Nallu

Nallu — CS2 Stats

76561198062730404[U:1:102464676]Steam profile ↗VAC banned

246Tracked matches60%Win rate2022Tracked since
841Hours in CS
CSDB Rating5.7 SolidPositional Player
Premier CS Rating15,114Purple band · top ~27.9% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Oct 2026 (26 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 246 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 15,114 -1,578 12 Feb – 19 Oct · 22 days played
13,58117,804peak 17,80412 Feb19 Oct
17,925Peak Premier in tracked matches
35Days played since 2026-02-10

Premier CS Rating

  • 2,690 below peak (17,804)
  • +655 over 30 days · improving
  • Next: Pink band at 20,000 — 4,886 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-10-19
  • Blue band first seen 2026-10-19

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 19 Oct 2026 and 14 Nov 2026.

Measured 19 Oct 2026 → 14 Nov 2026; previous 17 Sep 2026 → 19 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,630), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate35.9%42.7%43.8%7.8% short
Shot accuracy12.8%11.2%12.0%above
Kill/death ratio0.940.991.020.08 short
Match win rate42.2%43.9%44.7%2.5% short

This profile matches the typical Level 5 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGNalluFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER15,114 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim75
Positioning59
Utility11

0–100 skill scores via Leetify.

Recent form

HOT49–50–1Last 10049%Win rateWWWWWWWWWL

Last 10 vs previous 10: +50pp win rate · +0.01 avg rating · −3.2pp headshot accuracy · −34ms reaction

Win rate up 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 9%
  • Avg reaction 495ms

Last 10

  • 9–1 · 90% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 12%
  • Avg reaction 541ms

Last 20

  • 13–7 · 65% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 557ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim7.5
Utility1.1
Positioning5.9
Opening Duels3.5
Clutch5.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 78% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 55% on T to 39% on CT — first contacts on the defending side are being lost.

Reaction time. 559ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning5.9
Utility1.1
Mechanics5.8
Opening Duels4.4
Win Impact8.3

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.02
Reaction time556ms−80ms
first ⅓ avg 636ms → last ⅓ avg 556ms
Headshot accuracy13.7%+0.6%
first ⅓ avg 13.1% → last ⅓ avg 13.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–2 · nuke, 1 Jul →
30%Best headshot accuracy · 8–13 · nuke, 1 Oct →
391msFastest reaction time · 13–9 · inferno, 5 Oct →
13–2Biggest win · nuke, 1 Jul →

Across the last 100 tracked matches.

Highlights

9Longest win streak
W9Current streak
10–13In matches decided by ≤2 rounds
6Overtime games

Map breakdown

ancientBest map · 63% over 16anubisWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
mirageB2111–1052%0.00
nukeC188–1044%0.02
ancientA1610–663%0.02
cacheA127–558%-0.00
infernoB105–550%-0.01
dust2C94–544%0.00
anubisD72–529%-0.00
vertigo—31–233%-0.03
shelter—10–10%-0.02
boulder—10–10%0.00
fachwerk—11–0100%-0.04
warden—10–10%0.05

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

33,978Lifetime kills
0.94K/D
2,027Matches
42.2%Match win rate
35.9%Headshot %
12.8%Shot accuracy · Top 50% of Level 4 players
4,121MVPs
841Hours (in match)
1,891Bombs planted
321Bombs defused

Most-used weapons

AK-477,771
AWP3,618
P901,260
FAMAS1,114
Knife753

Lifetime map wins

3,337inferno
2,724nuke
1,223dust2
533train
440cbble
142vertigo
67safehouse
58office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

