InShtick

InShtick — CS2 Stats

IM76561198060946311[U:1:100680583]Steam profile ↗✓ No bans

264Tracked matches70%Win rate2020Tracked since
1,370Hours in CS
CSDB Rating6.9 SolidAll-Rounder
Premier CS Rating19,554Top 50% of 215,386 CSDB-tracked playersPurple band · top ~10.3% of ranked players (population est.)
CSDB Leaderboard#93179 of 261584 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Sep 2026 (64 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 264 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 19,554 +3,413 17 Nov – 11 Sept · 33 days played
16,14120,869peak 20,86917 Nov11 Sept
20,932Peak Premier in tracked matches
1,141Highest Faceit ELO seen on CSDB
34Days played since 2025-11-17

Faceit ELO

  • At peak — 1,141
  • Next: Level 6 at 1,201 — 60 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2
  • Level 5 first seen 2026-09-11
  • Level 4 first seen 2026-09-11

Premier CS Rating

  • 1,315 below peak (20,869)
  • Next: Pink band at 20,000 — 446 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-11
  • Blue band first seen 2026-09-11

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate54.4%44.4%46.9%above
Shot accuracy13.1%11.9%13.0%meets
Kill/death ratio1.001.031.080.08 short
Match win rate40.8%45.2%46.7%5.9% short

This profile matches the typical Pink band player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGInShtickPREMIER19,554 · Purple bandPEAK ELO1,141csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim68
Positioning60
Utility57

0–100 skill scores via Leetify.

Recent form

STEADY58–37–5Last 10058%Win rateLWWWWWLWLL

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · −1.6pp headshot accuracy · −72ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 30%
  • Avg reaction 611ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 26%
  • Avg reaction 611ms

Last 20

  • 11–6–3 · 55% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 27%
  • Avg reaction 647ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim6.8
Utility5.7
Positioning6.0
Opening Duels6.4
Clutch5.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 91% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 654ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning6.0
Utility5.7
Mechanics8.4
Opening Duels5.7
Win Impact10.0

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.03
first ⅓ avg 0.02 → last ⅓ avg 0.04
Reaction time636ms+44ms
first ⅓ avg 592ms → last ⅓ avg 636ms
Headshot accuracy26.4%+2.7%
first ⅓ avg 23.6% → last ⅓ avg 26.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–2 · overpass, 6 Jan →
59%Best headshot accuracy · 13–1 · dust2, 10 Dec →
414msFastest reaction time · 13–3 · dust2, 13 Dec →
13–0Biggest win · overpass, 1 Dec →

Across the last 100 tracked matches.

Highlights

7Longest win streak
8–4In matches decided by ≤2 rounds
12Overtime games

Map breakdown

ancientBest map · 67% over 9mirageWeakest map · 53% over 47
MapGradePlayedRecordWin rateAvg rating
mirageB4725–2253%0.02
dust2A2816–1257%0.02
overpassA117–464%0.06
ancientS96–367%-0.01
nuke—21–150%0.01
inferno—22–0100%0.10
train—11–0100%0.07

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (53% over 47). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

39,570Lifetime kills
1.00K/D
1,613Matches
40.8%Match win rate
54.4%Headshot % · Top 25% of Purple band
13.1%Shot accuracy · Top 50% of Purple band
3,599MVPs
1,370Hours (in match)
1,691Bombs planted
610Bombs defused

Most-used weapons

Lifetime map wins

6,082dust2
1,750inferno
382cbble
308nuke
219train
91office
78vertigo
24safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

36Matches
53%Win rate
1.48Avg K/D
92.9ADR
61%Headshot %

Clutches & streaks

46%1v1 clutch win
15%1v2 clutch win
4Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage967%1.8119.7
Ancient862%1.5919.5
Dust2743%1.1619.1
Inferno560%1.5719.0
Nuke30%1.1022.7
Overpass2100%2.1722.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.1%Headshot accuracy
29.4%Accuracy (enemy spotted)
29.4%Spray accuracy
88.0%Counter-strafing
9.4°Preaim
654msReaction time
52.4%T opening success
53.5%CT opening success
0.46Enemies flashed / flash
9.2%Flash assists
7.61HE damage / grenade
13.55Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.455 — below the 0.5 mark we flag

