cowboy bhop

cowboy bhop — CS2 Stats

KP76561198045831562[U:1:85565834]Steam profile ↗✓ No bans

529Tracked matches56%Win rate2026Tracked since
2,610Hours in CS16Hrs last 2 wks
CSDB Rating4.7 DevelopingSupport
FaceitLevel 2 · 768 ELOTop 97.9% of ranked FACEIT players
WingmanSilver Elite Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Sep 2026 (35 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 768 → 768
+54Tracked matches · now 529
+11.6ppWin rate · 44.0% → 55.6%

Rating over time

768Highest Faceit ELO seen on CSDB
45Days played since 2026-06-09

Faceit ELO

  • At peak — 768
  • Next: Level 4 at 901 — 133 to go
  • Reached: Level 3 · Level 2
  • Level 3 first seen 2026-09-06
  • Level 2 first seen 2026-09-06

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches63——
Win rate46%——
K/D0.84——
Headshot %44%——

Measured 8 Sep 2026 → 11 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=5,923), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate37.9%41.3%41.8%3.9% short
Shot accuracy14.5%12.7%12.2%above
Kill/death ratio0.920.950.980.06 short
Match win rate42.0%42.6%43.3%1.3% short

This profile matches the typical Level 3 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGcowboy bhopFACEITLevel 2 · 768 ELOSTANDINGTop 97.9% of rankedPEAK ELO768csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim67
Positioning36
Utility39

0–100 skill scores via Leetify.

Recent form

STEADY41–47–12Last 10041%Win rateTLWWWLLWLW

Last 10 vs previous 10: +20pp win rate · −0.00 avg rating · −4.4pp headshot accuracy · +3ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 12%
  • Avg reaction 594ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 13%
  • Avg reaction 606ms

Last 20

  • 8–10–2 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 15%
  • Avg reaction 604ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.4 against its own average).

Aim6.7
Utility3.9
Positioning3.6
Opening Duels0.0
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 90% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Reaction time. 605ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning3.6
Utility3.9
Mechanics7.8
Opening Duels0.5
Win Impact6.9

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.02
first ⅓ avg -0.02 → last ⅓ avg -0.00
Reaction time607ms−120ms
first ⅓ avg 727ms → last ⅓ avg 607ms
Headshot accuracy16.7%+3.0%
first ⅓ avg 13.8% → last ⅓ avg 16.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–0 · mirage, 22 Sept →
42%Best headshot accuracy · 13–7 · nuke, 22 Sept →
500msFastest reaction time · 12–12 · nuke, 30 Sept →
13–0Biggest win · mirage, 22 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
4–12In matches decided by ≤2 rounds

Map breakdown

dust2Best map · 48% over 40infernoWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
dust2B4019–2148%-0.01
mirageC3614–2239%-0.01
nukeB115–645%-0.00
infernoD71–614%-0.04
ancientC52–340%-0.01
cache—10–10%-0.05

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

56,564Lifetime kills
0.92K/D
4,094Matches
42.0%Match win rate
37.9%Headshot %
14.5%Shot accuracy · Top 50% of Level 2 players
5,590MVPs
1,536Hours (in match)
2,725Bombs planted
782Bombs defused

Most-used weapons

AK-4717,561
AWP5,596
P2502,006
FAMAS1,421
AUG1,286

Lifetime map wins

13,835dust2
3,276inferno
2,358nuke
431office
424vertigo
387train
209italy
177assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

