Mr Marble Fade

Mr Marble Fade — CS2 Stats

FJ76561198060250393[U:1:99984665]Steam profile ↗✓ No bans

2,297Tracked matches52%Win rate2021Tracked since
4,351Hours in CS8Hrs last 2 wks
CSDB Rating3.5 LearningPositional Player
Premier CS Rating11,770Blue band · top ~45.5% of ranked players (population est.)
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 11,770 +3,530 28 Jul – 3 Oct · 33 days played
7,73911,975peak 11,97528 Jul3 Oct
11,975Peak Premier in tracked matches
834Highest Faceit ELO seen on CSDB
33Days played since 2026-07-28

Faceit ELO

  • At peak — 834
  • Next: Level 4 at 901 — 67 to go
  • Reached: Level 3 · Level 2

Premier CS Rating

  • 205 below peak (11,975)
  • +124 over 30 days · steady
  • Next: Purple band at 15,000 — 3,230 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches49——
Win rate45%——
K/D0.85——
Headshot %34%——

Measured 3 Sep 2026 → 6 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate34.2%42.0%44.3%10.2% short
Shot accuracy10.1%9.6%11.9%1.8% short
Kill/death ratio0.850.981.030.18 short
Match win rate48.8%43.8%45.2%above

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMr Marble FadePREMIER11,770 · Blue bandPEAK ELO834csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim33
Positioning48
Utility17

0–100 skill scores via Leetify.

Recent form

STEADY57–41–2Last 10057%Win rateWWWWLLLWTL

Last 10 vs previous 10: 0pp win rate · +0.00 avg rating · −1.6pp headshot accuracy · +2ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 8%
  • Avg reaction 611ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 8%
  • Avg reaction 645ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 9%
  • Avg reaction 643ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim3.3
Utility1.7
Positioning4.8
Opening Duels3.9
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 75% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 633ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.3
Positioning4.8
Utility1.7
Mechanics3.9
Opening Duels3.7
Win Impact5.6

Composite 3.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time633ms−25ms
first ⅓ avg 658ms → last ⅓ avg 633ms
Headshot accuracy10.3%+0.7%
first ⅓ avg 9.6% → last ⅓ avg 10.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–9 · mirage, 9 Aug →
24%Best headshot accuracy · 4–13 · dust2, 7 Sept →
281msFastest reaction time · 2–0 · anubis, 28 Jul →
13–1Biggest win · nuke, 5 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W4Current streak
7–10In matches decided by ≤2 rounds
8Overtime games

Map breakdown

infernoBest map · 77% over 13nukeWeakest map · 43% over 23
MapGradePlayedRecordWin rateAvg rating
nukeC2310–1343%-0.01
ancientA1710–759%-0.01
infernoS1310–377%-0.02
mirageS128–467%0.00
cacheB126–650%-0.01
anubisB126–650%-0.00
dust2S107–370%0.01
poseidon—10–10%-0.07

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (43% over 23). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

90,094Lifetime kills
0.85K/D
5,954Matches
48.8%Match win rate · Top 25% of Blue band
34.2%Headshot %
10.1%Shot accuracy · Top 50% of Blue band
13,332MVPs
2,264Hours (in match)
6,803Bombs planted
1,302Bombs defused

Most-used weapons

AK-4719,640
AWP9,820
P905,637
MAC-102,525
MP72,283
XM10142,142

Lifetime map wins

9,534inferno
9,344dust2
6,025nuke
3,262vertigo
798office
537train
325lake
172safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