20Matches
30%Win rate
1.19Avg K/D
92.3ADR
37%Headshot %

Clutches & streaks

46%1v1 clutch win
50%1v2 clutch win
2Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage714%1.1220.0
Anubis425%1.0814.3
Nuke10%1.0617.0
Inferno1100%1.5711.0
Dust210%1.1219.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.3%Headshot accuracy
40.2%Accuracy (enemy spotted)
42.1%Spray accuracy
76.2%Counter-strafing
9.6°Preaim
559msReaction time
55.4%T opening success
39.4%CT opening success
0.11Enemies flashed / flash
0.0%Flash assists
11.61HE damage / grenade
0.40Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.2775% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1102 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.3741% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–10-0.026%6 Oct →
nuke9–6-0.095%6 Oct →
cache13–110.0215%6 Oct →
inferno13–90.0313%5 Oct →
inferno13–90.027%5 Oct →
nuke13–110.079%5 Oct →
ancient13–100.0616%5 Oct →
ancient16–130.027%2 Oct →
dust213–30.0528%2 Oct →
cache14–160.0416%2 Oct →
nuke8–130.0420%1 Oct →
nuke8–130.1130%1 Oct →
mirage7–13-0.0411%29 Sept →
ancient10–130.055%29 Sept →
cache13–60.0218%29 Sept →
cache13–70.0314%22 Sept →
cache5–13-0.064%22 Sept →
nuke9–130.0214%21 Sept →
dust213–8-0.0225%21 Sept →
cache13–5-0.1013%21 Sept →
ancient13–11-0.029%18 Sept →
dust25–130.0414%18 Sept →
cache13–50.0912%18 Sept →
ancient7–130.0411%17 Sept →
nuke4–13-0.0125%17 Sept →
mirage3–13-0.0111%17 Sept →
mirage13–110.0911%17 Sept →
dust29–13-0.0413%17 Sept →
ancient13–90.047%16 Sept →
mirage13–10-0.0115%16 Sept →
inferno13–11-0.0221%16 Sept →
cache7–130.0619%15 Sept →
mirage13–70.116%15 Sept →
ancient13–100.0313%14 Sept →
nuke13–40.0712%14 Sept →
mirage10–130.0318%14 Sept →
inferno6–13-0.0618%14 Sept →
nuke9–13-0.0217%14 Sept →
ancient4–130.0218%12 Sept →
inferno13–70.0425%12 Sept →
dust24–130.0020%11 Sept →
mirage13–70.0414%11 Sept →
mirage11–13-0.0612%11 Sept →
anubis5–130.0211%31 Aug →
cache8–13-0.033%31 Aug →
nuke13–60.0113%31 Aug →
cache13–6-0.0112%31 Aug →
mirage9–13-0.029%29 Aug →
mirage13–80.0122%29 Aug →
cache13–10-0.068%29 Aug →
anubis8–13-0.0610%29 Aug →
shelter11–13-0.0211%21 Aug →
boulder11–130.0020%21 Aug →
fachwerk2–1-0.040%21 Aug →
vertigo11–13-0.0613%21 Aug →
nuke11–13-0.0322%18 Aug →
inferno9–13-0.068%1 Jul →
anubis13–60.0617%1 Jul →
nuke13–20.1112%1 Jul →
ancient13–70.039%1 Jul →
mirage11–13-0.0416%1 Jul →
mirage13–80.0416%1 Jul →
ancient1–13-0.059%30 Jun →
nuke13–100.0223%30 Jun →
inferno4–13-0.0324%30 Jun →
mirage14–160.0113%30 Jun →
dust213–80.0111%29 Jun →
mirage13–50.058%3 Jun →
mirage10–13-0.077%18 May →
nuke15–15-0.0412%18 May →
mirage11–13-0.0511%17 May →
ancient10–130.089%17 May →
ancient13–110.0511%17 May →
dust23–130.0424%17 May →
inferno13–110.106%17 May →
dust213–90.0414%17 May →
mirage16–140.015%17 May →
warden9–130.0514%12 May →
cache11–13-0.019%1 May →
mirage13–9-0.024%30 Mar →
mirage13–3-0.0113%30 Mar →
anubis8–130.0211%30 Mar →
nuke8–130.0623%30 Mar →
vertigo9–40.0814%30 Mar →
vertigo1–9-0.1218%30 Mar →
ancient13–80.0316%13 Mar →
nuke13–40.0314%13 Mar →
dust28–13-0.087%9 Mar →
mirage13–4-0.0124%9 Mar →
nuke11–130.0521%9 Mar →
mirage10–130.0710%4 Mar →
anubis11–13-0.0416%1 Mar →
ancient14–16-0.0013%1 Mar →
anubis7–13-0.0517%28 Feb →
anubis13–110.026%13 Feb →
ancient13–4-0.0114%13 Feb →
inferno8–13-0.0610%13 Feb →
nuke13–40.0321%12 Feb →
nuke6–13-0.058%10 Feb →
inferno8–13-0.0124%10 Feb →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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