Fiddy

Fiddy — CS2 Stats

76561198047628304[U:1:87362576]Steam profile ↗✓ No bans

426Tracked matches60%Win rate2020Tracked since
3,265Hours in CS
CSDB Rating4.4 DevelopingAll-Rounder
Premier CS Rating16,197Purple band · top ~23.6% of ranked players (population est.)
WingmanSilver Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Mar 2026 (191 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,197 +1,965 12 Feb – 25 Mar · 22 days played
12,87916,197peak 16,19712 Feb25 Mar
16,197Peak Premier in tracked matches
48Days played since 2024-11-13

Premier CS Rating

  • At peak — 16,197
  • +1,308 over 30 days · improving
  • Next: Pink band at 20,000 — 3,803 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 1 Sep 2026 and 2 Oct 2026.

Measured 1 Sep 2026 → 2 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate45.8%44.3%46.9%1.2% short
Shot accuracy16.5%11.9%13.0%above
Kill/death ratio1.071.031.08meets
Match win rate43.1%45.2%46.7%3.6% short

This profile matches the typical Pink band player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGFiddyPREMIER16,197 · Purple bandcsdb.gg/stats

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Performance scores

Aim39
Positioning48
Utility43

0–100 skill scores via Leetify.

Recent form

HOT53–45–2Last 10053%Win rateWWWWWWWLLW

Last 10 vs previous 10: +30pp win rate · +0.01 avg rating · −4.4pp headshot accuracy · +37ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 14%
  • Avg reaction 662ms

Last 10

  • 8–2 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 645ms

Last 20

  • 13–7 · 65% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 15%
  • Avg reaction 626ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim3.9
Utility4.3
Positioning4.8
Opening Duels3.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 73% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 50% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 637ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 65% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.9
Positioning4.8
Utility4.3
Mechanics3.4
Opening Duels2.5
Win Impact8.3

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.00
Reaction time640ms−14ms
first ⅓ avg 655ms → last ⅓ avg 640ms
Headshot accuracy16.3%−10.1%
first ⅓ avg 26.4% → last ⅓ avg 16.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 13–5 · overpass, 26 Feb →
50%Best headshot accuracy · 1–13 · dust2, 19 Sept →
453msFastest reaction time · 7–13 · inferno, 2 Mar →
13–1Biggest win · train, 14 Nov →

Across the last 100 tracked matches.

Highlights

7Longest win streak
W7Current streak
9–6In matches decided by ≤2 rounds
5Overtime games

Map breakdown

nukeBest map · 71% over 7mirageWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
infernoA2615–1158%0.00
dust2B179–853%-0.01
overpassC146–843%-0.01
mirageD103–730%-0.02
trainA95–456%0.01
anubisB84–450%-0.02
nukeS75–271%0.01
vertigoA53–260%-0.00
ancient—33–0100%0.01
jura—10–10%0.04

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (30% over 10). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

175,221Lifetime kills
1.07K/D · Top 50% of Purple band
7,262Matches
43.1%Match win rate
45.8%Headshot % · Top 50% of Purple band
16.5%Shot accuracy · Top 25% of Purple band
17,583MVPs
3,265Hours (in match)
5,767Bombs planted
1,607Bombs defused

Most-used weapons

AK-4761,147
AWP24,698
P904,542
Tec-94,249
UMP-454,195

Lifetime map wins

25,741dust2
13,967inferno
4,015nuke
3,259vertigo
1,897train
521aztec
520office
391cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

