Fuji

Fuji — CS2 Stats

US76561198045820153[U:1:85554425]Steam profile ↗✓ No bans

148Tracked matches44%Win rate2020Tracked since
1,745Hours in CS1Hrs last 2 wks
CSDB Rating3.4 LearningPositional Player
Ladder ranks via Leetify

Performance scores

Aim39
Positioning52
Utility3

0–100 skill scores via Leetify.

Recent form

STEADY46–43–11Last 10046%Win rateWWWLLWTLWL

Last 10 vs previous 10: +20pp win rate · −0.01 avg rating · +0.8pp headshot accuracy · −0ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 12%
  • Avg reaction 520ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 571ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 571ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.4 against its own average).

Aim3.9
Utility0.3
Positioning5.2
Opening Duels2.9

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 68% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 578ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.9
Positioning5.2
Utility0.3
Mechanics4.1
Opening Duels2.0
Win Impact3.1

Composite 3.4/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg -0.00
Reaction time576ms+5ms
first ⅓ avg 571ms → last ⅓ avg 576ms
Headshot accuracy11.1%+1.4%
first ⅓ avg 9.7% → last ⅓ avg 11.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–6 · cache, 29 Aug →
100%Best headshot accuracy · 6–13 · nuke, 12 Apr →
367msFastest reaction time · 1–8 · vertigo, 12 Apr →
13–0Biggest win · anubis, 10 Dec →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W3Current streak
11–3In matches decided by ≤2 rounds
4Overtime games

Map breakdown

mirageBest map · 67% over 6cacheWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
nukeC6025–3542%-0.01
officeA159–660%0.02
mirageS64–267%0.01
cacheD51–420%0.02
vertigo—30–30%-0.04
inferno—22–0100%0.00
ancient—22–0100%0.01
overpass—21–150%0.03
train—10–10%-0.06
warden—10–10%-0.05
dust2—11–0100%-0.05
mills—10–10%-0.11
anubis—11–0100%0.12

Across the last 100 tracked matches.

Lifetime stats

44,114Lifetime kills
0.93K/D
2,447Matches
40.4%Match win rate
29.4%Headshot %
16.7%Shot accuracy · Top 25% of tracked players
5,058MVPs
967Hours (in match)
2,142Bombs planted
446Bombs defused

Most-used weapons

Lifetime map wins

8,766dust2
2,219nuke
1,555inferno
490office
419cbble
298train
215lake
113vertigo

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.0%Headshot accuracy
32.3%Accuracy (enemy spotted)
35.1%Spray accuracy
68.3%Counter-strafing
12.2°Preaim
578msReaction time
35.0%T opening success
40.9%CT opening success
0.00Enemies flashed / flash
0.0%Flash assists
1.10HE damage / grenade
0.07Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.1584° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.0441% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
mirage13–11-0.0310%3 Oct →
nuke12–6-0.025%1 Oct →
nuke13–11-0.053%19 Sept →
office2–13-0.0911%12 Sept →
nuke8–13-0.0631%12 Sept →
nuke1–1-0.0420%12 Sept →
nuke12–120.015%12 Sept →
mirage1–13-0.044%10 Sept →
cache13–60.1621%29 Aug →
office7–130.059%21 Aug →
office13–5-0.045%6 Aug →
office6–13-0.0416%2 Aug →
vertigo10–130.057%2 Aug →
nuke7–130.039%22 Jul →
office6–13-0.0612%21 Jun →
cache7–130.0113%21 Jun →
cache7–13-0.0019%20 Jun →
train2–13-0.066%19 Jun →
office13–110.1013%17 Jun →
inferno13–20.0112%13 Jun →
nuke13–90.1010%31 May →
cache7–13-0.1110%30 May →
nuke12–12-0.068%24 May →
mirage13–60.0117%24 May →
mirage13–50.0111%24 May →
warden9–13-0.0512%21 May →
office11–130.0410%13 May →
office13–70.1317%9 May →
cache12–120.055%6 May →
mirage9–130.0410%25 Apr →
dust213–4-0.0514%25 Apr →
vertigo4–13-0.0710%17 Apr →
office13–60.012%17 Apr →
vertigo1–8-0.080%12 Apr →
nuke6–13-0.01100%12 Apr →
nuke13–2-0.067%12 Apr →
nuke12–12-0.0616%12 Apr →
office13–9-0.037%12 Apr →
office11–13-0.0115%11 Apr →
nuke8–130.0121%2 Sept →
nuke7–13-0.0329%26 Mar →
office13–70.0411%12 Feb →
nuke13–6-0.0715%12 Feb →
nuke10–13-0.0416%12 Feb →
inferno13–60.006%29 Dec →
mirage13–30.0611%24 Dec →
nuke4–13-0.013%20 Dec →
nuke7–130.0215%1 Dec →
nuke12–12-0.0410%29 Nov →
nuke9–13-0.048%27 Nov →
nuke8–130.0111%21 Nov →
nuke13–11-0.0018%20 Nov →
nuke7–130.0014%20 Nov →
nuke8–13-0.048%13 Nov →
nuke9–13-0.072%13 Nov →
nuke4–13-0.1350%12 Nov →
nuke7–13-0.097%12 Nov →
nuke13–110.118%22 Oct →
nuke8–13-0.1320%18 Oct →
nuke13–50.0718%17 Oct →
nuke6–13-0.077%18 Aug →
nuke13–70.0016%16 Aug →
nuke13–110.0613%15 Aug →
nuke2–13-0.047%12 Aug →
nuke13–8-0.0612%8 Aug →
mills9–13-0.113%27 Jul →
nuke12–12-0.0318%25 Jul →
nuke13–70.067%25 Jul →
nuke3–13-0.0919%9 Jul →
nuke13–70.119%1 Jul →
nuke13–11-0.0111%19 Jun →
nuke4–130.079%19 Jun →
nuke5–130.0112%13 Jun →
nuke4–13-0.0610%13 Jun →
nuke12–12-0.0510%4 Jun →
nuke13–100.0115%3 Jun →
nuke13–50.0518%8 Mar →
nuke13–3-0.0811%19 Dec →
nuke13–8-0.0417%19 Dec →
nuke12–12-0.0211%15 Dec →
nuke12–12-0.028%14 Dec →
nuke13–60.108%11 Dec →
anubis13–00.1212%10 Dec →
nuke13–60.0513%10 Dec →
nuke13–110.0522%8 Dec →
nuke13–60.013%8 Dec →
nuke12–120.0211%8 Dec →
ancient13–70.050%5 Dec →
office13–110.0613%29 Nov →
office13–80.0716%29 Nov →
overpass11–130.0310%22 Nov →
office13–20.0618%22 Nov →
ancient13–11-0.038%22 Nov →
nuke8–8-0.015%27 Sept →
nuke11–00.120%1 Sept →
overpass13–60.040%1 Sept →
nuke16–13-0.043%31 Aug →
nuke1–16-0.090%28 Aug →
nuke9–16-0.049%3 Aug →
nuke11–160.012%3 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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