    Grenade Lineups →

Recent matches

MapScoreRatingHS%Date
mirage8–13-0.0526%15 Jan →
mirage13–90.1142%11 Jan →
mirage13–50.0739%10 Jan →
overpass13–20.2021%6 Jan →
ancient13–9-0.0023%27 Dec →
dust213–80.0723%27 Dec →
dust212–160.0428%26 Dec →
ancient13–80.0514%26 Dec →
overpass7–13-0.0318%24 Dec →
dust26–13-0.0031%23 Dec →
dust213–30.0930%22 Dec →
dust213–20.1457%22 Dec →
mirage12–120.0924%22 Dec →
train13–110.0725%22 Dec →
mirage11–130.0022%22 Dec →
mirage15–150.0232%20 Dec →
dust213–16-0.0124%20 Dec →
overpass13–20.0917%20 Dec →
mirage13–40.0522%20 Dec →
overpass15–150.0227%18 Dec →
mirage13–110.0325%18 Dec →
dust213–70.0730%18 Dec →
mirage13–80.0925%18 Dec →
mirage13–80.0526%17 Dec →
mirage13–30.0324%16 Dec →
ancient10–13-0.0820%16 Dec →
mirage13–8-0.0123%14 Dec →
mirage13–2-0.0037%14 Dec →
dust23–13-0.0223%14 Dec →
nuke13–80.0112%14 Dec →
mirage13–50.1225%14 Dec →
mirage9–13-0.0329%13 Dec →
dust213–30.1127%13 Dec →
dust24–13-0.0223%12 Dec →
overpass13–60.0816%12 Dec →
dust22–13-0.0919%12 Dec →
ancient16–13-0.0319%11 Dec →
mirage7–13-0.0117%10 Dec →
dust213–10.1759%10 Dec →
mirage13–40.1723%10 Dec →
mirage6–13-0.0520%10 Dec →
ancient13–80.0218%10 Dec →
mirage13–16-0.0221%10 Dec →
dust213–100.0231%9 Dec →
mirage13–40.0115%8 Dec →
mirage13–16-0.0412%8 Dec →
mirage14–160.0421%8 Dec →
mirage16–120.0430%7 Dec →
mirage10–130.0330%7 Dec →
mirage10–10.0813%7 Dec →
dust210–13-0.0021%7 Dec →
overpass13–60.0311%7 Dec →
mirage7–130.0519%4 Dec →
mirage13–80.0021%3 Dec →
dust213–50.0636%3 Dec →
overpass15–150.0226%2 Dec →
mirage3–13-0.0323%2 Dec →
dust28–13-0.0320%2 Dec →
mirage9–13-0.0130%2 Dec →
dust213–110.0422%2 Dec →
mirage10–13-0.0232%2 Dec →
mirage5–13-0.0815%2 Dec →
dust21–13-0.0539%1 Dec →
ancient6–13-0.0223%1 Dec →
overpass13–00.0722%1 Dec →
dust25–80.0532%1 Dec →
mirage13–7-0.0212%30 Nov →
ancient9–9-0.0532%30 Nov →
dust213–9-0.0433%30 Nov →
mirage6–13-0.0328%30 Nov →
mirage13–70.0027%30 Nov →
mirage13–110.0429%27 Nov →
mirage15–150.0413%26 Nov →
mirage13–10.1019%26 Nov →
inferno13–30.0818%26 Nov →
dust24–13-0.0119%26 Nov →
overpass9–130.0416%26 Nov →
mirage11–13-0.0038%25 Nov →
ancient13–40.0623%25 Nov →
mirage9–13-0.0431%25 Nov →
mirage13–100.0323%25 Nov →
ancient4–13-0.0417%25 Nov →
mirage13–90.0219%24 Nov →
dust213–11-0.0122%24 Nov →
overpass13–9-0.0016%24 Nov →
dust25–13-0.0018%24 Nov →
mirage13–110.0123%24 Nov →
dust213–90.0310%23 Nov →
dust213–9-0.0019%23 Nov →
mirage13–160.0024%23 Nov →
mirage13–80.0731%21 Nov →
mirage11–13-0.0526%21 Nov →
nuke9–130.0119%21 Nov →
dust213–40.028%21 Nov →
dust213–90.0342%18 Nov →
inferno13–20.1333%18 Nov →
overpass13–70.1227%18 Nov →
dust213–10-0.0524%18 Nov →
mirage13–2-0.0121%17 Nov →
mirage13–110.0531%17 Nov →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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