Chief Bungus

Chief Bungus — CS2 Stats

GB76561198042647676[U:1:82381948]Steam profile ↗✓ No bans

1,785Tracked matches55%Win rate2020Tracked since
4,505Hours in CS1Hrs last 2 wks
CSDB Rating5.6 SolidPositional Player
Premier CS Rating17,813Purple band · top ~17.2% of ranked players (population est.)
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Sep 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,785 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 17,813 -2,197 14 Jul – 26 Sept · 24 days played
15,53920,010peak 20,01014 Jul26 Sept
20,112Peak Premier in tracked matches
22Days played since 2026-07-14

Premier CS Rating

  • 2,197 below peak (20,010)
  • 0 over 30 days · steady
  • Next: Pink band at 20,000 — 2,187 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-30
  • Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches2——
Win rate50%——
K/D0.61——
Headshot %59%——

Measured 30 Aug 2026 → 28 Sep 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate36.1%44.3%46.9%10.9% short
Shot accuracy10.9%11.9%13.0%2.1% short
Kill/death ratio1.051.031.080.03 short
Match win rate46.5%45.2%46.7%meets

This profile matches the typical Pink band player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGChief BungusPREMIER17,813 · Purple bandcsdb.gg/stats

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Performance scores

Aim62
Positioning58
Utility36

0–100 skill scores via Leetify.

Recent form

COLD52–45–3Last 10052%Win rateLLLTLWWLWL

Last 10 vs previous 10: −40pp win rate · +0.01 avg rating · +1.7pp headshot accuracy · +13ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 0–4–1 · 0% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 15%
  • Avg reaction 628ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 593ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 586ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim6.2
Utility3.6
Positioning5.8
Opening Duels4.4
Clutch4.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 88% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 592ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.2
Positioning5.8
Utility3.6
Mechanics6.7
Opening Duels3.3
Win Impact6.7

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.02
first ⅓ avg 0.00 → last ⅓ avg 0.02
Reaction time584ms−13ms
first ⅓ avg 598ms → last ⅓ avg 584ms
Headshot accuracy15.5%+2.3%
first ⅓ avg 13.2% → last ⅓ avg 15.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 8–9 · inferno, 29 Jul →
31%Best headshot accuracy · 11–13 · mirage, 29 Jul →
438msFastest reaction time · 7–13 · anubis, 27 Jul →
13–2Biggest win · inferno, 25 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L3Current streak
14–10In matches decided by ≤2 rounds
8Overtime games

Map breakdown

infernoBest map · 72% over 18ancientWeakest map · 19% over 16
MapGradePlayedRecordWin rateAvg rating
nukeA2011–955%0.02
infernoS1813–572%0.03
ancientD163–1319%0.02
cacheB157–847%0.00
anubisA149–564%0.00
dust2C94–544%-0.01
mirageA85–363%-0.00

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (19% over 16). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

86,366Lifetime kills
1.05K/D · Top 50% of Purple band
4,652Matches
46.5%Match win rate · Top 50% of Purple band
36.1%Headshot %
10.9%Shot accuracy
11,024MVPs
1,930Hours (in match)
5,007Bombs planted
1,206Bombs defused

Most-used weapons

AK-4725,912
AWP8,389
MAG-71,971
P901,816
MP91,753
AUG1,615

Lifetime map wins

8,546inferno
6,353dust2
5,639nuke
2,038vertigo
1,552train
623cbble
284office
79lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

184Matches
54%Win rate
1.14Avg K/D
86.1ADR
36%Headshot %

Clutches & streaks

41%1v1 clutch win
27%1v2 clutch win
13Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage2832%0.9717.1
Anubis1968%1.3718.2
Dust21765%1.1515.9
Nuke1040%1.4019.4
Inferno956%1.5416.1
Vertigo956%0.9816.0
Ancient838%1.2316.8
Cache20%1.0617.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.8%Headshot accuracy
34.1%Accuracy (enemy spotted)
36.1%Spray accuracy
79.9%Counter-strafing
10.8°Preaim
592msReaction time
35.8%T opening success
50.4%CT opening success
0.33Enemies flashed / flash
3.8%Flash assists
6.93HE damage / grenade
6.11Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3322 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.7808% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

19% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–16-0.0017%13 Aug →
nuke10–130.0713%6 Aug →
cache1–11-0.009%3 Aug →
nuke15–150.0419%2 Aug →
dust26–13-0.0119%2 Aug →
nuke13–11-0.0315%2 Aug →
anubis13–50.0016%2 Aug →
inferno8–13-0.0220%2 Aug →
mirage13–40.0517%2 Aug →
ancient7–130.0917%1 Aug →
anubis13–40.0510%1 Aug →
nuke13–110.037%1 Aug →
mirage13–11-0.029%1 Aug →
ancient9–130.0117%1 Aug →
dust213–80.0320%1 Aug →
dust23–13-0.0618%1 Aug →
anubis4–13-0.0611%31 Jul →
inferno13–70.0819%31 Jul →
inferno13–60.0416%31 Jul →
inferno13–8-0.0317%31 Jul →
inferno10–13-0.0110%30 Jul →
nuke13–110.0416%30 Jul →
ancient9–13-0.0110%30 Jul →
inferno13–100.0521%30 Jul →
nuke13–110.0312%30 Jul →
inferno13–60.0920%29 Jul →
cache13–50.1011%29 Jul →
inferno13–60.0112%29 Jul →
mirage11–13-0.0231%29 Jul →
inferno8–90.1024%29 Jul →
mirage13–110.019%28 Jul →
inferno13–110.0815%28 Jul →
cache13–100.0413%28 Jul →
ancient8–130.0917%28 Jul →
anubis11–13-0.0224%27 Jul →
anubis13–10-0.0517%27 Jul →
dust28–13-0.0214%27 Jul →
ancient9–130.0116%27 Jul →
mirage4–13-0.046%27 Jul →
anubis7–13-0.0521%27 Jul →
nuke9–13-0.0212%27 Jul →
ancient10–130.078%26 Jul →
nuke13–40.0215%26 Jul →
mirage13–10-0.0317%26 Jul →
nuke13–50.059%26 Jul →
ancient2–13-0.0217%26 Jul →
inferno13–2-0.0111%25 Jul →
nuke11–13-0.0115%25 Jul →
nuke13–8-0.0018%25 Jul →
inferno13–110.0111%25 Jul →
inferno13–10-0.015%25 Jul →
dust213–70.1011%24 Jul →
ancient13–110.059%24 Jul →
dust25–13-0.078%24 Jul →
mirage13–100.0213%24 Jul →
cache11–130.0211%23 Jul →
ancient7–13-0.0117%23 Jul →
anubis13–40.0919%23 Jul →
nuke13–9-0.0314%23 Jul →
anubis13–30.033%23 Jul →
ancient13–100.0114%23 Jul →
cache11–130.0413%23 Jul →
anubis13–40.0515%22 Jul →
cache13–100.0321%22 Jul →
nuke9–00.0311%22 Jul →
anubis9–130.028%21 Jul →
ancient10–130.019%21 Jul →
cache13–10-0.0111%21 Jul →
inferno7–130.049%21 Jul →
anubis16–14-0.046%21 Jul →
nuke13–20.0913%20 Jul →
cache16–14-0.036%20 Jul →
cache13–70.0414%20 Jul →
ancient13–110.0513%20 Jul →
ancient8–130.0423%19 Jul →
inferno13–40.0518%19 Jul →
cache11–13-0.0515%19 Jul →
ancient11–13-0.0118%19 Jul →
dust28–13-0.0317%19 Jul →
cache9–13-0.0318%17 Jul →
nuke3–13-0.017%17 Jul →
cache7–13-0.0114%16 Jul →
anubis13–90.0113%16 Jul →
nuke15–15-0.018%16 Jul →
ancient10–130.0313%16 Jul →
inferno13–40.0715%16 Jul →
ancient5–13-0.0515%16 Jul →
inferno15–150.0314%15 Jul →
nuke13–40.0520%15 Jul →
nuke8–130.019%15 Jul →
nuke11–130.028%15 Jul →
anubis9–130.0320%15 Jul →
cache14–16-0.027%14 Jul →
anubis13–60.0112%14 Jul →
cache13–110.0221%14 Jul →
cache3–13-0.109%14 Jul →
dust213–40.027%14 Jul →
inferno16–13-0.019%14 Jul →
dust213–110.0013%14 Jul →
nuke8–13-0.0521%14 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.