Chumbucket

Chumbucket — CS2 Stats

76561198045292719[U:1:85026991]Steam profile ↗✓ No bans

747Tracked matches52%Win rate2021Tracked since
1,739Hours in CS4Hrs last 2 wks
CSDB Rating4.8 DevelopingPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then — still 747 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 39 days played since 30 May 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 12,197 -1,265 30 May20 Jun · 10 days played
11,57413,462peak 13,46230 May20 Jun
13,462Peak Premier in tracked matches
39Days played since 2026-05-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim56
Positioning69
Utility11

0–100 skill scores via Leetify.

Recent form

STEADY53416Last 10053%Win rateWLWLWWWLLT

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · −0.2pp headshot accuracy · +20ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 14%
  • Avg reaction 558ms

Last 10

  • 541 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 14%
  • Avg reaction 600ms

Last 20

  • 9101 · 45% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 14%
  • Avg reaction 590ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.3 against its own average).

Aim5.6
Utility1.1
Positioning6.9
Opening Duels5.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 66% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 621ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 63% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning6.9
Utility1.1
Mechanics2.9
Opening Duels5.4
Win Impact5.6

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time624ms+26ms
first ⅓ avg 598ms → last ⅓ avg 624ms
Headshot accuracy14.0%+0.9%
first ⅓ avg 13.1% → last ⅓ avg 14.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–2 · anubis, 15 Jun
50%Best headshot accuracy · 2–9 · train, 16 Aug
445msFastest reaction time · 13–10 · anubis, 1 Jun
13–1Biggest win · inferno, 18 Jun

Across the last 100 tracked matches.

Highlights

5Longest win streak
68In matches decided by ≤2 rounds
3Overtime games

Map breakdown

trainBest map · 80% over 5mirageWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
dust2C25101540%0.03
anubisA149564%0.04
nukeB115645%0.02
ancientA117464%0.03
mirageD113827%-0.02
cacheA106460%0.05
infernoC73443%0.04
trainS54180%0.05
vertigo440100%0.04
overpass220100%0.05

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (27% over 11). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

42,381Lifetime kills
1.22K/D · Top 25% of tracked players
2,007Matches
37.4%Match win rate
38.4%Headshot %
7.9%Shot accuracy
4,207MVPs
810Hours (in match)
1,189Bombs planted
401Bombs defused

Most-used weapons

Lifetime map wins

5,250dust2
1,411inferno
1,370nuke
837train
456vertigo
342office
24cbble
11lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.3%Headshot accuracy
38.8%Accuracy (enemy spotted)
37.2%Spray accuracy
62.9%Counter-strafing
8.9°Preaim
621msReaction time
46.7%T opening success
56.3%CT opening success
0.28Enemies flashed / flash
4.7%Flash assists
1.36HE damage / grenade
0.72Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.3468% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2774 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–60.1415%15 Sept
dust210–13-0.0123%12 Sept
dust213–40.0320%12 Sept
anubis10–13-0.060%6 Sept
nuke13–50.0313%26 Aug
inferno3–00.100%26 Aug
cache10–20.050%26 Aug
ancient4–13-0.0310%26 Aug
train2–9-0.0850%16 Aug
dust212–12-0.0213%15 Aug
cache13–110.0624%15 Aug
mirage4–130.067%15 Aug
cache7–130.0316%3 Aug
dust26–13-0.0511%3 Aug
dust213–80.0018%2 Aug
dust210–130.0421%29 Jul
ancient11–13-0.017%29 Jul
anubis13–40.030%29 Jul
anubis13–80.096%28 Jul
inferno2–11-0.0136%21 Jul
dust213–50.1115%21 Jul
cache13–60.118%18 Jul
dust213–100.0320%18 Jul
dust27–13-0.0118%14 Jul
cache13–90.060%14 Jul
cache5–13-0.088%12 Jul
anubis5–13-0.047%12 Jul
ancient13–3-0.029%12 Jul
ancient16–120.0511%12 Jul
dust23–13-0.000%12 Jul
anubis11–13-0.0210%10 Jul
ancient13–50.0850%10 Jul
dust213–40.0817%10 Jul
train13–40.0425%7 Jul
cache13–110.0630%7 Jul
dust213–90.1133%6 Jul
nuke3–13-0.0213%6 Jul
train10–30.100%6 Jul
dust211–130.1711%6 Jul
mirage11–13-0.0615%24 Jun
dust212–120.1223%23 Jun
inferno8–13-0.0443%23 Jun
nuke6–13-0.0111%20 Jun
mirage11–13-0.0714%20 Jun
ancient13–10-0.018%20 Jun
anubis13–60.008%19 Jun
mirage16–140.0021%19 Jun
anubis13–60.0310%19 Jun
inferno13–10.080%18 Jun
mirage7–13-0.058%18 Jun
nuke13–30.160%18 Jun
train13–90.0917%17 Jun
train13–60.0920%17 Jun
ancient13–100.1314%17 Jun
mirage12–120.026%16 Jun
inferno9–130.056%16 Jun
anubis13–20.1812%15 Jun
mirage13–90.0011%14 Jun
inferno9–130.004%14 Jun
overpass13–40.0813%14 Jun
nuke10–13-0.046%14 Jun
mirage13–4-0.0412%14 Jun
dust210–130.0423%14 Jun
dust211–130.0110%14 Jun
dust28–130.1029%13 Jun
anubis11–130.019%13 Jun
mirage7–13-0.070%13 Jun
ancient9–13-0.0214%12 Jun
anubis13–10.1324%12 Jun
nuke12–120.020%12 Jun
dust213–50.0123%12 Jun
nuke13–60.0730%11 Jun
ancient13–50.076%11 Jun
inferno13–20.0929%11 Jun
ancient13–50.066%10 Jun
cache8–130.0512%7 Jun
vertigo13–110.099%7 Jun
cache13–80.0222%6 Jun
vertigo13–100.019%6 Jun
dust213–60.0350%6 Jun
nuke13–80.078%6 Jun
ancient12–12-0.019%6 Jun
cache7–130.080%5 Jun
mirage7–13-0.0011%5 Jun
dust213–110.0116%5 Jun
anubis4–130.0413%5 Jun
vertigo13–90.0114%4 Jun
vertigo13–90.0716%4 Jun
dust28–13-0.0816%3 Jun
nuke13–50.0412%2 Jun
mirage15–15-0.0618%2 Jun
overpass13–110.024%2 Jun
nuke11–13-0.015%2 Jun
anubis13–30.0611%2 Jun
dust24–13-0.065%1 Jun
anubis13–100.0312%1 Jun
nuke8–13-0.054%31 May
dust210–130.056%31 May
anubis13–100.0013%30 May
dust27–13-0.085%30 May

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →