✪ Scar3cr0W

✪ Scar3cr0W — CS2 Stats

SK76561198058498410[U:1:98232682]Steam profile ↗✓ No bans

1,279Tracked matches58%Win rate2020Tracked since
5,712Hours in CS
CSDB Rating6.8 SolidOpening Duellist
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 5 Oct 2026 (29 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,279 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,593 -374 7 Dec – 8 Jan · 17 days played
20,87522,605peak 22,6057 Dec8 Jan
22,627Peak Premier in tracked matches
50Days played since 2024-12-07

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 5 Oct 2026 and 3 Nov 2026.

Measured 5 Oct 2026 → 3 Nov 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=15,132), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate71.6%48.2%50.9%above
Shot accuracy20.8%13.2%13.7%above
Kill/death ratio0.831.071.090.26 short
Match win rate41.5%46.9%48.4%6.9% short

This profile matches the typical Level 10 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG✪ Scar3cr0WFACEITLevel 9STANDINGTop 20.7% of rankedcsdb.gg/stats

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Performance scores

Aim90
Positioning66
Utility10

0–100 skill scores via Leetify.

Recent form

STEADY46–43–11Last 10046%Win rateLLLWWWLWLT

Last 10 vs previous 10: −10pp win rate · −0.02 avg rating · −3.7pp headshot accuracy · −10ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 34%
  • Avg reaction 663ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 32%
  • Avg reaction 614ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 33%
  • Avg reaction 619ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+3 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim9.0
Utility1.0
Positioning6.6
Opening Duels7.1
Clutch1.6

Sharp aimerStrong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 61% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

T openings. 65% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 65% on T to 48% on CT — first contacts on the defending side are being lost.

Reaction time. 607ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning6.6
Utility1.0
Mechanics8.1
Opening Duels6.6
Win Impact7.6

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.08+0.05
first ⅓ avg 0.03 → last ⅓ avg 0.08
Reaction time605ms+23ms
first ⅓ avg 582ms → last ⅓ avg 605ms
Headshot accuracy34.3%+7.7%
first ⅓ avg 26.5% → last ⅓ avg 34.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.29Best match rating · 13–7 · dust2, 31 Dec →
55%Best headshot accuracy · 13–7 · nuke, 10 Jun →
438msFastest reaction time · 9–13 · dust2, 14 May →
13–1Biggest win · inferno, 26 Mar →

Across the last 100 tracked matches.

Highlights

3Longest win streak
L3Current streak
10–6In matches decided by ≤2 rounds
3Overtime games

Map breakdown

dust2Best map · 58% over 12nukeWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
infernoB2915–1452%0.07
mirageC208–1240%0.05
ancientC156–940%0.05
dust2A127–558%0.10
nukeD93–633%0.07
overpass—41–325%0.03
vertigo—41–325%0.06
train—33–0100%0.13
anubis—31–233%0.02
basalt—11–0100%0.12

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

322,808Lifetime kills
0.83K/D
8,038Matches
41.5%Match win rate
71.6%Headshot % · Top 5% of Level 9 players
20.8%Shot accuracy · Top 5% of Level 9 players
18,953MVPs
5,712Hours (in match)
5,213Bombs planted
2,035Bombs defused

Most-used weapons

AK-47174,595
Glock-1810,002
AWP5,045
FAMAS3,866
P2503,133
SG 5532,439
MAC-102,223

Lifetime map wins

16,560inferno
13,195dust2
2,154train
1,778cbble
1,594vertigo
875nuke
158office
48assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,209Matches
50%Win rate
1.20Avg K/D
79.4ADR
57%Headshot %

Clutches & streaks

28%1v1 clutch win
21%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Ancient2143%1.0415.4
Mirage2143%1.1116.9
Inferno1872%1.4318.4
Anubis1729%1.0415.2
Dust2933%1.1716.0
Vertigo633%1.1317.0
Overpass250%1.0013.5
Nuke1100%1.0015.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