243Matches
49%Win rate
0.90Avg K/D
71.1ADR
31%Headshot %

Clutches & streaks

33%1v1 clutch win
28%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Ancient1656%0.8812.8
Inferno1457%0.7212.0
Anubis1346%0.9112.9
Dust21369%0.8913.2
Mirage1127%0.9213.3
Nuke1164%0.8311.9
Overpass888%0.7912.6
Vertigo367%1.0514.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.7%Headshot accuracy
34.5%Accuracy (enemy spotted)
36.3%Spray accuracy
67.4%Counter-strafing
13.7°Preaim
633msReaction time
42.3%T opening success
47.7%CT opening success
0.20Enemies flashed / flash
0.0%Flash assists
7.06HE damage / grenade
1.39Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.7195° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.7328% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.199 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 23 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–9-0.0214%3 Oct →
inferno13–70.0010%3 Oct →
mirage16–130.019%2 Oct →
dust27–1-0.110%2 Oct →
nuke12–16-0.0110%2 Oct →
mirage11–13-0.0215%23 Sept →
inferno2–9-0.080%23 Sept →
cache13–110.078%22 Sept →
ancient15–150.0210%20 Sept →
anubis5–130.025%20 Sept →
anubis9–13-0.038%20 Sept →
inferno13–4-0.040%20 Sept →
nuke1–13-0.0616%14 Sept →
anubis13–9-0.027%14 Sept →
nuke9–130.003%13 Sept →
mirage13–7-0.0216%13 Sept →
cache13–110.0514%11 Sept →
anubis8–13-0.034%10 Sept →
poseidon6–9-0.0712%10 Sept →
nuke13–60.0914%10 Sept →
ancient13–9-0.025%9 Sept →
nuke8–13-0.0020%9 Sept →
cache13–4-0.026%9 Sept →
nuke13–11-0.0113%9 Sept →
cache5–13-0.0319%7 Sept →
dust24–130.0324%7 Sept →
anubis8–13-0.0918%5 Sept →
inferno13–9-0.0115%4 Sept →
nuke3–130.0510%4 Sept →
dust213–30.049%1 Sept →
cache11–13-0.106%1 Sept →
inferno9–30.068%31 Aug →
nuke7–13-0.0411%31 Aug →
dust213–10-0.029%21 Aug →
anubis13–90.0110%19 Aug →
nuke13–5-0.109%19 Aug →
ancient13–5-0.018%19 Aug →
dust24–13-0.0313%19 Aug →
nuke2–9-0.1211%18 Aug →
ancient13–7-0.0414%18 Aug →
ancient9–13-0.035%18 Aug →
anubis13–7-0.0014%18 Aug →
ancient13–4-0.0811%17 Aug →
ancient13–10-0.029%17 Aug →
nuke13–7-0.0112%17 Aug →
inferno13–7-0.016%17 Aug →
nuke13–9-0.0110%17 Aug →
inferno1–13-0.039%17 Aug →
mirage13–11-0.0215%17 Aug →
dust213–3-0.0212%17 Aug →
anubis13–70.0713%17 Aug →
dust213–100.056%17 Aug →
mirage11–130.0314%17 Aug →
nuke13–90.008%13 Aug →
ancient13–6-0.036%12 Aug →
mirage13–90.0616%12 Aug →
nuke5–130.0211%12 Aug →
nuke9–13-0.0017%12 Aug →
ancient8–130.0318%12 Aug →
nuke13–90.0113%12 Aug →
ancient11–13-0.038%12 Aug →
ancient13–7-0.0011%11 Aug →
cache11–130.0410%11 Aug →
anubis11–130.034%11 Aug →
nuke9–130.0320%11 Aug →
nuke13–110.0117%10 Aug →
ancient8–130.0414%10 Aug →
anubis13–100.017%9 Aug →
mirage13–90.1014%9 Aug →
nuke11–130.0413%9 Aug →
inferno13–60.0310%9 Aug →
mirage13–5-0.028%9 Aug →
ancient9–13-0.0013%8 Aug →
dust214–160.068%8 Aug →
cache15–15-0.0319%8 Aug →
nuke10–13-0.0312%8 Aug →
anubis8–130.0915%8 Aug →
cache13–2-0.049%8 Aug →
inferno13–10-0.046%6 Aug →
inferno13–7-0.066%6 Aug →
mirage16–13-0.046%5 Aug →
nuke13–1-0.0111%5 Aug →
mirage9–13-0.035%4 Aug →
cache9–13-0.017%4 Aug →
dust213–60.0111%4 Aug →
nuke4–13-0.0411%1 Aug →
ancient11–13-0.059%1 Aug →
inferno10–13-0.0615%31 Jul →
cache13–80.029%31 Jul →
inferno13–3-0.018%31 Jul →
ancient13–4-0.016%31 Jul →
nuke13–60.0111%31 Jul →
cache13–110.0011%31 Jul →
inferno16–12-0.0010%30 Jul →
mirage11–13-0.028%30 Jul →
cache8–13-0.102%30 Jul →
dust216–130.0619%29 Jul →
ancient13–80.0613%29 Jul →
ancient13–9-0.016%28 Jul →
anubis2–0-0.100%28 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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