66Matches
39%Win rate
0.74Avg K/D
60.2ADR
36%Headshot %

Clutches & streaks

33%1v1 clutch win
17%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage2241%0.7411.3
Dust21323%0.8712.3
Ancient786%0.7310.9
Inferno540%1.0214.6
Nuke560%0.507.4
Overpass30%0.559.0
Cache1100%1.0912.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.0%Headshot accuracy
33.0%Accuracy (enemy spotted)
36.4%Spray accuracy
85.0%Counter-strafing
9.6°Preaim
605msReaction time
34.0%T opening success
28.3%CT opening success
0.57Enemies flashed / flash
7.2%Flash assists
8.79HE damage / grenade
3.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.0929 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.9669% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage12–12-0.0713%11 Oct →
dust210–13-0.0713%10 Oct →
mirage13–7-0.0510%10 Oct →
dust213–50.0110%9 Oct →
mirage13–110.0916%8 Oct →
dust22–13-0.0313%8 Oct →
nuke9–13-0.077%8 Oct →
dust213–90.059%8 Oct →
nuke11–130.0519%7 Oct →
dust213–30.0818%7 Oct →
mirage6–10-0.0129%6 Oct →
ancient1–110.0310%6 Oct →
dust213–4-0.0124%6 Oct →
nuke13–40.0615%5 Oct →
dust29–130.0211%5 Oct →
nuke12–120.0324%30 Sept →
mirage4–13-0.0011%30 Sept →
mirage4–13-0.108%29 Sept →
inferno11–13-0.0618%29 Sept →
mirage13–90.0821%28 Sept →
inferno4–13-0.0126%28 Sept →
mirage13–2-0.027%27 Sept →
dust213–40.0523%27 Sept →
inferno8–13-0.0528%26 Sept →
ancient13–10-0.1029%26 Sept →
dust213–3-0.0112%25 Sept →
dust213–70.038%24 Sept →
dust213–9-0.0512%24 Sept →
mirage12–120.0120%23 Sept →
dust213–9-0.0113%22 Sept →
mirage13–00.1218%22 Sept →
nuke13–7-0.0642%22 Sept →
dust211–13-0.0116%21 Sept →
nuke13–110.0118%21 Sept →
inferno10–13-0.027%20 Sept →
mirage13–100.0011%19 Sept →
dust29–13-0.0113%18 Sept →
mirage12–12-0.0415%18 Sept →
dust212–12-0.088%17 Sept →
mirage13–6-0.0215%17 Sept →
mirage0–13-0.0225%17 Sept →
mirage8–130.0326%17 Sept →
dust210–13-0.0213%17 Sept →
inferno13–5-0.1227%17 Sept →
mirage11–13-0.0417%17 Sept →
nuke1–7-0.0111%17 Sept →
dust211–13-0.0929%17 Sept →
mirage13–10-0.0313%16 Sept →
ancient12–12-0.009%16 Sept →
cache12–12-0.0518%15 Sept →
mirage13–20.0112%15 Sept →
mirage13–10-0.0112%15 Sept →
dust210–13-0.0111%15 Sept →
mirage7–130.0111%10 Sept →
dust24–13-0.0723%2 Sept →
dust28–13-0.0413%28 Aug →
dust25–130.0618%21 Aug →
dust213–50.0138%21 Aug →
mirage11–13-0.0120%20 Aug →
dust213–6-0.0021%20 Aug →
dust213–4-0.0714%20 Aug →
dust24–130.0512%16 Aug →
mirage11–130.0126%16 Aug →
nuke13–110.0522%15 Aug →
mirage11–130.0018%15 Aug →
dust212–12-0.0315%14 Aug →
dust213–5-0.0432%14 Aug →
mirage3–13-0.0811%14 Aug →
nuke13–6-0.016%12 Aug →
inferno12–12-0.0510%10 Aug →
mirage8–13-0.0127%10 Aug →
dust213–4-0.057%10 Aug →
dust213–110.0614%10 Aug →
dust28–13-0.0215%9 Aug →
dust213–50.0619%8 Aug →
mirage6–13-0.0615%8 Aug →
nuke12–12-0.0414%7 Aug →
dust27–13-0.088%12 Jul →
mirage8–13-0.1319%11 Jul →
dust212–120.0029%11 Jul →
ancient13–3-0.0211%10 Jul →
dust212–12-0.0814%10 Jul →
mirage6–6-0.0111%9 Jul →
mirage13–50.0215%17 Jun →
mirage7–13-0.0613%17 Jun →
dust213–40.025%17 Jun →
nuke0–13-0.036%17 Jun →
mirage5–13-0.0513%17 Jun →
inferno9–130.0323%17 Jun →
mirage13–00.0916%17 Jun →
mirage6–13-0.0121%12 Jun →
dust211–130.0512%12 Jun →
mirage13–8-0.0112%11 Jun →
ancient11–130.0220%11 Jun →
mirage6–13-0.1016%11 Jun →
dust213–6-0.076%11 Jun →
dust28–130.0118%10 Jun →
dust213–9-0.033%10 Jun →
mirage13–50.0512%10 Jun →
dust211–13-0.0016%9 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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