scary shroom trip

scary shroom trip — CS2 Stats

76561198057629964[U:1:97364236]Steam profile ↗✓ No bans

606Tracked matches48%Win rate2020Tracked since
1,024Hours in CS
CSDB Rating6.0 SolidAll-Rounder
Premier CS Rating14,399Blue band · top ~31.6% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Mar 2026 (219 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,399 +704 12 Jan – 25 Mar · 14 days played
12,93414,991peak 14,99112 Jan25 Mar
14,991Peak Premier in tracked matches
54Days played since 2025-09-25

Premier CS Rating

  • 592 below peak (14,991)
  • +1,465 over 30 days · improving
  • Next: Purple band at 15,000 — 601 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,630), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate42.1%42.7%43.8%1.6% short
Shot accuracy19.0%11.2%12.0%above
Kill/death ratio1.110.991.02above
Match win rate49.2%43.9%44.7%above

This profile matches the typical Level 5 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGscary shroom tripFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER14,399 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim79
Positioning50
Utility52

0–100 skill scores via Leetify.

Recent form

STEADY41–47–12Last 10041%Win rateLWWLLLWWLW

Last 10 vs previous 10: −10pp win rate · −0.01 avg rating · +3.8pp headshot accuracy · −7ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 29%
  • Avg reaction 659ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 27%
  • Avg reaction 671ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 25%
  • Avg reaction 675ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim7.9
Utility5.2
Positioning5.0
Opening Duels3.8

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 94% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 93% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Reaction time. 667ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning5.0
Utility5.2
Mechanics9.5
Opening Duels2.5
Win Impact4.4

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.01
first ⅓ avg 0.04 → last ⅓ avg 0.03
Reaction time679ms−15ms
first ⅓ avg 694ms → last ⅓ avg 679ms
Headshot accuracy25.6%+1.5%
first ⅓ avg 24.0% → last ⅓ avg 25.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 5–0 · ancient, 14 Feb →
67%Best headshot accuracy · 6–13 · ancient, 16 Jan →
516msFastest reaction time · 10–13 · nuke, 19 Feb →
13–2Biggest win · nuke, 12 Nov →

Across the last 100 tracked matches.

Highlights

3Longest win streak
5–7In matches decided by ≤2 rounds
6Overtime games

Map breakdown

nukeBest map · 50% over 12infernoWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
mirageC3616–2044%0.03
ancientD217–1433%0.03
nukeB126–650%0.04
infernoD102–820%-0.00
overpassC94–544%0.04
anubis—31–233%0.03
dust2—20–20%-0.00
palacio—22–0100%0.04
golden—21–150%0.06
warden—11–0100%-0.01
train—10–10%-0.00
vertigo—11–0100%0.07

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

47,060Lifetime kills
1.11K/D · Top 50% of Level 4 players
2,237Matches
49.2%Match win rate · Top 25% of Level 4 players
42.1%Headshot %
19.0%Shot accuracy · Top 10% of Level 4 players
6,381MVPs
1,024Hours (in match)
2,718Bombs planted
631Bombs defused

Most-used weapons

Lifetime map wins

3,381dust2
2,956inferno
1,860train
1,595nuke
608cbble
401vertigo
74office
24italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

