22 Jun →
inferno19–16-0.0614%20 Jun →
anubis13–80.1345%19 Jun →
vertigo13–30.0626%19 Jun →
brewery9–4-0.0817%19 Jun →
mirage13–40.1423%17 Jun →
overpass13–8-0.0020%16 Jun →
anubis7–130.1015%15 Jun →
nuke13–90.0110%15 Jun →
nuke8–130.0019%13 Jun →
inferno13–110.0425%11 Jun →
dust213–6-0.0236%11 Jun →
nuke13–3-0.0433%11 Jun →
mirage13–1-0.0267%11 Jun →
agency13–10.0811%11 Jun →
agency13–50.0421%11 Jun →
inferno13–100.0511%10 Jun →
jura1–13-0.0457%10 Jun →
jura12–20.0224%10 Jun →
dust210–13-0.0121%6 Jun →
dust213–30.0623%1 Jun →
mirage13–100.0115%1 Jun →
inferno11–13-0.069%31 May →
mirage11–13-0.0211%27 May →
dogtown9–20.239%26 May →
brewery9–70.0118%26 May →
dust25–130.0316%24 May →
vertigo13–10-0.0310%24 May →
inferno13–11-0.0011%24 May →
train8–130.0719%23 May →
dust213–100.1024%23 May →
ancient13–60.0215%22 May →
ancient13–50.0519%22 May →
mirage13–100.0422%21 May →
train5–13-0.0512%21 May →
anubis3–130.087%5 May →
train13–5-0.0519%5 May →
dust211–130.1024%16 Apr →
dust213–100.1717%11 Apr →
mirage13–70.0914%11 Apr →
nuke5–13-0.0414%8 Apr →
inferno9–60.1027%5 Apr →
mirage13–50.0419%30 Mar →
anubis10–130.0311%30 Mar →
inferno10–13-0.059%29 Mar →
mirage4–13-0.0610%29 Mar →
vertigo9–70.2014%26 Jan →
nuke3–9-0.1321%26 Jan →
ancient14–16-0.0611%17 Jan →
anubis9–13-0.0515%17 Jan →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.