Jayjay

Jayjay — CS2 Stats

CC76561198052578808[U:1:92313080]Steam profile ↗1 game ban

280Tracked matches40%Win rate2020Tracked since
1,716Hours in CS
CSDB Rating4.5 DevelopingPositional Player
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 14,382 -910 8 Feb – 19 Apr · 15 days played
13,87915,292peak 15,2928 Feb19 Apr
16,179Peak Premier in tracked matches
64Days played since 2026-02-06

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim50
Positioning54
Utility39

0–100 skill scores via Leetify.

Recent form

STEADY44–49–7Last 10044%Win rateLWLWWWWLWL

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · +4.5pp headshot accuracy · −70ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 30%
  • Avg reaction 628ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 32%
  • Avg reaction 608ms

Last 20

  • 10–8–2 · 50% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 30%
  • Avg reaction 643ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim5.0
Utility3.9
Positioning5.4
Opening Duels4.6
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 79% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 55% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 634ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.0
Positioning5.4
Utility3.9
Mechanics5.0
Opening Duels3.7
Win Impact1.7

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time652ms−17ms
first ⅓ avg 669ms → last ⅓ avg 652ms
Headshot accuracy27.5%+8.5%
first ⅓ avg 19.1% → last ⅓ avg 27.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.32Best match rating · 9–1 · inferno, 12 Mar →
60%Best headshot accuracy · 9–1 · poseidon, 23 Sept →
438msFastest reaction time · 6–9 · inferno, 2 May →
13–0Biggest win · cache, 19 Jul →

Across the last 100 tracked matches.

Highlights

4Longest win streak
3–5In matches decided by ≤2 rounds
1Overtime games

Map breakdown

anubisBest map · 80% over 5nukeWeakest map · 13% over 16
MapGradePlayedRecordWin rateAvg rating
poseidonB199–1047%0.05
mirageD195–1426%-0.01
nukeD162–1413%-0.01
cacheB137–654%0.01
infernoA95–456%0.04
anubisS54–180%-0.03
overpassS54–180%0.10
dust2—43–175%-0.04
vertigo—42–250%0.08
eldorado—22–0100%0.08
ancient—20–20%0.04
sanctum—21–150%0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (13% over 16). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

78,918Lifetime kills
1.10K/D · Top 50% of tracked players
3,945Matches
44.5%Match win rate
44.9%Headshot % · Top 50% of tracked players
15.4%Shot accuracy · Top 50% of tracked players
10,235MVPs
1,716Hours (in match)
3,664Bombs planted
969Bombs defused

Most-used weapons

AK-4726,253
AWP8,923
Tec-91,930
MP71,820
MAC-101,645

Lifetime map wins

3,217inferno
2,425cbble
1,411nuke
1,327dust2
826train
240vertigo
26lake
14office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