34.3%Headshot accuracy
36.8%Accuracy (enemy spotted)
35.7%Spray accuracy
86.3%Counter-strafing
9.3°Preaim
607msReaction time
64.9%T opening success
48.1%CT opening success
0.35Enemies flashed / flash
3.1%Flash assists
8.99HE damage / grenade
2.29Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3538 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient9–13-0.0139%28 Feb →
overpass4–13-0.0340%28 Feb →
nuke6–13-0.0129%20 Jun →
ancient13–90.0927%20 Jun →
overpass13–60.0334%20 Jun →
inferno13–50.0832%17 Jun →
overpass10–130.0616%17 Jun →
train13–20.1037%17 Jun →
ancient11–130.1321%16 Jun →
dust212–120.1240%16 Jun →
anubis5–30.0044%16 Jun →
vertigo8–130.1338%10 Jun →
ancient13–80.1027%10 Jun →
train13–20.1222%10 Jun →
nuke13–70.2155%10 Jun →
nuke3–130.0949%9 Jun →
inferno2–130.0235%9 Jun →
ancient13–110.0633%8 Jun →
dust25–130.0232%6 Jun →
ancient10–130.0217%6 Jun →
dust213–80.1352%5 Jun →
inferno13–100.0345%3 Jun →
ancient5–130.0654%3 Jun →
train13–60.1837%1 Jun →
inferno13–60.0940%1 Jun →
inferno13–110.0933%30 May →
mirage12–120.1333%30 May →
nuke13–90.2233%29 May →
overpass12–120.0625%27 May →
inferno12–120.1229%26 May →
nuke13–90.0529%25 May →
vertigo12–120.0022%21 May →
inferno7–130.0831%20 May →
ancient9–130.0119%14 May →
inferno4–130.0537%14 May →
dust29–130.0945%14 May →
mirage11–13-0.0321%13 May →
mirage13–2-0.0019%13 May →
inferno13–10.1330%26 Mar →
basalt13–90.1222%2 Mar →
anubis8–130.0817%2 Mar →
mirage13–80.1529%24 Feb →
inferno6–130.1827%24 Feb →
dust27–130.0438%1 Feb →
inferno13–40.1036%1 Feb →
nuke9–130.1828%25 Jan →
dust24–130.2036%25 Jan →
ancient6–130.0232%19 Jan →
mirage13–110.1122%17 Jan →
mirage13–70.1533%15 Jan →
ancient7–130.0223%15 Jan →
mirage6–130.0323%13 Jan →
inferno13–70.0747%8 Jan →
inferno13–100.1437%7 Jan →
inferno13–110.0318%4 Jan →
inferno12–12-0.0733%2 Jan →
mirage13–110.0926%2 Jan →
inferno8–80.1629%1 Jan →
inferno9–20.2536%1 Jan →
inferno4–13-0.0228%1 Jan →
mirage7–130.0230%31 Dec →
dust213–70.2933%31 Dec →
ancient14–160.0321%30 Dec →
mirage5–13-0.0511%30 Dec →
vertigo13–60.0524%30 Dec →
mirage8–130.0529%26 Dec →
nuke3–13-0.0825%26 Dec →
ancient9–20.0832%26 Dec →
nuke6–13-0.0626%20 Dec →
ancient1–13-0.0021%19 Dec →
mirage13–90.0116%19 Dec →
ancient13–70.1039%18 Dec →
inferno13–110.0230%18 Dec →
anubis8–13-0.0414%18 Dec →
mirage11–130.0728%17 Dec →
inferno11–130.0729%17 Dec →
mirage15–15-0.0322%17 Dec →
inferno12–12-0.0323%16 Dec →
dust213–110.0320%16 Dec →
dust27–20.0321%15 Dec →
mirage10–130.0829%15 Dec →
vertigo11–130.0630%14 Dec →
dust213–70.0437%14 Dec →
inferno13–20.0716%12 Dec →
mirage9–130.0228%12 Dec →
dust213–100.0925%12 Dec →
inferno15–150.0125%12 Dec →
mirage13–70.0927%12 Dec →
inferno13–110.0043%11 Dec →
nuke6–130.0019%10 Dec →
mirage13–90.0230%10 Dec →
mirage10–130.1121%10 Dec →
inferno12–120.1033%9 Dec →
inferno4–13-0.0029%8 Dec →
ancient13–90.0234%8 Dec →
dust213–110.0920%8 Dec →
inferno5–13-0.0221%8 Dec →
inferno7–10.1534%7 Dec →
inferno13–3-0.0229%7 Dec →
mirage0–13-0.0826%7 Dec →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.