Neon Existence

Neon Existence — CS2 Stats

AU76561198077187376[U:1:116921648]Steam profile ↗VAC banned

426Tracked matches40%Win rate2021Tracked since
CSDB Rating4.6 DevelopingPositional Player
Premier CS Rating4,417Grey band · top ~81.3% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanSilver Elite Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 27 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 4,417 -2,242 24 Feb – 27 Oct · 37 days played
4,3067,529peak 7,52924 Feb27 Oct
7,745Peak Premier in tracked matches
57Days played since 2026-02-18

Premier CS Rating

  • 3,112 below peak (7,529)
  • -313 over 30 days · steady
  • Next: Light Blue band at 5,000 — 583 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGNeon ExistenceFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER4,417 · Grey bandcsdb.gg/stats

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Performance scores

Aim61
Positioning55
Utility36

0–100 skill scores via Leetify.

Recent form

STEADY35–63–2Last 10035%Win rateLWWLWWLLLW

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · −0.1pp headshot accuracy · +24ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 661ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 655ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 643ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim6.1
Utility3.6
Positioning5.5
Opening Duels2.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 88% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 643ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning5.5
Utility3.6
Mechanics6.7
Opening Duels4.3
Win Impact1.7

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time650ms−81ms
first ⅓ avg 731ms → last ⅓ avg 650ms
Headshot accuracy17.7%+1.6%
first ⅓ avg 16.1% → last ⅓ avg 17.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–7 · nuke, 19 Feb →
100%Best headshot accuracy · 2–3 · cache, 2 May →
484msFastest reaction time · 8–13 · inferno, 2 Oct →
13–2Biggest win · nuke, 27 Feb →

Across the last 100 tracked matches.

Highlights

2Longest win streak
10–6In matches decided by ≤2 rounds
7Overtime games

Map breakdown

nukeBest map · 54% over 13dust2Weakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
mirageD3311–2233%-0.01
ancientC187–1139%-0.00
nukeB137–654%-0.00
cacheD113–827%-0.04
infernoD82–625%-0.02
overpassD62–433%0.01
dust2D50–50%-0.05
anubis—32–167%0.02
vertigo—10–10%0.02
italy—10–10%0.01
sanctum—11–0100%0.02

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.5%Headshot accuracy
36.0%Accuracy (enemy spotted)
36.9%Spray accuracy
80.1%Counter-strafing
11.3°Preaim
643msReaction time
53.9%T opening success
40.1%CT opening success
0.37Enemies flashed / flash
3.9%Flash assists
13.18HE damage / grenade
4.60Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3693 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno8–13-0.0420%27 Oct →
cache13–11-0.0526%27 Oct →
anubis13–90.0416%17 Oct →
anubis7–13-0.0123%15 Oct →
mirage13–11-0.0016%13 Oct →
ancient13–110.0122%13 Oct →
mirage11–13-0.0319%10 Oct →
nuke4–13-0.003%10 Oct →
dust27–13-0.0525%5 Oct →
mirage13–90.0613%3 Oct →
cache13–11-0.039%3 Oct →
ancient8–130.0013%3 Oct →
inferno13–80.0331%3 Oct →
inferno8–13-0.1116%2 Oct →
cache6–13-0.0521%2 Oct →
dust29–13-0.0414%1 Oct →
cache7–13-0.0622%1 Oct →
anubis13–90.0420%1 Oct →
ancient10–13-0.0110%1 Oct →
ancient16–130.0630%28 Sept →
inferno8–130.0315%28 Sept →
cache13–4-0.0025%27 Sept →
dust29–13-0.0426%26 Sept →
mirage3–13-0.050%23 Sept →
nuke7–13-0.0720%7 Sept →
cache7–13-0.0513%1 Sept →
mirage11–130.0122%31 Jul →
ancient13–11-0.054%25 Jul →
mirage13–80.0511%25 Jul →
cache4–13-0.0212%25 Jul →
mirage4–13-0.0419%18 Jul →
ancient9–130.0131%18 Jul →
mirage13–90.0617%12 Jul →
ancient9–13-0.0220%5 Jul →
ancient16–13-0.0215%21 Jun →
mirage9–130.0521%17 Jun →
mirage13–10-0.0726%17 Jun →
nuke13–4-0.079%13 Jun →
nuke11–13-0.0033%12 Jun →
nuke13–10-0.0122%4 Jun →
mirage13–60.0214%2 Jun →
mirage8–13-0.0410%22 May →
overpass7–13-0.0124%22 May →
ancient5–130.0045%21 May →
mirage9–130.0822%16 May →
ancient6–2-0.0240%16 May →
vertigo8–130.0237%2 May →
italy9–130.0123%2 May →
cache9–13-0.0410%2 May →
cache2–3-0.08100%2 May →
cache0–70.0033%2 May →
cache3–13-0.0429%29 Apr →
sanctum9–70.0229%26 Apr →
mirage13–11-0.0212%22 Apr →
mirage5–13-0.0625%12 Apr →
ancient13–70.0818%8 Apr →
overpass10–13-0.015%6 Apr →
mirage6–13-0.075%6 Apr →
mirage13–110.029%31 Mar →
ancient3–13-0.0621%28 Mar →
mirage8–130.0832%25 Mar →
nuke16–12-0.0114%23 Mar →
mirage2–13-0.117%20 Mar →
ancient11–13-0.0214%19 Mar →
nuke13–100.0413%19 Mar →
ancient3–7-0.027%19 Mar →
inferno2–13-0.0225%19 Mar →
mirage10–13-0.0219%18 Mar →
mirage13–70.037%16 Mar →
mirage3–13-0.090%16 Mar →
overpass6–13-0.0218%11 Mar →
mirage7–13-0.0019%9 Mar →
inferno9–6-0.0717%9 Mar →
inferno9–130.0120%7 Mar →
ancient15–15-0.0526%7 Mar →
mirage8–13-0.1011%7 Mar →
mirage8–130.0411%4 Mar →
nuke12–12-0.0613%28 Feb →
mirage14–160.0311%28 Feb →
dust28–13-0.0819%28 Feb →
ancient13–80.0118%28 Feb →
mirage4–13-0.127%27 Feb →
nuke13–20.0529%27 Feb →
inferno2–13-0.039%25 Feb →
overpass13–40.0516%25 Feb →
overpass16–120.0713%24 Feb →
mirage9–13-0.0212%24 Feb →
mirage4–130.0539%24 Feb →
mirage13–110.0525%23 Feb →
ancient7–130.0212%22 Feb →
ancient10–130.0110%21 Feb →
mirage13–100.0428%21 Feb →
nuke16–140.0214%21 Feb →
dust24–13-0.0424%21 Feb →
nuke4–13-0.0316%21 Feb →
mirage5–13-0.0710%21 Feb →
overpass6–13-0.0017%21 Feb →
nuke10–130.0218%21 Feb →
nuke13–70.0817%19 Feb →
mirage6–13-0.047%18 Feb →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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