36Matches
50%Win rate
1.09Avg K/D
95.1ADR
43%Headshot %

Clutches & streaks

12%1v1 clutch win
27%1v2 clutch win
4Longest win streak

Recent Faceit resultsWWWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage250%0.8913.5
Ancient10%1.5927.0
Cache10%0.8924.0
Dust210%0.294.0
Inferno1100%1.6528.0
Anubis1100%1.3316.0
Nuke1100%1.1022.0
Overpass10%0.9417.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.4%Headshot accuracy
28.6%Accuracy (enemy spotted)
30.6%Spray accuracy
72.6%Counter-strafing
10.5°Preaim
634msReaction time
34.5%T opening success
54.7%CT opening success
0.46Enemies flashed / flash
6.8%Flash assists
6.97HE damage / grenade
2.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4569 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.4857% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust24–13-0.0729%8 Oct →
poseidon9–40.1226%6 Oct →
mirage11–130.0731%30 Sept →
mirage13–5-0.026%26 Sept →
poseidon9–10.0660%23 Sept →
poseidon9–40.0432%15 Sept →
poseidon9–40.1757%15 Sept →
nuke6–90.0729%14 Sept →
poseidon9–60.2031%14 Sept →
poseidon5–9-0.0718%13 Sept →
poseidon9–50.1352%10 Sept →
cache4–90.0118%5 Sept →
poseidon9–10.1732%25 Aug →
poseidon8–8-0.0320%24 Aug →
poseidon7–90.1330%9 Aug →
poseidon9–40.0529%5 Aug →
mirage2–13-0.0933%3 Aug →
eldorado9–10.1517%1 Aug →
nuke8–13-0.0619%29 Jul →
poseidon8–80.0525%27 Jul →
poseidon5–9-0.0428%25 Jul →
poseidon8–8-0.0419%25 Jul →
eldorado9–40.0223%23 Jul →
nuke1–13-0.0417%19 Jul →
anubis13–9-0.0124%19 Jul →
mirage6–130.0431%19 Jul →
mirage13–70.0133%19 Jul →
cache13–00.0933%19 Jul →
mirage7–13-0.0120%19 Jul →
inferno3–13-0.0226%19 Jul →
poseidon3–9-0.080%11 Jul →
mirage13–5-0.0330%9 Jul →
cache13–50.0329%9 Jul →
ancient5–13-0.0421%9 Jul →
mirage9–130.0020%9 Jul →
cache13–11-0.0526%7 Jul →
cache7–9-0.0327%1 Jul →
inferno9–60.0323%25 Jun →
vertigo5–9-0.0419%15 Jun →
poseidon5–90.0630%14 Jun →
poseidon8–80.0353%11 Jun →
poseidon8–8-0.0121%4 Jun →
poseidon9–50.0928%3 Jun →
cache13–4-0.0115%25 May →
cache10–130.0320%14 May →
cache10–13-0.0420%12 May →
sanctum6–9-0.0327%12 May →
inferno3–9-0.1413%7 May →
sanctum9–40.1230%6 May →
cache4–13-0.0328%6 May →
overpass9–40.3042%5 May →
cache13–60.0129%4 May →
cache1–13-0.0611%4 May →
overpass3–90.0224%3 May →
cache13–30.1020%3 May →
inferno6–90.0522%2 May →
cache13–100.0622%2 May →
nuke5–9-0.0714%2 May →
anubis13–9-0.0320%19 Apr →
mirage10–130.0421%18 Apr →
vertigo9–40.1725%16 Apr →
mirage10–13-0.0020%12 Apr →
nuke12–120.0314%3 Apr →
anubis8–13-0.0229%1 Apr →
dust213–110.0122%31 Mar →
dust213–9-0.0522%31 Mar →
overpass13–6-0.007%28 Mar →
mirage13–80.0320%19 Mar →
inferno7–13-0.0218%15 Mar →
ancient15–150.1125%14 Mar →
mirage6–13-0.0315%13 Mar →
overpass9–70.1426%12 Mar →
inferno9–10.3236%12 Mar →
nuke7–130.0335%25 Feb →
inferno13–9-0.0513%22 Feb →
nuke8–13-0.0621%17 Feb →
mirage10–13-0.0816%17 Feb →
mirage10–130.0328%16 Feb →
nuke13–40.0211%16 Feb →
inferno13–70.1024%16 Feb →
nuke6–90.0012%15 Feb →
mirage7–13-0.0317%15 Feb →
overpass13–20.0616%12 Feb →
anubis13–8-0.0316%11 Feb →
dust213–9-0.0522%11 Feb →
nuke11–13-0.1210%11 Feb →
mirage6–130.0114%11 Feb →
nuke10–130.0117%11 Feb →
mirage10–13-0.0215%11 Feb →
vertigo6–90.0813%10 Feb →
mirage13–90.0516%9 Feb →
nuke11–130.0421%9 Feb →
anubis13–6-0.0821%8 Feb →
nuke10–13-0.0826%8 Feb →
nuke8–13-0.0124%8 Feb →
mirage1–13-0.1013%8 Feb →
inferno13–20.0817%8 Feb →
nuke7–13-0.0310%8 Feb →
nuke9–50.1018%6 Feb →
vertigo13–50.1325%6 Feb →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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