23Matches
61%Win rate
1.32Avg K/D
—ADR
44%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Nuke1100%1.3619.0
Vertigo1100%0.628.0
Mirage1100%0.7115.0
Ancient1100%2.0923.0
Overpass1100%2.0012.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.2%Headshot accuracy
37.8%Accuracy (enemy spotted)
37.1%Spray accuracy
92.9%Counter-strafing
11.7°Preaim
667msReaction time
41.3%T opening success
38.4%CT opening success
0.64Enemies flashed / flash
6.8%Flash assists
10.62HE damage / grenade
4.87Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 38.3895% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage8–13-0.0424%25 Mar →
mirage13–80.0318%24 Mar →
nuke16–120.1124%23 Mar →
mirage10–13-0.0337%18 Mar →
nuke5–120.1043%18 Mar →
overpass8–13-0.0332%17 Mar →
mirage13–70.0423%16 Mar →
anubis13–80.0729%15 Mar →
ancient11–13-0.0116%14 Mar →
nuke13–60.0125%14 Mar →
mirage13–40.0527%9 Mar →
warden13–4-0.0118%8 Mar →
ancient15–150.0121%7 Mar →
mirage8–13-0.0532%4 Mar →
inferno7–13-0.0022%1 Mar →
mirage13–90.0623%1 Mar →
overpass13–100.0223%26 Feb →
ancient13–50.0524%26 Feb →
inferno2–130.0313%25 Feb →
overpass13–40.1531%25 Feb →
ancient7–13-0.0224%25 Feb →
mirage9–130.0725%24 Feb →
mirage4–130.0124%24 Feb →
nuke14–160.0418%24 Feb →
mirage13–7-0.0024%24 Feb →
ancient7–130.0338%22 Feb →
mirage13–40.1427%20 Feb →
ancient13–80.0326%20 Feb →
nuke9–130.0527%20 Feb →
nuke10–13-0.0423%19 Feb →
mirage9–13-0.0130%19 Feb →
mirage6–130.0832%18 Feb →
nuke13–40.0420%18 Feb →
nuke11–40.0719%18 Feb →
ancient6–130.0224%18 Feb →
mirage13–11-0.0017%17 Feb →
mirage6–130.0329%17 Feb →
ancient11–13-0.0015%16 Feb →
overpass6–130.0120%16 Feb →
ancient8–130.0329%15 Feb →
mirage13–50.0923%14 Feb →
ancient5–00.2429%14 Feb →
mirage8–130.0530%14 Feb →
mirage10–130.0126%10 Feb →
mirage15–150.0318%7 Feb →
overpass13–110.0830%6 Feb →
anubis9–130.0119%6 Feb →
ancient6–13-0.0567%16 Jan →
mirage13–110.0314%12 Jan →
mirage5–13-0.0216%11 Jan →
nuke11–130.0437%10 Jan →
inferno10–13-0.0610%9 Jan →
nuke9–130.0029%9 Jan →
overpass11–13-0.0321%9 Jan →
ancient11–13-0.0320%9 Jan →
mirage13–9-0.0031%8 Jan →
mirage16–130.0026%8 Jan →
ancient13–60.0524%8 Jan →
dust212–16-0.0127%7 Jan →
overpass12–120.0128%6 Jan →
mirage12–120.0740%6 Jan →
mirage8–13-0.0213%1 Jan →
ancient13–50.0131%1 Jan →
inferno3–13-0.0433%1 Jan →
anubis6–130.0026%28 Nov →
inferno12–12-0.0127%28 Nov →
ancient13–9-0.0229%28 Nov →
inferno12–12-0.0340%27 Nov →
train5–13-0.0024%27 Nov →
mirage12–12-0.0025%27 Nov →
mirage12–120.0530%21 Nov →
nuke13–10-0.0113%21 Nov →
mirage4–13-0.0410%21 Nov →
ancient2–13-0.0121%12 Nov →
nuke13–20.1428%12 Nov →
mirage13–70.0714%1 Nov →
mirage13–40.0528%28 Oct →
dust211–130.0018%23 Oct →
mirage6–130.0319%15 Oct →
ancient12–120.0624%10 Oct →
mirage12–120.0421%10 Oct →
mirage13–30.0633%6 Oct →
palacio8–00.0714%6 Oct →
ancient13–110.1132%6 Oct →
golden8–130.0746%4 Oct →
inferno7–13-0.0216%4 Oct →
golden13–60.0425%2 Oct →
palacio13–90.0128%2 Oct →
inferno8–13-0.0518%2 Oct →
overpass9–130.1021%1 Oct →
ancient12–120.1129%30 Sept →
mirage13–40.1621%30 Sept →
ancient12–120.0825%29 Sept →
mirage13–8-0.0122%29 Sept →
vertigo13–30.0722%28 Sept →
inferno6–50.0621%28 Sept →
ancient8–13-0.0529%28 Sept →
mirage9–130.0620%26 Sept →
overpass13–20.0428%26 Sept →
inferno13–40.1230%25 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.