11Matches
73%Win rate
1.51Avg K/D
—ADR
31%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWWW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.5%Headshot accuracy
30.6%Accuracy (enemy spotted)
32.4%Spray accuracy
65.2%Counter-strafing
10.8°Preaim
637msReaction time
30.3%T opening success
49.8%CT opening success
0.33Enemies flashed / flash
9.5%Flash assists
9.13HE damage / grenade
3.74Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3309 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.3187% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–110.0418%25 Mar →
inferno13–80.0110%19 Mar →
dust213–60.0615%19 Mar →
ancient13–20.0416%18 Mar →
anubis13–4-0.0213%18 Mar →
nuke13–50.059%18 Mar →
dust213–9-0.030%17 Mar →
mirage7–13-0.0417%17 Mar →
anubis11–13-0.0219%13 Mar →
ancient16–13-0.019%13 Mar →
dust213–80.0220%12 Mar →
inferno13–70.0713%12 Mar →
dust211–13-0.0421%12 Mar →
dust210–13-0.0311%11 Mar →
nuke16–140.0421%11 Mar →
dust213–90.0216%8 Mar →
anubis13–110.0022%8 Mar →
dust25–13-0.0014%6 Mar →
inferno7–13-0.088%6 Mar →
mirage5–13-0.0124%5 Mar →
inferno13–8-0.0318%5 Mar →
inferno13–90.0726%4 Mar →
nuke4–130.0323%4 Mar →
inferno10–13-0.0319%3 Mar →
nuke13–11-0.0331%3 Mar →
mirage10–13-0.0817%3 Mar →
inferno7–13-0.0411%2 Mar →
dust213–7-0.0117%2 Mar →
nuke13–7-0.0112%1 Mar →
dust26–13-0.0422%27 Feb →
inferno10–13-0.0020%27 Feb →
dust213–40.040%27 Feb →
dust213–90.0126%26 Feb →
overpass13–50.098%26 Feb →
dust212–16-0.0325%25 Feb →
anubis10–130.0316%23 Feb →
anubis13–11-0.0417%21 Feb →
anubis8–3-0.0025%21 Feb →
mirage11–13-0.0933%21 Feb →
inferno13–80.0033%21 Feb →
dust213–16-0.0111%20 Feb →
nuke11–13-0.0314%20 Feb →
dust213–6-0.0714%20 Feb →
dust29–13-0.0326%17 Feb →
dust213–11-0.0315%12 Feb →
mirage13–2-0.0126%12 Feb →
anubis6–13-0.0719%12 Feb →
mirage9–00.0725%12 Feb →
ancient13–80.0020%11 Feb →
inferno13–6-0.0120%11 Feb →
inferno13–40.0322%11 Feb →
mirage13–80.0331%5 Feb →
inferno13–80.0725%5 Feb →
mirage9–13-0.0130%5 Feb →
inferno3–13-0.0420%4 Feb →
mirage10–130.0333%31 Jan →
anubis7–13-0.016%31 Jan →
inferno5–13-0.0631%9 Oct →
inferno16–140.0135%7 Oct →
train13–80.0632%5 Oct →
overpass10–13-0.1035%25 Sept →
inferno13–7-0.0028%19 Sept →
dust21–13-0.0550%19 Sept →
overpass5–130.0118%18 Sept →
vertigo13–100.0735%18 Sept →
inferno13–50.0232%18 Sept →
overpass13–40.0324%14 Aug →
train13–60.0027%14 Aug →
nuke13–80.0331%13 Aug →
inferno6–13-0.0532%12 Aug →
vertigo8–13-0.0532%7 Aug →
overpass13–11-0.0232%9 May →
jura8–130.0436%9 May →
inferno13–30.0733%9 May →
inferno11–130.0438%26 Apr →
mirage6–13-0.0633%26 Apr →
overpass1–13-0.0617%26 Apr →
inferno3–12-0.0418%25 Apr →
overpass10–13-0.0144%25 Apr →
overpass13–100.0830%15 Apr →
overpass6–13-0.0435%6 Apr →
vertigo13–30.0227%3 Apr →
inferno13–10-0.0214%24 Jan →
train4–13-0.0123%24 Jan →
vertigo7–13-0.0223%23 Jan →
overpass6–13-0.0329%23 Jan →
inferno7–130.0418%23 Jan →
train11–13-0.0232%23 Jan →
overpass8–13-0.0825%21 Nov →
vertigo13–7-0.0226%21 Nov →
overpass13–7-0.0317%20 Nov →
inferno13–4-0.0024%20 Nov →
train13–40.0526%20 Nov →
train13–20.0527%14 Nov →
overpass13–11-0.0124%14 Nov →
train10–13-0.0313%14 Nov →
train12–12-0.0414%14 Nov →
train13–10.0426%14 Nov →
overpass12–12-0.0124%13 Nov →
inferno6–13-0.0321%13 Nov →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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